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[MOD] Medieval: Conquests

Discussion in 'Civ4Col - Medieval: Conquests' started by Kailric, Jan 9, 2011.

  1. Alpaya

    Alpaya Chieftain

    Joined:
    Oct 25, 2010
    Messages:
    88
    Location:
    Seattle, WA
    I glad to hear that M:C is still under development. I already changed a lot of XML files from this mod to adapt it to my needs. Civics, science, units, buildings etc. I added small icons to all science and added more researches. Much more buildings become allowable only after research, same for professions, promotions. I do not know how AI handle all this, but I play Hot seats so it is not important for me. Anyway AI is super slow in researches. Looking forward to merge M:C with nice features from WTP. But M:C will be the best mod forever or until some other mod will add science. Science make a big difference.
     
  2. plasmacannon

    plasmacannon Chieftain

    Joined:
    May 5, 2010
    Messages:
    1,640
    Gender:
    Male
    Location:
    Orlando, Florida
    Alpaya, WTP? What's your mod called?
    You might want to add the WTP link to your signature so we can find it easily and try it.
     
  3. NameForFriends

    NameForFriends Chieftain

    Joined:
    Jun 3, 2019
    Messages:
    2
    Use Oblivion music is a sharp practice.
     
  4. Lib.Spi't

    Lib.Spi't Overlord of the Wasteland

    Joined:
    Feb 12, 2009
    Messages:
    3,675
    Location:
    UK
    WTP is We The People

    Another Col mod that a group of people are working on after RaR ended development.
     

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