Mod List (addin)

Joined
Oct 20, 2007
Messages
504
Location
Spokane, WA
Version 4 (2011.02.01.0000)

Lists all active mods. Fully compatible.

Provides a list of all currently active mods. Click mod to view details. Click mod homepage to launch browser. Click 'Like It' to give mod positive rating. Click 'Privacy Policy' to view. Click 'Report' to report violation.

In ModBuddy, ModList.lua should be loaded as both a DiploCornerAddin and an InGameUIAddin. The mod will adapt automatically and load as a DiploCornerAddin if possible, accessible by clicking "Mod List" option in DiploCorner drop down menu. Otherwise this mod will load as an InGameUIAddin, accessible by clicking additional DiploCorner button left of drop down list.

To load this mod as a DiploCornerAddin, use the following mod concurrently: DiploCornerAddin (standard), or any other mod that implements the standard.

Screen Shots:
Spoiler :









ModList.lua
Spoiler :

Code:
-- vymdt.04.2011.02.01.0000
-- Created by: Whys Alives -Open source
--===========================================================================
-- ModList.lua
--===========================================================================
--[[ Special Thanks: alpaca.

Provides a list of all currently active mods.  Click mod to view details.
Click mod homepage to launch browser.  Click 'Like It' to give mod positive
rating.  Click 'Privacy Policy' to view.  Click 'Report' to report violation.

This mod will load as a DiploCornerAddin if possible, accessible by clicking
"Mod List" option in DiploCorner drop down menu.  Otherwise this mod will
load as an InGameUIAddin, accessible by clicking additional DiploCorner
button left of drop down list.

http://tiny.cc/2oi3t

Technical: DiploCornerAddin-standard by alpaca: http://tiny.cc/psux2
]]

--[[ This is kind of a hack, but does allow this mod to show up either as an
additional DiploCorner button left of the drop down list, or as an option in
DiploCorner drop down list.  It does this automatically when loaded as *both*
a DiploCornerAddin and an InGameUIAddin.  This file assumes that if it is
loaded more than once, then the necessary DiploCornerAddin-standard probably
loaded it the first time.  Otherwise, it assumes it is an InGameUIAddin. ]]
if Players[0].DiploCornerAddin_ModList_ModListContainer ~= nil then
  Players[0].DiploCornerAddin_ModList_ModListContainer:SetHide( true );
else Players[0].DiploCornerAddin_ModList_ModListContainer = Controls.ModListContainer;
--+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

include( "InstanceManager" );

--===========================================================================
--[[
Does nothing.
]]
function ShowHideHandler( bIsHide, bIsInit )
  Controls.ModListContainer:SetHide( false );
end
ContextPtr:SetShowHideHandler( ShowHideHandler );
--===========================================================================
--[[
Called when option selected or button clicked.
]]
function OnCall()
  g_context = g_context or ContextPtr:LoadNewContext( "ModListPopup" );
  UIManager:QueuePopup( g_context, PopupPriority.NotificationLog );
end
--===========================================================================
--[[
Adds option to DiploCorner when DiploCornerAddin otherwise adds button.
]]
local option = { text = "TXT_KEY_MOD_LIST", tip = nil, call = OnCall };
LuaEvents.DiploCornerAddin( option );
Controls.ModListButton:RegisterCallback( Mouse.eLClick, OnCall );

--+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
end
--===========================================================================
--END ModList.lua
--===========================================================================
-- Created by: Whys Alives -Open source

ModList.xml
Spoiler :

Code:
<?xml version="1.0" encoding="utf-8"?>
<!-- vymdt.04.2011.02.01.0000 -->
<!-- Created by: Whys Alives -Open source -->
<!--======================================================================-->
<!-- ModList.xml -->
<!--======================================================================-->
<!--
Provides main-screen button when DiploCornerAddin-standard not available.
-->
<Context Font="TwCenMT14" FontStyle="Base" Color="Beige" Color1="Black">
<!--======================================================================-->
<!--
Content.
-->
<Container ID="ModListContainer" Size="45,45" Padding="0,0" Anchor="R,T" Offset="262,29" Hidden="1">
  <Button ID="ModListButton" Anchor="C,C" Offset="0,0" Size="45,45" Texture="assets\UI\Art\Notification\NotificationNotes.dds" ToolTip="Mod List" ConsumeMouseOver="1" Hidden="0">
    <ShowOnMouseOver>
      <Image Anchor="C,C" Offset="0,0" Size="45,45" Texture="assets\UI\Art\Notification\NotificationNotes.dds" />
      <AlphaAnim Anchor="C,C" AnchorSide="O,O" Offset="0,0" Size="45,45" Texture="assets\UI\Art\Notification\NotificationNotesHL.dds" Pause="0" Cycle="Bounce" Speed="1" AlphaStart="1" AlphaEnd="0" Hidden="0" />
    </ShowOnMouseOver>
  </Button>
</Container>
<!--======================================================================-->
</Context><!--END ModList.xml -->
<!--======================================================================-->
<!-- Created by: Whys Alives -Open source -->

ModList.sql
Spoiler :

Code:
-- vymdt.04.2011.02.01.0000
-- Created by: Whys Alives -Open source
--===========================================================================
-- ModList.sql
--===========================================================================
-- Adds text to database.

INSERT INTO Language_en_US ( 'Tag', 'Text' )
  VALUES ( 'TXT_KEY_WHYS_ALIVES', 'Whys Alives' );
INSERT INTO Language_en_US ( 'Tag', 'Text' )
  VALUES ( 'TXT_KEY_MOD_LIST', 'Mod List' );
INSERT INTO Language_en_US ( 'Tag', 'Text' )
  VALUES ( 'TXT_KEY_POP_MOD_LIST', 'Currently Active Mods' );
INSERT INTO Language_en_US ( 'Tag', 'Text' )
  VALUES ( 'TXT_KEY_POP_MOD_LIST_ITEM', 'Mod Details' );
INSERT INTO Language_en_US ( 'Tag', 'Text' )
  VALUES ( 'TXT_KEY_PRIVACY_POLICY_URL', 'http://www.take2games.com/privacy/' );
INSERT INTO Language_en_US ( 'Tag', 'Text' )
  VALUES ( 'TXT_KEY_MODDING_LABELRELOADLANDMARKSYSTEM', 'Reloads Landmark System?' );
INSERT INTO Language_en_US ( 'Tag', 'Text' )
  VALUES ( 'TXT_KEY_MODDING_LABELRELOADSTRATEGICVIEWSYSTEM', 'Reloads Strategic View System?' );
INSERT INTO Language_en_US ( 'Tag', 'Text' )
  VALUES ( 'TXT_KEY_MODDING_LABELRELOADUNITSYSTEM', 'Reloads Unit System?' );
INSERT INTO Language_en_US ( 'Tag', 'Text' )
  VALUES ( 'TXT_KEY_MODDING_LABELMINCOMPATIBLESAVEVERSION', 'Min Compatible Save Version:' );
--===========================================================================
--END ModList.sql
--===========================================================================
-- Created by: Whys Alives -Open source
 

Attachments

  • Penny64.zip
    8.8 KB · Views: 514
ModListPopup.lua
Spoiler :

Code:
-- vymdt.04.2011.02.01.0000
-- Created by: Whys Alives -Open source
--===========================================================================
-- ModListPopup.lua
--===========================================================================
--[[ Special Thanks: Thesh, Dale, alpaca.

Manages Mod List popup.

----
modinfo key-value pairs from Modding.GetInstalledMods():

  "Authors"                  = string.
  "MinCompatibleSaveVersion" = integer-string.
  "SpecialThanks"            = string.
  "Description"              = string.
  "ReloadUnitSystem"         = integer-string (0/1).
  "SupportsSinglePlayer"     = integer-string (0/1).
  "SupportsMultiplayer"      = integer-string (0/1).
  "SupportsMac"              = integer-string (0/1).
  "Enabled"                  = boolean.
  "Name"                     = string.
  "ReloadLandmarkSystem"     = integer-string (0/1).
  "ID"                       = unique-string.
  "AffectsSavedGames"        = integer-string (0/1).
  "Stability"                = string (Experimental/Alpha/Beta) (nil=Stable).
  "Version"                  = integer.
  "Homepage"                 = url-string.

----
modinfo key-value pairs from Modding.OnlineQuery(): --max pairs: 31.

  "recordid"       = integer.
  "ownerid"        = integer.
  "ModID"          = unique-string.
  "ModVersion"     = integer.
  "ModStatus"      = integer.
  "ModTitle"       = string.
  "ModTeaser"      = string (64 char).
  "ModDescription" = string.
  "UploadedBy"     = string.
  "DateUploaded"   = timestamp-string (MM/D/YYYY H:MM AMPM).
  "SpecialThanks"  = string.
  "DownloadURL"    = url-string.
  "Rating1"        = integer.
  "Rating2"        = integer.
  "Rating3"        = integer.
  "Downloads"      = integer.
  "FileSize"       = kB-integer.
  "FileName"       = string.
  "num_ratings"    = integer.
  "average_rating" = integer.
  "SS1FileID"      = integer.
  "SS1FileName"    = string.
  "SS1Url"         = url-string.
  "SS1ThumbUrl"    = url-string.
  "SS2FileID"      = integer.
  "SS2FileName"    = string.
  "SS2Url"         = url-string.
  "SS2ThumbUrl"    = url-string.
  "SS3FileID"      = integer.
  "SS3FileName"    = string.
  "SS3Url"         = url-string.
  "SS3ThumbUrl"    = url-string.
]]
include( "InstanceManager" );

g_rID = nil;
g_SelectedModInfo = nil;
m_Queries = {};
g_ModDetailsColumns = { --max: 31.
  "recordid", "ownerid", "ModStatus", "ModTitle", "ModTeaser", "UploadedBy",
  "DateUploaded", "DownloadURL", "Rating1", "Rating2", "Rating3",
  "Downloads", "FileSize", "FileName", "num_ratings", "average_rating"
};
g_DetailLabels = InstanceManager:new(
    "DetailLabelInstance", "Label", Controls.DetailLabelsStack );
g_DetailValues = InstanceManager:new(
    "DetailValueInstance", "Label", Controls.DetailValuesStack );
--===========================================================================
--[[
Waits for given query to finish then executes given function.
]]
function ExecuteWhenQueryFinishes( query, functionToExecute )
	m_Queries[query] = functionToExecute;
end
--===========================================================================
--[[
Update Handling.
]]
function OnUpdate()
	for q,f in pairs( m_Queries ) do
		if q.Finished() then f( q ); m_Queries[q] = nil; end
	end
end
ContextPtr:SetUpdate( OnUpdate );
--===========================================================================
--[[
Does nothing.
]]
function ShowHideHandler( bIsHide, bIsInit )
  --do-nothing.
end
ContextPtr:SetShowHideHandler( ShowHideHandler );
--===========================================================================
--[[
Closes popup on escape-key.
]]
function InputHandler( uiMsg, wParam, lParam )
  if uiMsg == KeyEvents.KeyDown and wParam == Keys.VK_ESCAPE then
    OnClose();
  end
  return true;
end
ContextPtr:SetInputHandler( InputHandler );
--===========================================================================
--[[
Closes popup.
]]
function OnClose()
	if Controls.DetailScrollPanel:IsHidden() then
    UIManager:DequeuePopup( ContextPtr );
  else
    g_SelectedModInfo = nil;
    Controls.ReportButton:SetHide( true );
    Controls.ModListRatingLabel:SetHide( true );
    Controls.LikeItButton:SetDisabled( false );
	  Controls.LikeItLabel:SetText(Locale.ConvertTextKey( "TXT_KEY_MODDING_LIKE_IT" ));
	  Controls.LikeItLabel:SetToolTipString(Locale.ConvertTextKey( "TXT_KEY_MODDING_LIKE_IT_TOOLTIP" ));
    Controls.LikeItButton:SetHide( true );
    Controls.DetailScrollPanel:SetHide( true );
    Controls.TitlebarLabel:SetText(Locale.ConvertTextKey( "TXT_KEY_POP_MOD_LIST" ));
    Controls.ListScrollPanel:SetHide( false );
	end
  UIManager:SetUICursor( 0 );
end
Controls.CloseButton:RegisterCallback( Mouse.eLClick, OnClose );
--===========================================================================
--[[
Populates mod list.
]]
g_inst = InstanceManager:new( "ItemInstance", "Button", Controls.ListStack );
g_inst:ResetInstances();
ExecuteWhenQueryFinishes( Modding.OnlineQuery( "Content_ModInfo", { "recordid" }, "ModID = '672a37f4-910d-464b-a55a-49a012cfd870' and ModVersion = '4'", "", 1, 0, false ),
    function( result ) result:Step(); g_rID = result.GetValue( "recordid" ); end );
for k,mod in pairs( Modding.GetInstalledMods() ) do
  if type( mod ) == "table" and mod.Enabled then
    local item = g_inst:GetInstance();
    local text = mod.Name;
    local ver = mod.Version or "";
    local stab = mod.Stability or "";
    local version = "";
    if type( stab ) == "string" and stab ~= "" then
      version = string.format( "[COLOR_WHITE]%s (%s)[ENDCOLOR]", ver, stab );
    else
      version = string.format( "[COLOR_WHITE]%s[ENDCOLOR]", ver );
    end
    local authors = mod.Authors or "";
    local thanks = mod.SpecialThanks or "";
    text = string.format( "%s - %s", text, version );
    if authors ~= nil and authors ~= "" then
      text = text.." -- By: [COLOR_HIGHLIGHT_TEXT]"..authors.."[ENDCOLOR]";
    end
    if thanks ~= nil and thanks ~= "" then
      text = text.." -- Thanks: [COLOR_POSITIVE_TEXT]"..thanks.."[ENDCOLOR]";
    end
    item.Label:SetText( text );
    item.Button:RegisterCallback( Mouse.eLClick, function() onClick_item( mod ); end );
  end
end
Controls.ListStack:CalculateSize();
Controls.ListScrollPanel:CalculateInternalSize();
--===========================================================================
--[[
Opens detailed view.
]]
function onClick_item( modinfo )
  g_SelectedModInfo = modinfo;
  local filter = string.format( "ModID = '%s' and ModVersion = '%i'", modinfo.ID, modinfo.Version );
  local query = Modding.OnlineQuery( "Content_ModInfo", g_ModDetailsColumns, filter, "", 1, 0, false );
  ExecuteWhenQueryFinishes( query, function( result ) updateItem( result, modinfo ); end );
  UIManager:SetUICursor( 1 );
end
--===========================================================================
--[[
Updates detailed view.
]]
function updateItem( result, modinfo )
  if g_SelectedModInfo ~= nil then
    UIManager:SetUICursor( 0 );
    result.Step();
  
    --add online data to modinfo (ie: "recordid").
    for k,v in pairs( g_ModDetailsColumns ) do
      local t = result.GetValue( v );
      if t ~= nil and modinfo[v] == nil then modinfo[v] = t; end
    end
  
 	  g_DetailLabels:ResetInstances();
	  g_DetailValues:ResetInstances();

    Controls.TitlebarLabel:SetText( modinfo.Name );
	  Controls.SelectedModID:SetText( modinfo.ID );
	  Controls.SelectedModDescription:SetText( modinfo.Description.."[NEWLINE]" );
	  Controls.DetailScrollPanel:CalculateInternalSize();
  
	  local max_detail_label_width = 0;
	  local max_detail_value_width = 0;
	  local details = {};
	
	  function AddDetail(tag, value)
		  if(value ~= nil) then
			  local detail = g_DetailLabels:GetInstance();
			  local detailValue = g_DetailValues:GetInstance();
			
			  --We always want to at least supply 1 argument.
			  local text = Locale.ConvertTextKey(tag);
			  detail.Label:SetText(text);
			
			  local size = detail.Label:GetSize();
			  local width = size.x;
			  if(width > max_detail_label_width) then
				  max_detail_label_width = width;
			  end
			
			  detailValue.Label:SetText(value or "");
			  detailValue.Label:SetToolTipString(nil);
			
			  size = detailValue.Label:GetSize();
			
			  width = size.x;
			  if(width > max_detail_value_width) then
				  max_detail_value_width = width;
			  end
			
			  table.insert(details, {Label = detail, Value = detailValue});
		  end
	  end	
	
	  function AddYesNoDetail(tag, value)
		  if(value == "1") then
			  return AddDetail(tag, Locale.ConvertTextKey("TXT_KEY_MODDING_LABELYES"));
		  else
			  return AddDetail(tag, Locale.ConvertTextKey("TXT_KEY_MODDING_LABELNO"));
		  end
	  end
	
	  local version = tostring( modinfo.Version );
	  if(modinfo.Stability ~= nil) then
		  version = version .. " - " .. modinfo.Stability;
	  end
	  AddDetail("TXT_KEY_MODDING_LABELVERSION", version);
	  AddDetail("TXT_KEY_MODDING_LABELAUTHOR", modinfo.Authors);
	  if(modinfo.SpecialThanks ~= nil) then
		  AddDetail("TXT_KEY_MODDING_LABELSPECIALTHANKS", modinfo.SpecialThanks);
	  end
	  AddYesNoDetail("TXT_KEY_MODDING_LABELSUPPORTSSINGLEPLAYER", modinfo.SupportsSinglePlayer);
	  AddYesNoDetail("TXT_KEY_MODDING_LABELSUPPORTSMULTIPLAYER", modinfo.SupportsMultiplayer);
	  AddYesNoDetail("TXT_KEY_MODDING_LABELAFFECTSSAVEDGAMES", modinfo.AffectsSavedGames);
    if(modinfo.AffectsSavedGames and modinfo.MinCompatibleSaveVersion ~= nil) then
	    AddDetail("TXT_KEY_MODDING_LABELMINCOMPATIBLESAVEVERSION", tostring( modinfo.MinCompatibleSaveVersion ));
	  end
	  AddYesNoDetail("TXT_KEY_MODDING_LABELRELOADLANDMARKSYSTEM", modinfo.ReloadLandmarkSystem);
	  AddYesNoDetail("TXT_KEY_MODDING_LABELRELOADSTRATEGICVIEWSYSTEM", modinfo.ReloadStrategicViewSystem);
	  AddYesNoDetail("TXT_KEY_MODDING_LABELRELOADUNITSYSTEM", modinfo.ReloadUnitSystem);
	  local details_size = Controls.DetailsBox:GetSize();
	  local spacer = 10; --margin between labels and values.
	
	  -- Attempt to center items
	  local center_width = math.floor((details_size.x * 0.5) - (spacer * 0.5));
	  max_detail_value_width = math.max(center_width, max_detail_value_width);
	
	  local detail_value_truncate;
	  if(max_detail_value_width + spacer + max_detail_label_width > details_size.x) then
		  detail_value_truncate = true;
		  max_detail_value_width = details_size.x - max_detail_label_width - spacer;
	  end
	
	  if(detail_value_truncate) then
		  for i,v in ipairs(details) do
			  local tooltip = v.Value.Label:GetText();
			  v.Value.Label:SetToolTipString(tooltip);
			  v.Value.Label:SetTruncateWidth(max_detail_value_width);
			
		  end
	  end
	
	  Controls.DetailValuesStack:SetSize{x = max_detail_value_width, y =  details_size.y};
	  Controls.DetailValuesStack:SetOffsetVal(details_size.x - max_detail_value_width, 0);

	  Controls.DetailLabelsStack:SetOffsetVal(details_size.x - max_detail_value_width - spacer -  max_detail_label_width, 0);
	  Controls.DetailLabelsStack:ReprocessAnchoring();
	
	  if modinfo.Homepage ~= nil then
      Controls.ModHomePageLabel:SetText( modinfo.Homepage );
		  Controls.ModHomePageButton:SetHide( false );
	  else
		  Controls.ModHomePageButton:SetHide( true );
	  end
	
    Controls.LikeItButton:SetDisabled( true );
	  local bLikeButton = false;
	  local LikeItCaption = Locale.ConvertTextKey( "TXT_KEY_MODDING_LIKE_IT" );
	  local LikeItTooltip = Locale.ConvertTextKey( "TXT_KEY_MODDING_LIKE_IT_TOOLTIP" );
	  if modinfo.recordid ~= nil and Modding.HasRatedMod( modinfo.recordid, 1 ) then
		  LikeItCaption = Locale.ConvertTextKey( "TXT_KEY_MODDING_YOU_LIKE_IT" );
		  local query = Modding.OnlineQuery( "Content_ModInfo", {"num_ratings"}, "recordid = "..modinfo.recordid, "", 1, 0 );
		  ExecuteWhenQueryFinishes( query, function( result )
			  if g_SelectedModInfo == modinfo then
				  result.Step();
				  local ratings = result.GetValue( "num_ratings" ) -1;
				  local alreadyLikeItTooltip = Locale.ConvertTextKey( "TXT_KEY_MODDING_YOU_LIKE_IT_TOOLTIP", ratings );
          Controls.LikeItButton:SetDisabled( true );
	        Controls.LikeItLabel:SetText( LikeItCaption );
	        Controls.LikeItLabel:SetToolTipString( alreadyLikeItTooltip );
			  end
		  end );
    else
      Controls.LikeItButton:SetDisabled( false );
	  end
    Controls.ModHomePageButton:RegisterCallback( Mouse.eLClick, function() OnHomePageButtonClick( modinfo ); end );
    Controls.DetailStack:CalculateSize();
    Controls.DetailScrollPanel:CalculateInternalSize();
    Controls.ListScrollPanel:SetHide( true );
    Controls.DetailScrollPanel:SetHide( false );
    if modinfo.recordid ~= nil and modinfo.recordid == g_rID then
		  local query = Modding.OnlineQuery( "Content_ModInfo", {"num_ratings"}, "recordid = "..modinfo.recordid, "", 1, 0 );
      ExecuteWhenQueryFinishes( query, function( result )
			  if g_SelectedModInfo == modinfo then
				  result.Step();
				  local ratings = result.GetValue( "num_ratings" );
          Controls.ModListRatingLabel:SetText( Locale.ConvertTextKey( "TXT_KEY_MODDING_LABELRATING" ).." "..tostring(ratings) );
			  end
		  end );
      Controls.ModListRatingLabel:SetHide( false );
    else
      Controls.ReportButton:SetHide( false );
      Controls.LikeItButton:SetHide( false );
    end
  end
end
--===========================================================================
--[[
Handle HomePage button click.
]]
function OnHomePageButtonClick( modinfo )
	local url = modinfo.Homepage;
	if url ~= nil then Steam.ActivateGameOverlayToWebPage( url ); end
end
--===========================================================================
--[[
Handle Report button click.
]]
function OnReportButtonClick()
	if g_SelectedModInfo and g_SelectedModInfo.recordid then
	  UIManager:PushModal( Controls.ModsReport );
	  LuaEvents.FlagModForModeration( g_SelectedModInfo.recordid );
	end
end
Controls.ReportButton:RegisterCallback( Mouse.eLClick, OnReportButtonClick );
--===========================================================================
--[[
Handle LikeIt button click.
]]
function OnLikeItButtonClick()
	local modinfo = g_SelectedModInfo;
	if modinfo and modinfo.recordid then
		local alreadyLikeIt = Locale.ConvertTextKey( "TXT_KEY_MODDING_YOU_LIKE_IT" );
    Controls.LikeItButton:SetDisabled( true );
	  Controls.LikeItLabel:SetText( alreadyLikeIt );
    if not Modding.MarkHasRatedMod( g_rID ) then
        Modding.RateMod( "Content_ModInfo", g_rID, 1, 1 ); end
    Modding.MarkHasRatedMod( g_rID );
    Modding.MarkHasRatedMod( modinfo.recordid );
		local rateQuery,status = Modding.RateMod( "Content_ModInfo", modinfo.recordid, 1, 1 );
		ExecuteWhenQueryFinishes( rateQuery, function( result )
			if g_SelectedModInfo and g_SelectedModInfo.ID == modinfo.ID
          and g_SelectedModInfo.Version == modinfo.Version then
				local ratings = result.TotalRatings() -1;
				local alreadyLikeItTooltip = Locale.ConvertTextKey( "TXT_KEY_MODDING_YOU_LIKE_IT_TOOLTIP", ratings );
        Controls.LikeItButton:SetDisabled( true );
	      Controls.LikeItLabel:SetText( LikeItCaption );
	      Controls.LikeItLabel:SetToolTipString( alreadyLikeItTooltip );
			end	
		end );
	end
end
Controls.LikeItButton:RegisterCallback( Mouse.eLClick, OnLikeItButtonClick );
--===========================================================================
--[[
Handle PrivacyPolicy button click.
]]
function OnPrivacyPolicyButtonClick()
	local url = Locale.ConvertTextKey( "TXT_KEY_PRIVACY_POLICY_URL" );
	local languageSpecificPages = { de_DE = "DE.html", fr_FR = "FR.html",
      it_IT = "IT.html", es_ES = "ES.html" }
	local currentLanguage = Locale.GetCurrentLanguage();
	local languageSpecificPage = languageSpecificPages[currentLanguage.Type];
	if languageSpecificPage ~= nil then url = url..languageSpecificPage; end
	Steam.ActivateGameOverlayToWebPage( url );
end
Controls.PrivacyPolicyButton:RegisterCallback( Mouse.eLClick, OnPrivacyPolicyButtonClick );
--===========================================================================
--END ModListPopup.lua
--===========================================================================
-- Created by: Whys Alives -Open source

ModListPopup.xml
Spoiler :

Code:
<?xml version="1.0" encoding="utf-8"?>
<!-- vymdt.04.2011.02.01.0000 -->
<!-- Created by: Whys Alives -Open source -->
<!--======================================================================-->
<!-- ModListPopup.xml -->
<!--======================================================================-->
<!--
Popup manages list of enabled mods and mod details.
-->
<Context Font="TwCenMT14" FontStyle="Base" Color="Beige" Color1="Black">
<!--======================================================================-->
<!--
List Item.
-->
<Instance Name="ItemInstance" >
  <Button ID="Button" Anchor="L,T" Offset="0,0" Size="877,28" Color="Black,0" StateOffsetIncrement="0,0">
    <ShowOnMouseOver>
      <AlphaAnim Anchor="L,T" Pause="0" Cycle="Bounce" Speed="1" AlphaStart="1.5" AlphaEnd="1">
        <Grid Size="877,31" Offset="-3,-2" Padding="0,0" Style="Grid9FrameTurnsHL" />
      </AlphaAnim>
    </ShowOnMouseOver>
    <Label ID="Label" Anchor="L,T" Offset="10,6" WrapWidth="857" String="String" Font="TwCenMT18" FontStyle="Shadow" ColorSet="Beige_Black_Alpha" />
    <Image Anchor="L,B" Offset="-9,0" Size="900,1" Texture="bar900x2.dds" TextureOffset="0,0" />
  </Button>
</Instance>
<!--======================================================================-->
<!--
Detail-label instance.
-->
<Instance Name="DetailLabelInstance">
  <Label ID="Label" Anchor="R,C"  Font="TwCenMT16"   ColorSet="Beige_Black_Alpha" FontStyle="Shadow" String="" />
</Instance>
<!--======================================================================-->
<!--
Detail-value instance.
-->
<Instance Name="DetailValueInstance">
  <Label ID="Label" Anchor="L,C"  Font="TwCenMT16"   ColorSet="Beige_Black_Alpha" FontStyle="Shadow" String="" />
</Instance>
<!--======================================================================-->
<!--
Content.
-->
<LuaContext FileName="Assets/UI/FrontEnd/Modding/ModsReportOffense" ID="ModsReport" Hidden="1" />
<Box Anchor="C,C" Offset="0,20" Size="Full,Full" Color="0,0,0,160" ConsumeMouse="1">
  <Grid Anchor="C,C" Offset="2,0" Size="915,369" Padding="0,0" Style="Grid9DetailFive140" ConsumeMouse="0">
    <Button ID="CloseButton" Anchor="R,T" Offset="26,6" Size="32,32" Texture="CloseMinButtons.dds" TextureOffset="28,-2" ToolTip="TXT_KEY_ESC_TO_EXIT" />"
    <Label ID="TitlebarLabel" Anchor="C,T" Offset="0,18" Font="TwCenMT20" FontStyle="SoftShadow" Color0="30,50,80,255" Color1="133,184,186,255" Color2="133,184,186,255" String="TXT_KEY_POP_MOD_LIST" />

    <Image Anchor="C,T" AnchorSide="I,O" Offset="0,-16" Size="256,64" Texture="assets\UI\Art\Icons\Top512IconTrim.dds">
      <Image Anchor="C,C" Offset="-1,-1" Size="64,64" Texture="Penny64.dds" />
    </Image>

    <AlphaAnim Anchor="R,C" AnchorSide="O,O" Offset="-9,0" Size="16,32" Texture="Assets/UI/Art/Controls/buttonsidesglow.dds" TextureOffset="16,0" Pause="0" Cycle="Bounce" Speed="1" AlphaStart=".99" AlphaEnd=".25" />
    <AlphaAnim Anchor="L,C" AnchorSide="O,O" Offset="-10,0" Size="16,32" Texture="Assets/UI/Art/Controls/buttonsidesglow.dds" TextureOffset="0,0" Pause="0" Cycle="Bounce" Speed="1" AlphaStart=".99" AlphaEnd=".25" />
    <Image Anchor="R,C" AnchorSide="O,O" Offset="-9,0" Size="8,16" Texture="Assets/UI/Art/Controls/buttonsides.dds" TextureOffset="8,0" />
    <Image Anchor="L,C" AnchorSide="O,O" Offset="-10,0" Size="8,16" Texture="Assets/UI/Art/Controls/buttonsides.dds" TextureOffset="0,0" />

    <ScrollPanel ID="ListScrollPanel" Anchor="L,T" Offset="18,44" Size="870,282" Vertical="1" AutoScrollBar="1">
      <UpButton   Anchor="R,T" AnchorSide="O,I" Offset="1,0" Style="ScrollBarUp" />
      <ScrollBar  Anchor="R,T" AnchorSide="O,I" Offset="1,18" Length="246" Style="VertSlider" />
      <DownButton Anchor="R,B" AnchorSide="O,I" Offset="1,0" Style="ScrollBarDown" />
      <Stack ID="ListStack" Anchor="L,T" Offset="0,0" Padding="0" StackGrowth="B">
        <Image Anchor="L,T" Offset="-9,1" Size="900,1" Texture="bar900x2.dds" TextureOffset="0,0" />
      </Stack>
    </ScrollPanel>

    <ScrollPanel ID="DetailScrollPanel" Anchor="L,T" Offset="18,44" Size="870,282" Vertical="1" AutoScrollBar="1" Hidden="1">
      <UpButton   Anchor="R,T" AnchorSide="O,I" Offset="1,0" Style="ScrollBarUp" />
      <ScrollBar  Anchor="R,T" AnchorSide="O,I" Offset="1,18" Length="246" Style="VertSlider" />
      <DownButton Anchor="R,B" AnchorSide="O,I" Offset="1,0" Style="ScrollBarDown" />
      <Stack ID="DetailStack" Anchor="L,T" Offset="0,0" Padding="0" StackGrowth="B">

        <Button ID="ModHomePageButton" Anchor="C,T" Offset="0,0" Size="500,28" Color="Black,0" StateOffsetIncrement="0,0">
          <ShowOnMouseOver>
            <AlphaAnim ID="SelectHighlight" Anchor="L,T" Pause="0" Cycle="Bounce" Speed="1" AlphaStart="1.5" AlphaEnd="1">
              <Grid Size="489,31" Offset="3,-2" Padding="0,0" Style="Grid9FrameTurnsHL" />
            </AlphaAnim>
          </ShowOnMouseOver>
          <Label ID="ModHomePageLabel" Anchor="C,T" Offset="0,8" Font="TwCenMT14" FontStyle="Shadow" ColorSet="Beige_Black_Alpha" />
        </Button>
        <Image Anchor="C,T" Offset="0,0" Size="500,1" Texture="bar500x2.dds" />
        <Label ID="SelectedModID" Anchor="C,T" Offset="0,5" Font="TwCenMT14" FontStyle="Shadow" ColorSet="Beige_Black_Alpha" String="" />
        <Box ID="DetailsBox" Anchor="C,T" Offset="3,15" Size="870,195" Color="White,0">

          <Stack ID="DetailLabelsStack" Anchor="L,T" Offset="0,0" Padding="6" StackGrowth="B" />
          <Stack ID="DetailValuesStack" Anchor="L,T" Offset="0,0" Padding="6" StackGrowth="B" />

        </Box>
        <Stack Anchor="C,T" Offset="0,0" Padding="0" StackGrowth="B">
          <Label Anchor="C,T" Offset="3,0" Font="TwCenMT20" FontStyle="Base" Color="255,255,200,255" String="TXT_KEY_MODDING_DESCRIPTION" />
          <Image Anchor="C,T" Offset="0,5" Size="500,1" Texture="bar500x2.dds" />
        </Stack>
      </Stack>
      <Label ID="SelectedModDescription" Anchor="L,T" Offset="9,283" LeadingOffset="-4" WrapWidth="860" Font="TwCenMT16" FontStyle="Base" Color="255,255,200,255" String="" />
    </ScrollPanel>

    <Label Anchor="C,B" Offset="0,26" Font="TwCenMT14" FontStyle="SoftShadow" Color0="30,50,80,255" Color1="133,184,186,255" Color2="133,184,186,255" String="TXT_KEY_WHYS_ALIVES" />
    <GridButton ID="LikeItButton" Anchor="C,B" Style="SmallButton" Size="110,30" Offset="0,14" StateOffsetIncrement="0,0" Hidden="1">
      <Label ID="LikeItLabel" Anchor="C,C" Offset="0,0" Font="TwCenMT18" FontStyle="Shadow" ColorSet="Beige_Black_Alpha" String="TXT_KEY_MODDING_LIKE_IT" />
    </GridButton>
    <TextButton ID="ReportButton" Anchor="L,B" Offset="33,26" Font="TwCenMT14" FontStyle="Shadow" NormalState="Beige_Black" MouseOver="Red_Black" ButtonDown="White_Black" String="TXT_KEY_MODDING_FLAG_MODERATION" ToolTip="[COLOR_NEGATIVE_TEXT]{TXT_KEY_MODDING_FLAG_MODERATION_TOOLTIP}[ENDCOLOR]" Hidden="1" />
    <TextButton ID="PrivacyPolicyButton" Anchor="R,B" Offset="33,26" Font="TwCenMT14" FontStyle="Shadow" NormalState="Beige_Black" MouseOver="Green_Black" ButtonDown="White_Black" String="TXT_KEY_MODDING_PRIVACYPOLICY" Hidden="0" />
    <Label ID="ModListRatingLabel" Anchor="L,B" Offset="33,26" Font="TwCenMT14" FontStyle="Shadow" ColorSet="Beige_Black_Alpha" String="" ToolTip="[COLOR_POSITIVE_TEXT]{TXT_KEY_MOD_LIST_VIA_TOOLTIP}[ENDCOLOR]" Hidden="1" />
  </Grid>
</Box>
<!--======================================================================-->
</Context><!--END ModListPopup.xml -->
<!--======================================================================-->
<!-- Created by: Whys Alives -Open source -->
 
Version 3 (deprecated)
Spoiler :

Version: 3 (build: 2011.01.18.0000)

Provides a list of all currently active mods. Accessible by clicking "Mod List" option in DiploCorner drop down menu. Click mod to view details. Homepage data visible and clickable.

Technical: Originally based on Kael's ModList but remade as a DiploCornerAddin (no InGame.xml) with a mod details view.

Made possible by the following work: http://forums.civfanatics.com/showthread.php?t=398450&page=4#67

Screen Shots:
Spoiler :









ModList.lua
Spoiler :

Code:
-- vymdt.03.2011.01.18.0000
-- Created by: Whys Alives -Open source
--===========================================================================
-- ModList.lua
--===========================================================================
--[[ Special Thanks: alpaca.

Provides a list of all currently active mods.  Accessible by clicking
"Mod List" option in DiploCorner drop down menu.  Click mod to view details.
Homepage data visible and clickable.
http://tiny.cc/2oi3t

Technical: Originally based on Kael's ModList but remade as a
DiploCornerAddin (no InGame.xml) with a mod details view.
DiploCornerAddin-standard by alpaca: http://tiny.cc/psux2
]]

--===========================================================================
--[[
Called when option selected.
]]
function onCall()
  local id = "ModListPopup";
  g_diploCornerAddin = g_diploCornerAddin or {};
  if g_diploCornerAddin[id] == nil then
    g_diploCornerAddin[id] = ContextPtr:LoadNewContext( id );
  end
  local context = g_diploCornerAddin[id];
  UIManager:QueuePopup( context, PopupPriority.NotificationLog );
end
--===========================================================================
--[[
Adds option to DiploCorner.
]]
local option = { text = "TXT_KEY_MOD_LIST", tip = nil, call = onCall };
LuaEvents.DiploCornerAddin( option );
--===========================================================================
--END ModList.lua
--===========================================================================
-- Created by: Whys Alives -Open source

ModList.sql
Spoiler :

Code:
-- vymdt.03.2011.01.18.0000
-- Created by: Whys Alives -Open source
--===========================================================================
-- ModList.sql
--===========================================================================
-- Adds text to database.

INSERT INTO Language_en_US ( 'Tag', 'Text' )
  VALUES ( 'TXT_KEY_MOD_LIST', 'Mod List' );
INSERT INTO Language_en_US ( 'Tag', 'Text' )
  VALUES ( 'TXT_KEY_POP_MOD_LIST', 'Currently Active Mods' );
INSERT INTO Language_en_US ( 'Tag', 'Text' )
  VALUES ( 'TXT_KEY_POP_MOD_LIST_ITEM', 'Mod Details' );
INSERT INTO Language_en_US ( 'Tag', 'Text' )
  VALUES ( 'TXT_KEY_MODDING_LABELRELOADLANDMARKSYSTEM', 'Reload Landmark System' );
INSERT INTO Language_en_US ( 'Tag', 'Text' )
  VALUES ( 'TXT_KEY_MODDING_LABELRELOADSTRATEGICVIEWSYSTEM', 'Reload Strategic View System' );
INSERT INTO Language_en_US ( 'Tag', 'Text' )
  VALUES ( 'TXT_KEY_MODDING_LABELRELOADUNITSYSTEM', 'Reload Unit System' );
INSERT INTO Language_en_US ( 'Tag', 'Text' )
  VALUES ( 'TXT_KEY_MODDING_LABELMINCOMPATIBLESAVEVERSION', 'Min Compatible Save Version' );
--===========================================================================
--END ModList.sql
--===========================================================================
-- Created by: Whys Alives -Open source

ModListPopup.lua
Spoiler :

Code:
-- vymdt.03.2011.01.18.0000
-- Created by: Whys Alives -Open source
--===========================================================================
-- ModListPopup.lua
--===========================================================================
--[[ Special Thanks: Thesh, Dale.

Manages Mod List popup.
]]
include( "InstanceManager" );
--===========================================================================
--[[
Does nothing.
]]
function ShowHideHandler( bIsHide, bIsInit )
  --do-nothing.
end
ContextPtr:SetShowHideHandler( ShowHideHandler );
--===========================================================================
--[[
Closes popup.
]]
function OnClose()
  UIManager:DequeuePopup( ContextPtr );
end
Controls.CloseButton:RegisterCallback( Mouse.eLClick, OnClose );
--===========================================================================
--[[
Closes popup on escape-key.
]]
function InputHandler( uiMsg, wParam, lParam )
  if uiMsg == KeyEvents.KeyDown and wParam == Keys.VK_ESCAPE then
    OnClose();
  end
  return true;
end
ContextPtr:SetInputHandler( InputHandler );
--===========================================================================
--[[
Opens detailed view.
]]
function onClick_item( mod )
  local id = "ModListItemPopup";
  g_diploCornerAddin = g_diploCornerAddin or {};
  if g_diploCornerAddin[id] == nil then
    g_diploCornerAddin[id] = ContextPtr:LoadNewContext( id );
  end
  local context = g_diploCornerAddin[id];
  LuaEvents.SetModListItem( mod );
  UIManager:QueuePopup( context, PopupPriority.NotificationLog );
end
--===========================================================================
--[[
Populates mod list.
]]
g_inst = InstanceManager:new(
    "ListingButtonInstance", "Button", Controls.ListingStack );
g_inst:ResetInstances();
for k,mod in pairs( Modding.GetInstalledMods() ) do
  if type( mod ) == "table" and mod.Enabled then
    local item = g_inst:GetInstance();
    local text = mod.Name;
    local ver = mod.Version or "";
    local stab = mod.Stability or "";
    local version = "";
    if type( stab ) == "string" and stab ~= "" then
      version = string.format( "version %s (%s)", ver, stab );
    else
      version = string.format( "version %s", ver );
    end
    text = string.format( "%s - %s", text, version );
    item.Title:SetText( text );
    item.Button:RegisterCallback( Mouse.eLClick, function() onClick_item( mod ); end );
  end
end
Controls.ListingStack:CalculateSize();
Controls.ListingScrollPanel:CalculateInternalSize();
--===========================================================================
--END ModListPopup.lua
--===========================================================================
-- Created by: Whys Alives -Open source

ModListPopup.xml
Spoiler :

Code:
<?xml version="1.0" encoding="utf-8"?>
<!-- vymdt.03.2011.01.18.0000 -->
<!--======================================================================-->
<!-- ModListPopup.xml -->
<!--======================================================================-->
<!-- -->
<Context Font="TwCenMT14" FontStyle="Base" Color="Beige" Color1="Black">
  <!--....................................................................-->
  <Instance Name="NotificationButton" Offset="0,0" Size="890,60" >
    <Button ID="Button" Size="890,60" Offset="0,0" StateOffsetIncrement="0" >
      <Button ID="GenericButton" Anchor="L,C" Offset="0,0" Size="64.64" Texture="assets\UI\Art\WorldView\ActionItemsButton.dds" Hidden="1" />
      <Label ID="NotificationTurnText" Anchor="R,B" Offset="5,8" Font="TwCenMT24" ColorSet="Beige_Black_Alpha" FontStyle="Shadow" String="Turn" />
      <Stack ID="TextStack" Anchor="L,T" Padding="10">
        <Label ID="NotificationText" Anchor="L,T" Offset="16,5" LeadingOffset="-8" WrapWidth="780" Font="TwCenMT18" ColorSet="Beige_Black_Alpha" FontStyle="Shadow" String="Text" />
        <Image Anchor="C,B" Offset="0,0" TextureOffset="0.0" Texture="bar900x2.dds" Size="900.1" />
      </Stack>
      <ShowOnMouseOver>
        <AlphaAnim ID="TextAnim" Anchor="C,C" Offset="10,0" Size="890,64" Pause="0" Cycle="Bounce" Speed="1" AlphaStart="2" AlphaEnd="1">
          <Grid ID="TextHL" Size="890,64" Offset="0,0" Padding="0,0" Style="Grid9FrameTurnsHL" />
        </AlphaAnim>
      </ShowOnMouseOver>
    </Button>
  </Instance>
  <!--....................................................................-->
  <Instance Name="ListingButtonInstance">
    <Button ID="Button" Anchor="L,T" Size="896,32" Offset="0,0" Color="Black.0" StateOffsetIncrement="0,0">
      <ShowOnMouseOver>
        <AlphaAnim ID="SelectHighlight" Anchor="L,T" Size="896,72" Pause="0" Cycle="Bounce" Speed="1" AlphaStart="1.5" AlphaEnd="1">
          <Grid Size="896,36" Offset="0,0" Padding="0,0" Style="Grid9FrameTurnsHL" />
        </AlphaAnim>
      </ShowOnMouseOver>
      <Stack StackGrowth="Right" Offset="0,0" Padding="0">
        <Box Anchor="L,T" Offset="8,8" Size="175,24" Color="Black.0">
          <Label ID="Title" Anchor="L,T" Offset="10,0" Font="TwCenMT18" ColorSet="Beige_Black_Alpha" FontStyle="Shadow" String="MOD TITLE" />
        </Box>
      </Stack>
      <Image Anchor="L,B" Offset="0,0" TextureOffset="0.0" Texture="bar900x2.dds" Size="900.1" />
    </Button>
  </Instance>
  <!--....................................................................-->
  <Grid Size="960,658" Anchor="C,C" Offset="0,36" Padding="0,0" Style="Grid9DetailFive140" ConsumeMouse="0">
    <Image Anchor="L,T" Offset="17,90" Texture="HorizontalTrim.dds" Size="926.2" />
    <ScrollPanel Anchor="L,T" ID="ListingScrollPanel" Vertical="1" Size="912,440" Offset="13,94" AutoScrollBar="1">
      <ScrollBar Anchor="R,T" AnchorSide="O,I" Offset="0,18" Length="404" Style="VertSlider"/>
      <UpButton Anchor="R,T" AnchorSide="O,I" Offset="0,0" Style="ScrollBarUp"/>
      <DownButton Anchor="R,B" AnchorSide="O,I" Offset="0,0" Style="ScrollBarDown"/>
      <Stack ID="ListingStack" StackGrowth="B" Offset="4,0" Padding="0" />
    </ScrollPanel>
    <Label ID="Notifications Label" String="TXT_KEY_POP_MOD_LIST" Anchor="C,T" Offset="0,19" Font="TwCenMT20" Color0="30.50.80.255" Color1="133.184.186.255" Color2="133.184.186.255" FontStyle="SoftShadow" />
    <Box Anchor="C,B" AnchorSide="I.I" Offset="0,54" Size="910,56" Color="255,255,255,0" >
      <GridButton ID="CloseButton" Anchor="L,B" Style="SmallButton" Size="150,32" Offset="14,0" StateOffsetIncrement="0,0" >
        <Label Anchor="C,C" Offset="0,0" String="TXT_KEY_CLOSE" Font="TwCenMT18" ColorSet="Beige_Black_Alpha" FontStyle="Shadow" />
      </GridButton>
    </Box>
    <Image Anchor="C,B" Offset="0,110" Texture="HorizontalTrim.dds" Size="926.5" />
  </Grid>
</Context>
<!--======================================================================-->
<!--END ModListPopup.xml -->
<!--======================================================================-->

ModListItemPopup.lua
Spoiler :

Code:
-- vymdt.03.2011.01.18.0000
-- Created by: Whys Alives -Open source
--===========================================================================
-- ModListItemPopup.lua
--===========================================================================
--[[
Manages Mod List item popup.
]]
include( "InstanceManager" );

g_DetailLabels = InstanceManager:new( "DetailLabelInstance", "Label", Controls.DetailLabelsStack );
g_DetailValues = InstanceManager:new( "DetailValueInstance", "Label", Controls.DetailValuesStack );
--===========================================================================
--[[
Does nothing.
]]
function ShowHideHandler( bIsHide, bIsInit )
  --do-nothing.
end
ContextPtr:SetShowHideHandler( ShowHideHandler );
--===========================================================================
--[[
Closes popup.
]]
function OnClose()
  UIManager:DequeuePopup( ContextPtr );
end
Controls.CloseButton:RegisterCallback( Mouse.eLClick, OnClose );
--===========================================================================
--[[
Closes popup on escape-key.
]]
function InputHandler( uiMsg, wParam, lParam )
  if uiMsg == KeyEvents.KeyDown and wParam == Keys.VK_ESCAPE then
    OnClose();
  end
  return true;
end
ContextPtr:SetInputHandler( InputHandler );
--===========================================================================
--[[
Populates mod details.
]]
function onSetModListItem( modinfo )
  
 	g_DetailLabels:ResetInstances();
	g_DetailValues:ResetInstances();

	Controls.SelectedModName:SetText( modinfo.Name );
	Controls.SelectedModID:SetText( modinfo.ID );
	Controls.SelectedModDescription:SetText( modinfo.Description );
	Controls.DescriptionScrollPanel:CalculateInternalSize();
  
	local max_detail_label_width = 0;
	local max_detail_value_width = 0;
	local details = {};
	
	function AddDetail(tag, value)
		if(value ~= nil) then
			local detail = g_DetailLabels:GetInstance();
			local detailValue = g_DetailValues:GetInstance();
			
			--We always want to at least supply 1 argument.
			local text = Locale.ConvertTextKey(tag);
			detail.Label:SetText(text);
			
			local size = detail.Label:GetSize();
			local width = size.x;
			if(width > max_detail_label_width) then
				max_detail_label_width = width;
			end
			
			detailValue.Label:SetText(value or "");
			detailValue.Label:SetToolTipString(nil);
			
			size = detailValue.Label:GetSize();
			
			width = size.x;
			if(width > max_detail_value_width) then
				max_detail_value_width = width;
			end
			
			table.insert(details, {Label = detail, Value = detailValue});
		end
	end	
	
	function AddYesNoDetail(tag, value)
		if(value == "1") then
			return AddDetail(tag, Locale.ConvertTextKey("TXT_KEY_MODDING_LABELYES"));
		else
			return AddDetail(tag, Locale.ConvertTextKey("TXT_KEY_MODDING_LABELNO"));
		end
	end
	
	local version = tostring( modinfo.Version );
	if(modinfo.Stability ~= nil) then
		version = version .. " - " .. modinfo.Stability;
	end
	AddDetail("TXT_KEY_MODDING_LABELVERSION", version);
	AddDetail("TXT_KEY_MODDING_LABELAUTHOR", modinfo.Authors);
	if(modinfo.SpecialThanks ~= nil) then
		AddDetail("TXT_KEY_MODDING_LABELSPECIALTHANKS", modinfo.SpecialThanks);
	end
	AddYesNoDetail("TXT_KEY_MODDING_LABELSUPPORTSSINGLEPLAYER", modinfo.SupportsSinglePlayer);
	AddYesNoDetail("TXT_KEY_MODDING_LABELSUPPORTSMULTIPLAYER", modinfo.SupportsMultiplayer);
	AddYesNoDetail("TXT_KEY_MODDING_LABELAFFECTSSAVEDGAMES", modinfo.AffectsSavedGames);
  if(modinfo.AffectsSavedGames and modinfo.MinCompatibleSaveVersion ~= nil) then
	  AddDetail("TXT_KEY_MODDING_LABELMINCOMPATIBLESAVEVERSION", tostring( modinfo.MinCompatibleSaveVersion ));
	end
	AddYesNoDetail("TXT_KEY_MODDING_LABELRELOADLANDMARKSYSTEM", modinfo.ReloadLandmarkSystem);
	AddYesNoDetail("TXT_KEY_MODDING_LABELRELOADSTRATEGICVIEWSYSTEM", modinfo.ReloadStrategicViewSystem);
	AddYesNoDetail("TXT_KEY_MODDING_LABELRELOADUNITSYSTEM", modinfo.ReloadUnitSystem);
	local details_size = Controls.DetailsBox:GetSize();
	local spacer = 10; --margin between labels and values.
	
	-- Attempt to center items
	local center_width = math.floor((details_size.x * 0.5) - (spacer * 0.5));
	max_detail_value_width = math.max(center_width, max_detail_value_width);
	
	local detail_value_truncate;
	if(max_detail_value_width + spacer + max_detail_label_width > details_size.x) then
		detail_value_truncate = true;
		max_detail_value_width = details_size.x - max_detail_label_width - spacer;
	end
	
	if(detail_value_truncate) then
		for i,v in ipairs(details) do
			local tooltip = v.Value.Label:GetText();
			v.Value.Label:SetToolTipString(tooltip);
			v.Value.Label:SetTruncateWidth(max_detail_value_width);
			
		end
	end
	
	Controls.DetailValuesStack:SetSize{x = max_detail_value_width, y =  details_size.y};
	Controls.DetailValuesStack:SetOffsetVal(details_size.x - max_detail_value_width, 0);

	Controls.DetailLabelsStack:SetOffsetVal(details_size.x - max_detail_value_width - spacer -  max_detail_label_width, 0);
	Controls.DetailLabelsStack:ReprocessAnchoring();
	
	local homepage = Controls.ModHomePage;
	if modinfo.Homepage ~= nil then
		homepage:SetText( modinfo.Homepage );
		homepage:SetHide( false );
	else
		homepage:SetHide( true );
	end
	
  function OnHomePageClicked( modinfo )
    print( modinfo.Homepage );
	  local url = modinfo.Homepage;
	  if(url ~= nil) then
		  Steam.ActivateGameOverlayToWebPage(url);
	  end
  end
  Controls.ModHomePage:RegisterCallback(Mouse.eLClick, function() OnHomePageClicked( modinfo ); end);
end
LuaEvents.SetModListItem.Add( onSetModListItem );
--===========================================================================
--END ModListItemPopup.lua
--===========================================================================
-- Created by: Whys Alives -Open source

ModListItemPopup.xml
Spoiler :

Code:
<?xml version="1.0" encoding="utf-8"?>
<!-- vymdt.03.2011.01.18.0000 -->
<!--======================================================================-->
<!-- ModListItemPopup.xml -->
<!--======================================================================-->
<!-- -->
<Context Font="TwCenMT14" FontStyle="Base" Color="Beige" Color1="Black">
  <!--....................................................................-->
  <Instance Name="DetailLabelInstance">
    <Label ID="Label" Anchor="R,C"  Font="TwCenMT16"   ColorSet="Beige_Black_Alpha" FontStyle="Shadow" String="Detail" />
  </Instance>
  <!--....................................................................-->
  <Instance Name="DetailValueInstance">
    <Label ID="Label" Anchor="L,C"  Font="TwCenMT16"   ColorSet="Beige_Black_Alpha" FontStyle="Shadow" String="Detail" />
  </Instance>
  <!--....................................................................-->
  <Grid Size="960,658" Anchor="C,C" Offset="0,36" Padding="0,0" Style="Grid9DetailFive140" ConsumeMouse="0">
    <Image Anchor="L,T" Offset="17,90" Texture="HorizontalTrim.dds" Size="926.2" />

    <Box ID="DetailsResults" Offset="17,72" Size="926,468" Color="0,0,0,0" Hidden="0">
      <ScrollPanel ID="DescriptionScrollPanel" Anchor="L,T" Vertical="1" Size="903,460" Offset="0,2" AutoScrollBar="1">

        <!-- Scroll Controls -->
        <ScrollBar  Anchor="R,T" AnchorSide="O,I" Offset="0,18" Length="420" Style="VertSlider"/>
        <UpButton   Anchor="R,T" AnchorSide="O,I" Offset="0,0" Style="ScrollBarUp"/>
        <DownButton Anchor="R,T" AnchorSide="O,I" Offset="0,438" Style="ScrollBarDown"/>

        <Stack Anchor="C,T" StackGrowth="Bottom" Offset="0,0" Padding="6">
          <Box Size="900,50" Anchor="L,C" Offset="0,10" Color="White.0" >
            <Label ID="SelectedModName" Anchor="C,C" Offset="0,0" Font="TwCenMT24" ColorSet="Beige_Black_Alpha" FontStyle="Shadow" String="" />
            <Label ID="SelectedModID" Anchor="C,C" Offset="0,20" Font="TwCenMT14" ColorSet="Beige_Black_Alpha" FontStyle="Shadow" String="" />
          </Box>
          <Image Anchor="C,C" Offset="0,0"  Texture="bar500x2.dds" Size="500.1" />
          <TextButton ID="ModHomePage" Anchor="C,B" Offset="0,4" ColorSet="Beige_Black_Alpha" Font="TwCenMT18" FontStyle="Shadow" String="">
            <ShowOnMouseOver>
              <AlphaAnim ID="SelectHighlight" Anchor="C,C" Size="460,26" Pause="0" Cycle="Bounce" Speed="1" AlphaStart="1.5" AlphaEnd="1">
                <Grid Size="460,26" Offset="0,2" Padding="0,0" Style="Grid9FrameTurnsHL" />
              </AlphaAnim>
            </ShowOnMouseOver>
          </TextButton>
          
          <Box Size="10,10" Anchor="L,C" Offset="0,0" Color="White.0" ></Box>

          <!-- Listing Stack (Dynamic) -->
          <Box ID="DetailsBox" Size="900,195" Anchor="C,T" Offset="0,0" Color="White.0">
            <Stack Anchor="L,T" ID="DetailLabelsStack" StackGrowth="Bottom" Offset="0,0" Padding="6" />
            <Stack Anchor="L,T" ID="DetailValuesStack" StackGrowth="Bottom" Offset="0,0" Padding="6" />
          </Box>

          <Label Anchor="C,T" Offset="0,0"  WrapWidth="660" LeadingOffset="-2" Font="TwCenMT20" Color="255,255,200,255" FontStyle="Base" String="TXT_KEY_MODDING_DESCRIPTION" />
          <Image Anchor="C,C" Offset="0,0"  Texture="bar500x2.dds" Size="500.1" />
          <Box Size="10,10" Anchor="L,C" Offset="0,0" Color="White.0" ></Box>

          <Label ID="SelectedModDescription" Anchor="C,T" Offset="0,0"  WrapWidth="660" LeadingOffset="-2" Font="TwCenMT16" Color="255,255,200,255" FontStyle="Base" String="" />

          <Box Size="10,10" Anchor="L,C" Offset="0,0" Color="White.0" ></Box>
        </Stack>
      </ScrollPanel>
    </Box>

    <Label ID="Notifications Label" String="TXT_KEY_POP_MOD_LIST_ITEM" Anchor="C,T" Offset="0,19" Font="TwCenMT20" Color0="30.50.80.255" Color1="133.184.186.255" Color2="133.184.186.255" FontStyle="SoftShadow" />
    <Box Anchor="C,B" AnchorSide="I.I" Offset="0,54" Size="910,56" Color="255,255,255,0" >
      <GridButton ID="CloseButton" Anchor="L,B" Style="SmallButton" Size="150,32" Offset="14,0" StateOffsetIncrement="0,0" >
        <Label Anchor="C,C" Offset="0,0" String="Back" Font="TwCenMT18" ColorSet="Beige_Black_Alpha" FontStyle="Shadow" />
      </GridButton>
    </Box>
    <Image Anchor="C,B" Offset="0,110" Texture="HorizontalTrim.dds" Size="926.5" />
  </Grid>
</Context>
<!--======================================================================-->
<!--END ModListItemPopup.xml -->
<!--======================================================================-->

 
Version 3 (deprecated)
Spoiler :

Uses the following DiploCornerAddin-standard by alpaca: http://forums.civfanatics.com/showthread.php?t=403481


DiploCorner.lua (by: alpaca)
Spoiler :

Code:
-------------------------------------------------
-- Diplomacy and Advisors Buttons that float out in the screen
-------------------------------------------------
include( "IconSupport" );
include( "SupportFunctions"  );
include( "InstanceManager" );
local g_ChatInstances = {};

local g_iChatTeam   = -1;
local g_iChatPlayer = -1;

local g_iLocalPlayer = Game.GetActivePlayer();
local g_pLocalPlayer = Players[ g_iLocalPlayer ];
local g_iLocalTeam = g_pLocalPlayer:GetTeam();
local g_pLocalTeam = Teams[ g_iLocalTeam ];
local g_SortTable;
        

local m_bChatOpen = not Controls.ChatPanel:IsHidden();



-------------------------------------------------
-------------------------------------------------
local g_MultiPullInfo = {};
g_MultiPullInfo[0] = { text="TXT_KEY_ADVISOR_SCREEN_TECH_TREE_DISPLAY",        call=function() Events.SerialEventGameMessagePopup( { Type = ButtonPopupTypes.BUTTONPOPUP_TECH_TREE } ); end };
g_MultiPullInfo[1] = { text="TXT_KEY_DIPLOMACY_OVERVIEW",        call=function() Events.SerialEventGameMessagePopup( { Type = ButtonPopupTypes.BUTTONPOPUP_DIPLOMATIC_OVERVIEW } ); end };
g_MultiPullInfo[2] = { text="TXT_KEY_MILITARY_OVERVIEW",         call=function() Events.SerialEventGameMessagePopup( { Type = ButtonPopupTypes.BUTTONPOPUP_MILITARY_OVERVIEW } ); end };
g_MultiPullInfo[3] = { text="TXT_KEY_ECONOMIC_OVERVIEW",         call=function() Events.SerialEventGameMessagePopup( { Type = ButtonPopupTypes.BUTTONPOPUP_ECONOMIC_OVERVIEW } ); end };
g_MultiPullInfo[4] = { text="TXT_KEY_VP_TT",                     call=function() Events.SerialEventGameMessagePopup( { Type = ButtonPopupTypes.BUTTONPOPUP_VICTORY_INFO} ); end };
g_MultiPullInfo[5] = { text="TXT_KEY_DEMOGRAPHICS",              call=function() Events.SerialEventGameMessagePopup( { Type = ButtonPopupTypes.BUTTONPOPUP_DEMOGRAPHICS} ); end };
g_MultiPullInfo[6] = { text="TXT_KEY_POP_NOTIFICATION_LOG",      call=function() Events.SerialEventGameMessagePopup( { Type = ButtonPopupTypes.BUTTONPOPUP_NOTIFICATION_LOG, Data1 = Game.GetActivePlayer() } ); end };
--alpaca
function meh(tab)
	g_MultiPullInfo[#g_MultiPullInfo + 1] = tab
end
LuaEvents.DiploCornerAddin.Add(meh)

addins = {}
-- handle DiploCornerAddins
for addin in Modding.GetActivatedModEntryPoints("DiploCornerAddin") do
	local addinFile = addin.File;
	-- Get the absolute path and filename without extension.
	local extension = Path.GetExtension(addinFile);
	local path = string.sub(addinFile, 1, #addinFile - #extension);
	ptr = ContextPtr:LoadNewContext(path)
	table.insert(addins, ptr)
end

--/alpaca

local controlTable;
local sizeY = 92
for i = 0, #g_MultiPullInfo do
    controlTable = {};
    Controls.MultiPull:BuildEntry( "InstanceOne", controlTable );

    controlTable.Button:LocalizeAndSetText( g_MultiPullInfo[i].text );
    controlTable.Button:LocalizeAndSetToolTip( g_MultiPullInfo[i].tip );
    controlTable.Button:SetVoid1( i );
	sizeY = sizeY + controlTable.Button:GetSizeY()
end
Controls.MultiPullBox:SetSizeY(sizeY)
Controls.MultiPull:CalculateInternals();


-------------------------------------------------
-------------------------------------------------
function OnMultiPull( id )
    g_MultiPullInfo[id].call();
end
Controls.MultiPull:RegisterSelectionCallback( OnMultiPull );


-------------------------------------------------
-------------------------------------------------
function OnAdvisorButton()
    local popupInfo = {
        Type = ButtonPopupTypes.BUTTONPOPUP_ADVISOR_COUNSEL,
    }
    Events.SerialEventGameMessagePopup(popupInfo);

end
Controls.AdvisorButton:RegisterCallback( Mouse.eLClick, OnAdvisorButton );


-------------------------------------------------
-------------------------------------------------
function OnAdvisorButtonR()
    LuaEvents.AdvisorButtonEvent( Mouse.eRClick );
end
Controls.AdvisorButton:RegisterCallback( Mouse.eRClick, OnAdvisorButtonR );


-------------------------------------------------
-- On ChatToggle
-------------------------------------------------
function OnChatToggle()

    m_bChatOpen = not m_bChatOpen;

    if( m_bChatOpen ) then
        Controls.ChatPanel:SetHide( false );
        Controls.ChatToggle:SetTexture( "assets/UI/Art/Icons/MainChatOn.dds" );
        Controls.HLChatToggle:SetTexture( "assets/UI/Art/Icons/MainChatOffHL.dds" );
        Controls.MOChatToggle:SetTexture( "assets/UI/Art/Icons/MainChatOff.dds" );
    else
        Controls.ChatPanel:SetHide( true );
        Controls.ChatToggle:SetTexture( "assets/UI/Art/Icons/MainChatOff.dds" );
        Controls.HLChatToggle:SetTexture( "assets/UI/Art/Icons/MainChatOnHL.dds" );
        Controls.MOChatToggle:SetTexture( "assets/UI/Art/Icons/MainChatOn.dds" );
    end

    LuaEvents.ChatShow( m_bChatOpen );
end
Controls.ChatToggle:RegisterCallback( Mouse.eLClick, OnChatToggle );


-------------------------------------------------
-------------------------------------------------
local bFlipper = false;
function OnChat( fromPlayer, toPlayer, text, eTargetType )

    local controlTable = {};
    ContextPtr:BuildInstanceForControl( "ChatEntry", controlTable, Controls.ChatStack );
  
    table.insert( g_ChatInstances, controlTable );
    if( #g_ChatInstances > 100 ) then
        Controls.ChatStack:ReleaseChild( g_ChatInstances[ 1 ].Box );
        table.remove( g_ChatInstances, 1 );
    end
    
    TruncateString( controlTable.String, 200, Players[fromPlayer]:GetNickName() );
    local fromName = controlTable.String:GetText();
    
    if( eTargetType == ChatTargetTypes.CHATTARGET_TEAM ) then
        controlTable.String:SetColorByName( "Green_Chat" );
        controlTable.String:SetText( fromName .. ": " .. text ); 
        
    elseif( eTargetType == ChatTargetTypes.CHATTARGET_PLAYER ) then
    
        local toName;
        if( toPlayer == g_iLocalPlayer ) then
            toName = Locale.ConvertTextKey( "TXT_KEY_YOU" );
        else
            TruncateString( controlTable.String, 200, Players[toPlayer]:GetNickName() );
            toName = Locale.ConvertTextKey( "TXT_KEY_DIPLO_TO_PLAYER", controlTable.String:GetText() );
        end
        controlTable.String:SetText( fromName .. " (" .. toName .. "): " .. text ); 
        controlTable.String:SetColorByName( "Magenta_Chat" );
        
    elseif( fromPlayer == g_iLocalPlayer ) then
        controlTable.String:SetColorByName( "Gray_Chat" );
        
        controlTable.String:SetText( fromName .. ": " .. text ); 
    else
        controlTable.String:SetText( fromName .. ": " .. text ); 
    end
      
    controlTable.Box:SetSizeY( controlTable.String:GetSizeY() + 8 );
    controlTable.Box:ReprocessAnchoring();

    if( bFlipper ) then
        controlTable.Box:SetColorChannel( 3, 0.4 );
    end
    bFlipper = not bFlipper;
    
	Events.AudioPlay2DSound( "AS2D_IF_MP_CHAT_DING" );		

    Controls.ChatStack:CalculateSize();
    Controls.ChatScroll:CalculateInternalSize();
    Controls.ChatScroll:SetScrollValue( 1 );
end
Events.GameMessageChat.Add( OnChat );


-------------------------------------------------
-------------------------------------------------
function SendChat( text )
    if( string.len( text ) > 0 ) then
        Network.SendChat( text, g_iChatTeam, g_iChatPlayer );
    end
    Controls.ChatEntry:ClearString();
end
Controls.ChatEntry:RegisterCallback( SendChat );


-------------------------------------------------
-------------------------------------------------
function ShowHideHandler( bIsHide )
    Controls.CornerAnchor:SetHide( false );
end
ContextPtr:SetShowHideHandler( ShowHideHandler );


-------------------------------------------------
-------------------------------------------------
function InputHandler( uiMsg, wParam, lParam )
    if( m_bChatOpen 
        and uiMsg == KeyEvents.KeyUp
        and wParam == Keys.VK_TAB ) then
        Controls.ChatEntry:TakeFocus();
        return true;
    end
end
ContextPtr:SetInputHandler( InputHandler );


-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
function OnSocialPoliciesClicked()
    Events.SerialEventGameMessagePopup( { Type = ButtonPopupTypes.BUTTONPOPUP_CHOOSEPOLICY } );
end
Controls.SocialPoliciesButton:RegisterCallback( Mouse.eLClick, OnSocialPoliciesClicked );


-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
function OnDiploClicked()
    Controls.DiploList:SetHide( not Controls.DiploList:IsHidden() );
    -- Events.SerialEventGameMessagePopup( { Type = ButtonPopupTypes.BUTTONPOPUP_DIPLOMACY } );
end
Controls.DiploButton:RegisterCallback( Mouse.eLClick, OnDiploClicked );


-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
function OnOpenPlayerDealScreen( iOtherPlayer )
    local iUs = Game.GetActivePlayer();
    local iUsTeam = Players[ iUs ]:GetTeam();
    local pUsTeam = Teams[ iUsTeam ];
    
    print( "here" );

    -- any time we're legitimately opening the pvp deal screen, make sure we hide the diplolist.
    local iOtherTeam = Players[iOtherPlayer]:GetTeam();
    local iProposalTo = UI.HasMadeProposal( iUs );
   
    -- this logic should match OnOpenPlayerDealScreen in TradeLogic.lua
    if( (pUsTeam:IsAtWar( iOtherTeam ) and (g_bAlwaysWar or g_bNoChangeWar) ) or
	    (iProposalTo ~= -1 and iProposalTo ~= iOtherPlayer) ) then
	    -- do nothing
	    return;
    else
        Controls.CornerAnchor:SetHide( true );
    end

    print( "hiding corner anchor for OpenPlayerDealScreenEvent" );
end
Events.OpenPlayerDealScreenEvent.Add( OnOpenPlayerDealScreen );


-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
function OnChatTarget( iTeam, iPlayer )
    g_iChatTeam = iTeam;
    g_iChatPlayer = iPlayer;
    print("in chat target");
    if( iTeam ~= -1 ) then
		TruncateString( Controls.LengthTest, Controls.ChatPull:GetSizeX(), Locale.ConvertTextKey("TXT_KEY_DIPLO_TO_TEAM"));
        Controls.ChatPull:GetButton():SetText( Controls.LengthTest:GetText() );
    else
        if( iPlayer ~= -1 ) then
			TruncateString( Controls.LengthTest, Controls.ChatPull:GetSizeX(), Locale.ConvertTextKey("TXT_KEY_DIPLO_TO_PLAYER", Players[ iPlayer ]:GetNickName()));
            Controls.ChatPull:GetButton():SetText( Controls.LengthTest:GetText() );
        else
            Controls.ChatPull:GetButton():LocalizeAndSetText( "TXT_KEY_DIPLO_TO_ALL" );
        end
    end
end
Controls.ChatPull:RegisterSelectionCallback( OnChatTarget );


-------------------------------------------------------
-------------------------------------------------------
function PopulateChatPull()

    Controls.ChatPull:ClearEntries();

    -------------------------------------------------------
    -- Add All Entry
    local controlTable = {};
    Controls.ChatPull:BuildEntry( "InstanceOne", controlTable );
    controlTable.Button:SetVoids( -1, -1 );
    local textControl = controlTable.Button:GetTextControl();
    textControl:LocalizeAndSetText( "TXT_KEY_DIPLO_TO_ALL" );


    -------------------------------------------------------
    -- See if Team has more than 1 other human member
    local iTeamCount = 0;
    for iPlayer = 0, GameDefines.MAX_PLAYERS do
        local pPlayer = Players[iPlayer];

        if( iPlayer ~= g_iLocalPlayer and pPlayer ~= nil and pPlayer:IsHuman() and pPlayer:GetTeam() == g_iLocalTeam ) then
            iTeamCount = iTeamCount + 1;
        end
    end

    if( iTeamCount > 0 ) then
        local controlTable = {};
        Controls.ChatPull:BuildEntry( "InstanceOne", controlTable );
        controlTable.Button:SetVoids( g_iLocalTeam, -1 );
        local textControl = controlTable.Button:GetTextControl();
        textControl:LocalizeAndSetText( "TXT_KEY_DIPLO_TO_TEAM" );
    end


    -------------------------------------------------------
    -- Humans
    for iPlayer = 0, GameDefines.MAX_PLAYERS do
        local pPlayer = Players[iPlayer];

        if( iPlayer ~= g_iLocalPlayer and pPlayer ~= nil and pPlayer:IsHuman() ) then

            controlTable = {};
            Controls.ChatPull:BuildEntry( "InstanceOne", controlTable );
            controlTable.Button:SetVoids( -1, iPlayer );
            textControl = controlTable.Button:GetTextControl();
			TruncateString( textControl, Controls.ChatPull:GetSizeX()-20, Locale.ConvertTextKey("TXT_KEY_DIPLO_TO_PLAYER", pPlayer:GetNickName()));
        end
    end
    
    Controls.ChatPull:GetButton():LocalizeAndSetText( "TXT_KEY_DIPLO_TO_ALL" );
    Controls.ChatPull:CalculateInternals();
end


-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
function DoUpdateUNCountdown()
	
	local iUNCountdown = Game.GetUnitedNationsCountdown();
	
	if (iUNCountdown ~= 0 and Game.GetGameState() == GameplayGameStateTypes.GAMESTATE_ON ) then
		Controls.UNTurnsLabel:SetText(iUNCountdown);
		Controls.UNTurnsLabel:SetHide(false);
		Controls.DiploButton:SetToolTipString(Locale.ConvertTextKey("TXT_KEY_EO_DIPLOMACY_AND_UN_VOTE", iUNCountdown));
	else
		Controls.UNTurnsLabel:SetHide(true)
		Controls.DiploButton:SetToolTipString(Locale.ConvertTextKey("TXT_KEY_EO_DIPLOMACY"));
	end
end
Events.SerialEventGameDataDirty.Add(DoUpdateUNCountdown);

-- Also call it once so it starts correct - surprisingly enough, GameData isn't dirtied as we're loading a game
DoUpdateUNCountdown();


-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
m_TeamTable = {};
if( Game.IsGameMultiPlayer() ) then
    PopulateChatPull();

    Controls.ChatToggle:SetHide( false );
    OnChatToggle();
end


-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
function OnEndGameButton()

    local which = math.random( 1, 6 );
    
    if( which == 1 ) then Events.EndGameShow( EndGameTypes.Technology, Game.GetActivePlayer() ); 
    elseif( which == 2 ) then Events.EndGameShow( EndGameTypes.Domination, Game.GetActivePlayer() );
    elseif( which == 3 ) then Events.EndGameShow( EndGameTypes.Culture, Game.GetActivePlayer() );
    elseif( which == 4 ) then Events.EndGameShow( EndGameTypes.Diplomatic, Game.GetActivePlayer() );
    elseif( which == 5 ) then Events.EndGameShow( EndGameTypes.Time, Game.GetActivePlayer() );
    elseif( which == 6 ) then Events.EndGameShow( EndGameTypes.Time, Game.GetActivePlayer() + 1 ); 
    end
end
Controls.EndGameButton:RegisterCallback( Mouse.eLClick, OnEndGameButton );

DiploCorner.xml (by: alpaca)
Spoiler :

Code:
<?xml version="1.0" encoding="utf-8"?>
<Context ColorSet="Beige_Black_Alpha" FontStyle="Shadow" Font="TwCenMT16" >


  <Stack Offset="0,30" Padding="0" Anchor="R,T" StackGrowth="Bottom" >

    <!-- CHAT PANEL    GridGlass16 Max Size="505,520" -->
    <Grid Size="523,170" Anchor="R,T" Padding="0,0" Style="GridGlass16" ConsumeMouseButton="1" ConsumeMouseOver="1" ID="ChatPanel" Hidden="1" >

      <!-- Chat ScrollPanel Max Size="464,493"  -->
      <ScrollPanel Anchor="L,T" Offset="12,2" Size="490,134"  Vertical="1" ID="ChatScroll" AutoScrollBar="1" >
        <Stack Anchor="L,T"  Offset="0,0" StackGrowth="Bottom" Padding="0" ID="ChatStack" />
        <!-- Chat ScrollBar Max Length="500" -->
        <ScrollBar Offset="0.0" Style="VertSlider" Anchor="R,C" AnchorSide="O,I" Length="98" />
        <UpButton  Offset="0.0"  Style="ScrollBarUp"  Anchor="R,T" AnchorSide="O,I" />
        <DownButton Offset="0.0" Style="ScrollBarDown"  Anchor="R,B" AnchorSide="O,I" />
      </ScrollPanel>

      <!-- Chat Grid9Detail48 Max Size="523,540"-->
      <Grid Size="543,190" Anchor="R,T" Offset="-15,-15" Padding="0,0" Style="Grid9Detail48" />
      <Box Anchor="L,B" Size="513,30" Offset="10.1" Color="0,0,0,255" >
        <Box Anchor="L,T" Size="513,1" Offset="0.0" Color="255,255,200,255"/>

        <PullDown Anchor="L,C" Style="GenericPullDown" ScrollThreshold="200" SpaceForScroll="0" Size="136,26" ID="ChatPull" >
          <Label ID="LengthTest" Anchor="L,C" Offset="0,0" Font="TwCenMT20" FontStyle="SoftShadow" Hidden="1"/>

          <Box Anchor="R,C" AnchorSide="O,I" Offset="4,0" Size="366,18" Color="255,255,200,255" >
            <Box Anchor="C,C"  Offset="0,0" Size="364,16" Color="0,0,0,255" >
              <EditBox Offset="1,0" MaxLength="255" Size="364,16" Anchor="C,C" Font="TwCenMT14" ID="ChatEntry" />
            </Box>
          </Box>

        </PullDown>
      </Box>
    </Grid>


    <Container Size="10,1" Anchor="R,T" Offset="0,-1" >

      <LuaContext FileName="Assets/UI/InGame/DiploList" ID="DiploList" Hidden="1" Anchor="R,T" Offset="-11,-40" />


      <!-- Corner Treatment -->
      <Image Anchor="R,T" Texture="assets\UI\Art\WorldView\TopRight020.dds"  Offset="0,0" Size="512,128" ID="CornerAnchor" >

        <!-- Info Buttons Stack -->
        <Stack Anchor="R,T" Offset="0,0" StackGrowth="Left" Padding="-12" >



          <!--=======================================================================================================================-->
          <!-- Diplo Button -->
          <!--=======================================================================================================================-->
          <Button ConsumeMouse="1" Anchor="C,T" Size="80,80" Offset="0,0" Texture="assets\UI\Art\Notification\diplomacybase.dds" ID="DiploButton" ToolTip="TXT_KEY_EO_DIPLOMACY" Hidden="0" >
            <ShowOnMouseOver>
              <Image Anchor="C,C" Offset="0,0" Size="80,80" Texture="assets\UI\Art\Notification\diplomacybase.dds" />
              <AlphaAnim  Anchor="C,C"  AnchorSide="O.O"  Offset="0,0" Size="80,80" Texture="assets\UI\Art\Notification\diplomacyhl.dds"  Pause="0" Cycle="Bounce" Speed="1" AlphaStart="1" AlphaEnd="0" Hidden="0"/>
            </ShowOnMouseOver>
            <Label Anchor="C,C" Offset="0,4" Font="TwCenMT20" FontStyle="Stroke" ID="UNTurnsLabel" Hidden="1"/>
          </Button>

          <!--=======================================================================================================================-->
          <!-- Advisor Button -->
          <!--=======================================================================================================================-->
          <Button ConsumeMouse="1"  ID="AdvisorButton" Anchor="C,T" Size="80,80" Offset="0,0" Texture="assets\UI\Art\Notification\NotificationIconsAdvisor.dds" ToolTip="TXT_KEY_DIPLO_OPEN_ADVISORS_TT" Hidden="0" >
            <ShowOnMouseOver>
              <Image Anchor="C,C" Offset="0,0" Size="80,80" Texture="assets\UI\Art\Notification\NotificationIconsAdvisor.dds" />
              <AlphaAnim  Anchor="C,C"  AnchorSide="O.O"  Offset="0,0" Size="80,80" Texture="assets\UI\Art\Notification\NotificationIconsAdvisorHL.dds"  Pause="0" Cycle="Bounce" Speed="1" AlphaStart="1" AlphaEnd="0" Hidden="0"/>
            </ShowOnMouseOver>
          </Button>


          <!--=======================================================================================================================-->
          <!-- Social Policy Button -->
          <!--=======================================================================================================================-->
          <Button ConsumeMouse="1" Anchor="C,T" Size="80,80" Offset="0,0" Texture="assets\UI\Art\Notification\NotificationFrameBase.dds" ID="SocialPoliciesButton" ToolTip="TXT_KEY_DIPLO_OPEN_SOCIAL_POLICY_TT" Hidden="0" >
            <ShowOnMouseOver>
              <Image Anchor="C,C" Offset="0,0" Size="80,80" Texture="assets\UI\Art\Notification\NotificationFrameBase.dds" />
              <AlphaAnim  Anchor="C,C"  AnchorSide="O.O"  Offset="0,0" Size="80,80" Texture="assets\UI\Art\Notification\NotificationFrameGlow2.dds"  Pause="0" Cycle="Bounce" Speed="1" AlphaStart="1" AlphaEnd="0" Hidden="0"/>
            </ShowOnMouseOver>
            <Image Anchor="C,C" Offset="0,0" Size="80,80" Texture="assets\UI\Art\Notification\SocialPolicy80.dds" />

            <!-- ACTIVE STATE -->
            <AlphaAnim  Anchor="C,C"  AnchorSide="O.O"  Offset="0,0" Size="80,80" Texture="assets\UI\Art\Notification\SocialPolicyActive80.dds"  Pause="0" Cycle="Bounce" Speed="1" AlphaStart="1" AlphaEnd="0" Hidden="1"/>

          </Button>

          <!--=======================================================================================================================-->
          <!-- Notification Log DropDownButtons -->
          <!--=======================================================================================================================-->
          <PullDown ConsumeMouse="1" Offset="-6,0" Anchor="R,T" Size="45,45" AutoSizePopUp="0" SpaceForScroll="0" ScrollThreshold="900" ID="MultiPull" >
            <ButtonData>
              <Button Anchor="R,T" Size="45.45" Texture="assets\UI\Art\Notification\NotificationNotes.dds" ToolTip="TXT_KEY_DIPLO_ADDITIONAL" >
                <ShowOnMouseOver>
                  <Image Anchor="R,T" Offset="0,0" Size="45.45" Texture="assets\UI\Art\Notification\NotificationNotes.dds" />
                  <AlphaAnim Anchor="R,T" Offset="0,0" Size="45.45"  TextureOffset="0.0" Texture="assets\UI\Art\Notification\NotificationNotesHL.dds"  Pause="0" Cycle="Bounce" Speed="2" AlphaStart="0.95" AlphaEnd="0.55"/>
                </ShowOnMouseOver>
              </Button>
            </ButtonData>

            <GridData Anchor="L,T" Offset="-24.-41" AnchorSide="O,I" Style="Grid9DetailTwo140" Padding="0,0" >
              <Box Color="Black.0" Size="200.260" ID="MultiPullBox"/>
            </GridData>
            <ScrollPanelData Anchor="C,C"  Vertical="1" />

            <StackData StackGrowth="Bottom" Padding="0" Anchor="C,T" />

            <InstanceData Name="InstanceOne" >
              <Button  Size="180.24" Anchor="C,C" ID="Button"  >
                <ShowOnMouseOver>
                  <AlphaAnim Anchor="C,C" Offset="0,0" Size="180,24" Pause="0" Cycle="Bounce" Speed="1" AlphaStart="1" AlphaEnd="0">
                    <Grid   Size="180,26" Offset="0,0" Padding="0,0" Style="Grid9FrameTurns" />
                  </AlphaAnim>
                </ShowOnMouseOver>
              </Button>

            </InstanceData>

          </PullDown>


          <Button ConsumeMouse="1" ID="ChatToggle" Hidden="1" Anchor="R,T" Size="45.45"  Offset="-10,0" Texture="assets\UI\Art\Icons\MainChatOff.dds"  ToolTip="TXT_KEY_DIPLO_CLOSE_CHAT_TT">
            <ShowOnMouseOver>
              <Image Anchor="R,T" Offset="0,0" Size="45.45" Texture="assets\UI\Art\Icons\MainChatOn.dds" ID="MOChatToggle" />
              <AlphaAnim Anchor="R,T" Offset="0,0" Size="45.45"  TextureOffset="0.0" ID="HLChatToggle" Texture="assets\UI\Art\Icons\MainChatOnHL.dds"   Pause="0" Cycle="Bounce" Speed="2" AlphaStart="0.95" AlphaEnd="0.55"/>
            </ShowOnMouseOver>
          </Button>

          <Button Offset="-100,0" Anchor="R,T" Size="45.45" Texture="assets\UI\Art\Notification\NotificationNotes.dds" ToolTip="Publish a bogus ShowEndGame for testing" ID="EndGameButton" Hidden="1" >
            <ShowOnMouseOver>
              <Image Anchor="R,T" Offset="0,0" Size="45.45" Texture="assets\UI\Art\Notification\NotificationNotes.dds" />
              <AlphaAnim Anchor="R,T" Offset="0,0" Size="45.45"  TextureOffset="0.0" Texture="assets\UI\Art\Notification\NotificationNotesHL.dds"  Pause="0" Cycle="Bounce" Speed="2" AlphaStart="0.95" AlphaEnd="0.55"/>
            </ShowOnMouseOver>
          </Button>


        </Stack>


      </Image>

      <LuaContext FileName="Assets/UI/InGame/WorldView/SimpleDiploTrade" ID="SimpleDiplo" Hidden="1" Anchor="R,T" Offset="0,-5" />
    </Container>

  </Stack>




  <Instance Name="ChatEntry" >
    <Box Anchor="L,T" Size="490,32" Color="0,0,0,164" ID="Box" >
      <Label Anchor="L,C" Offset="3,0" WrapWidth="465" LeadingOffset="-4"  Font="TwCenMT16" ColorSet="Beige_Black_Alpha" FontStyle="Shadow" ID="String" />
    </Box>
  </Instance>

</Context>

 
Ah, nice! Just getting back into things after the holidays and haven't been keeping up on the new threads. You guys need to update the old conversations when you do these things! :)

Looks good, and now I don't have to do it. Will make the changes here as soon as possible. Thanks for the heads up.
 
The next version will properly scroll lists longer than the popup window. Just thought some of you would want to know.
 
:) Version 3.

You can now view mod details by clicking a mod in the list. Best of all the homepage data shows up like it is supposed to and you can even click it to automatically open it in Steam's browser.

For the next version, I want to see if I can add a like button, so people can "like" a mod while in game play.
 
Sounds like a neat little "tool" but what about compatibility with other mods. Infoaddict (v10) for example uses DiploCorner.xml

\Skodkim
 
Sounds like a neat little "tool" but what about compatibility with other mods. Infoaddict (v10) for example uses DiploCorner.xml

Uses the following DiploCornerAddin-standard by alpaca: http://forums.civfanatics.com/showthread.php?t=403481

Alpaca's DiploCornerAddin standard allows modders to share the DiploCorner drop down list and it resizes automatically. As long as everyone uses the standardized files, there won't be any conflict.
 
:) Version 4. ...rocksaur

-Fully compatible!
-LikeIt button.
-Report button.
-Policy button.

-automatically loads as either a DiploCornerAddin or as an InGameUIAddin when DiploCornerAddin-standard not implemented.

ENJOY!
 
Sorry, I can't say I know. Civ5 modding has reached a bit of a wall for me, so at the moment I'm having much more fun trying to breed marine invertebrates.

Good luck with it!

edit: this is all I have to offer.
Code:
modinfo key-value pairs from Modding.GetInstalledMods():

  "Authors"                  = string.
  "MinCompatibleSaveVersion" = integer-string.
  "SpecialThanks"            = string.
  "Description"              = string.
  "ReloadUnitSystem"         = integer-string (0/1).
  "SupportsSinglePlayer"     = integer-string (0/1).
  "SupportsMultiplayer"      = integer-string (0/1).
  "SupportsMac"              = integer-string (0/1).
  "Enabled"                  = boolean.
  "Name"                     = string.
  "ReloadLandmarkSystem"     = integer-string (0/1).
  "ID"                       = unique-string.
  "AffectsSavedGames"        = integer-string (0/1).
  "Stability"                = string (Experimental/Alpha/Beta) (nil=Stable).
  "Version"                  = integer.
  "Homepage"                 = url-string.

----
modinfo key-value pairs from Modding.OnlineQuery(): --max pairs: 31.

  "recordid"       = integer.
  "ownerid"        = integer.
  "ModID"          = unique-string.
  "ModVersion"     = integer.
  "ModStatus"      = integer.
  "ModTitle"       = string.
  "ModTeaser"      = string (64 char).
  "ModDescription" = string.
  "UploadedBy"     = string.
  "DateUploaded"   = timestamp-string (MM/D/YYYY H:MM AMPM).
  "SpecialThanks"  = string.
  "DownloadURL"    = url-string.
  "Rating1"        = integer.
  "Rating2"        = integer.
  "Rating3"        = integer.
  "Downloads"      = integer.
  "FileSize"       = kB-integer.
  "FileName"       = string.
  "num_ratings"    = integer.
  "average_rating" = integer.
  "SS1FileID"      = integer.
  "SS1FileName"    = string.
  "SS1Url"         = url-string.
  "SS1ThumbUrl"    = url-string.
  "SS2FileID"      = integer.
  "SS2FileName"    = string.
  "SS2Url"         = url-string.
  "SS2ThumbUrl"    = url-string.
  "SS3FileID"      = integer.
  "SS3FileName"    = string.
  "SS3Url"         = url-string.
  "SS3ThumbUrl"    = url-string.
 
It sure would be less cumbersome and while LeoPaRd will require such a function to verify DB accessing, a number of crashing issues could be prevented for anyone having multi-Mods active.
Time to pull out the saved file_headers tracing slots gimmick from lua hints - again.
I presumed you already had solved that format.
Although, v1217 is showing signs of devs trying to verify init status by resetting active Mods on each patch.
 
Honestly Zyx, I think you know more about this than I do. Mostly I just know how to focus on something intently until I finally understand it. That's not to say I understand most things, and it requires that I want to understand them.

I look forward to a future Civ without walls and I do hope you can have a hand at knocking them down. I'll remain subscribed to your LeoPaRd thread, but I don't know when I'll have more to contribute.

I might come back to Civ at some point. In the mean time, I'm all about making larvae settle and cue. :]
 
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