[Mod] Inquisitor Mod

Mylon has rewritten the Build Building command to include the following:

def onBuildingBuilt(self, argsList):
'Building Completed'
pCity, iBuildingType = argsList
game = CyGame()
if ((not self.bMultiPlayer) and (pCity.getOwner() == CyGame().getActivePlayer()) and isWorldWonderClass(gc.getBuildingInfo(iBuildingType).getBuildingClassType())):
# If this is a wonder...
popupInfo = CyPopupInfo()
popupInfo.setButtonPopupType(ButtonPopupTypes.BUTTONPOPUP_PYTHON_SCREEN)
popupInfo.setData1(iBuildingType)
popupInfo.setData2(pCity.getID())
popupInfo.setData3(0)
popupInfo.setText(u"showWonderMovie")
popupInfo.addPopup(pCity.getOwner())

Inquisition = gc.getInfoTypeForString('BUILDING_INQUISITION')
if iBuildingType == Inquisition:
cf.Inqusit(pCity)
pCity.setHasRealBuilding(Inquisition, False)

The last 4 lines are the ones of interest. Every time a building is built (which is when this event is called) it checks to see if the building was "Inquisition"). If it is then it runs the cf.Inquist function (the program Mylon wrote that grabs and removes a random religion). The last line has the building delete itself, leaving no trace of Mylon's tricks.
 
Now, this look good. Could be extra fun with the Religious Victory mod.

For the National Wonder idea, perhaps Vatican (or Holy See) which could be build after inventing Theology. Just like Scotland Yard but for Inquisitors - Theocracy civic could let players build the Inquisitors with half price.
 
Great idea Mylon! But although I read most the replies here, I still don't know whether in the current mod:

1) This effect causes unhappiness or not?
2) Can you do it to foreign cities?
3) More importantly, does the AI "understands" how it works? Can it utilize it?

Coz if it doesn't, then it's really cheating
 
InquisitorMod (GreenMod version) 1.1

This is the improved version of InquisitorMod 0.92 by Mylon

-new picture and new 3d mesh of the inquisitor
-cannot b used on enemy cities in singleplayer
-needs tech_theology and palace to be built
-added unhappieness to inquisition building,
-4 happieness to city and -1 on continent for 8 turns
-it can no longer be used on foreign cities
-compatible with civ4 1.52

Download here: http://www.civ.columnz.net/InquisitorModGM11.rar

I only released this because some people were asking for the inquisitor alone.
 
Huh? Mine can be used on enemy cities? That's odd, because I don't recall great scientists being able to build academies on enemy cities. Then again, I never tried... Anyway, you're free to post your upgraded version. I'll probably use the model file myself in my own mod. The happiness portion makes sense, however I won't include that in my mod until it makes more sense to remove religions from a city.
 
I just tried it Mylon and it is indeed just what the doctor ordered. I have played many games on theo just to keep the AI from getting cash from me via relgion spread. This will actually allow me to play something other than theo for a change thx!!!!!!:goodjob:
 
I think the next version should aim to allow us to select the pursecuted religion.

Either generate a popup screen that lists each religion in the City for us to select from OR give the Inquisitor a button for each religion, when they are in a city buttons that corespond to purgabe religions are highlighted and can be used to target that particular religion.
 
err.. does this mean that the AI can use it? o.o
 
Fachy said:
err.. does this mean that the AI can use it? o.o

I don't really know if they do right now or not. They still have closed borders/theo option and they seem to use that effectively. I would imagine that it could require a new AI routine for unit behavior that the AI can use. Good question.
 
Yes I think it needs python to make the AI "understand" the values pros/cons of that new feature

Otherwise it's not fun to do it (unless you're playing with ppl)
 
Fachy said:
Yes I think it needs python to make the AI "understand" the values pros/cons of that new feature

Otherwise it's not fun to do it (unless you're playing with ppl)

I don't know I guess its a perspective and depends on how you play. For instance, I use it because I stick to Mali and they were Islamic. Can't found that until later so I have no religion "State" until I found Islam.

By that time I meet other religious civs that I need to make trade with
and they eventualy spread their religion into my country. So naturally when I found Islam I need to purge the others with an inquesition and spread Islam in my country and then abroad. But that's just how "I" like it and the best thing about this game to me is its flexible nature. Without that, it would be dead for me.
 
But it's unfair for them, they can't purge Islam (or any other religions)! Anyway you can have it anyway you like, but I like the AI to have the same abilities
 
Fachy said:
But it's unfair for them, they can't purge Islam (or any other religions)! Anyway you can have it anyway you like, but I like the AI to have the same abilities

Once again its a matter of prespective. Some see playing the AI on levels where they get specific advantages that the player does not as unfair etc...

Thank you for your permission to have it the way I like it LOL! :D :p
 
lol no problemo :p
 
I'll take a crack and editing the AI when the SDK comes out. I know that I find the AI rather lacking in many respects. so I'll definitely try my best, and not just for this mod, but also because of my main mod and a side-mod I'd like to produce for inter-AI diplomacy.
 
I really liked the idea of having inquisitors, and I downloaded it, but I can't say I'm too fond of the spy graphics. So, I made the inquisitor a red robed christian missionary (to look more like the spanish inquisitors). Here's the edited mod:
 

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Robo Magic Man said:
I really liked the idea of having inquisitors, and I downloaded it, but I can't say I'm too fond of the spy graphics. So, I made the inquisitor a red robed christian missionary (to look more like the spanish inquisitors). Here's the edited mod:

I changed mine to the Explorer grahics.:cool:
 
Not to insult your choice or anything, but why explorer?
 
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