Mod-Mod Idea: Civ 4 UN Proposals for VP

TranceBlossom

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I often run into a problem where I can select a proposal for the World congress, but none of the proposals available (especially early) are beneficial enough to me to be worth angering other Civs. Civ 4's United Nations had some "benefits everyone" proposals, and I thought basing some proposals off of those would add more variety to the WC.

Totally spitballing, so I'd appreciate any feedback about the balance/feasibility of the following:

Single Currency - +1 Trade Route for all civs
Free Trade - forces open borders with all civs
Universal Suffrage - -10% unhappiness from distress. Non-specialist citizens gain +1 production in every city.
Free Speech - -10% unhappiness from boredom. Specialists gain +1 GAP in every city.
Emancipation - -10% unhappiness from poverty. Building investment costs lowered by 10% in every city.
Environmentalism - -10% unhappiness from illiteracy. +1 F, S, P, C, G in forest/jungle tiles in every city. Maintenance costs for factories and refineries doubled.
Free Religion - -50% unhappiness from religious unrest. +4 science in every city for each religion present. Disables the world religion resolution. (Cannot be proposed if World Religion is currently active)
 
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Individually, none of these seem particularly powerful on their own. Also seems oddly specific to break the UDHR into 4 different resulotions

How about this?
World Trade Organization :: +3%:c5gold:Gold on Empire for each Open Borders agreement (Max of 5). Trade Routes cannot be pillaged.
Expatriation :: +3%:c5production:Production on Empire for each declaration of friendship (Max of 5).
Mutual Defense Alliance :: +3%:c5science: Science on Empire for each Defense Pact (Max of 5).
High Commission of Refugees :: +3%:c5food:Food when at Peace for each other Civilization that is currently at War (Max of 5).
Universal Human Rights :: -5%:c5unhappy: from all Needs, -5% Empire size modifier, and +1:c5happy:Happiness in all cities (Resolution grants a public works project effect in all cities)
International Justice Court :: -15% Spy Effectiveness. Diplomatic penalty for spying, stealing land, and pillaging trade routes is greatly increased.
 
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Individually, none of these seem particularly powerful on their own
I didn’t want anything game changing per se, mainly filler proposals that are relatively easy to pass, and the human can choose which will help their victory the most.

Also seems oddly specific to break the UDHR into 4 different resulotions
I just kept the names of the Civ 4 civics/UN proposals, mostly for nostalgia value more than anything ¯\_(ツ)_/¯


Mutual Defense Alliance :: +3%:c5science: Science on Empire for each Defense Pact (Max of 5).
High Commission of Refugees :: +3%:c5food:Food when at Peace for each other Civilization that is currently at War (Max of 5).
I actually like these two a lot, and I like the no pillaging trade route for a free trade proposal. Is making trade routes unpillagable doable code-wise?
 
I actually like these two a lot, and I like the no pillaging trade route for a free trade proposal. Is making trade routes unpillagable doable code-wise?
There's a corporation that does it. So just have to make a resolution version of that.
 
I do like this idea, as I do think we could use a few more resolutions (they do get stale after a while). That said, I think some of these are a bit strong on yields, which resolutions tend to avoid for the most part. I've created my own lists based on the previously lists with some adjustments. I don't think a huge number is needed, just a few solid ones we all like.

Free Trade: All non-warring civs gain an Open Borders agreement (note that this would be the usual duration so it would run out).
Environmentalism: +1 G in forest/jungle tiles in every city.
Free Religion: -1 religious dissent. Non-majority religions gain +15% pressure (this may not seem that strong, but remember it effects all of them, so if you have 2-3 minor religions in your civ that is a lot of extra pressure).
World Trade Organization: Trade Routes cannot be pillaged (this is still a really strong benefit and is on a corp, so it may be better to go with +50% bonus to produce trade units...so at least remaking your trade is quicker and easier).
Human Rights Charter: -10% to all needs
War Reparations (needs a better name): Pillage Gold benefits reduced by 25%.
Open Diplomacy (needs a better name): Civs gain 100 influence with all CS (basically gives you universal friendship).
 
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International Justice Court :: -15% Spy Effectiveness. Diplomatic penalty for spying, stealing land, and pillaging trade routes is greatly increased.

Interesting ideas. Perhaps they could even be integrated as actual resolutions, I for one would like more WC variety. Stalker0 does raise a good point re: yield inflation, though.

I will note that these diplo penalties are completely useless against humans in multiplayer, however.
 
Interesting ideas. Perhaps they could even be integrated as actual resolutions, I for one would like more WC variety. Stalker0 does raise a good point re: yield inflation, though.

I will note that these diplo penalties are completely useless against humans in multiplayer, however.
i wouldn’t be too worried about a 15% cap modifier on empire, and considering how hard it would be to get 5 DoFs or defense pacts in industrial, I wouldn’t sweat it too much.

AI opinion modifiers already exist on casus belli and Peace accords. I don’t think resolutions are much concerned with multiplayer, because human voting throws so many wrenches into the system anyways.
 
Thanks for the feedback, everyone!

Free Trade: All non-warring civs gain an Open Borders agreement (note that this would be the usual duration so it would run out).
Is the duration limit for balance reasons or coding implementation reasons? If it's for balance, what's your reasoning behind it?

Environmentalism: +1 G in forest/jungle tiles in every city.
Doubling the maintenance for factories & refineries was my favorite just for the flavor tbh :( I'd prefer to keep the negative aspect of it... if 1 to all yields is too strong, maybe 1 gold, production, and science on forest/jungle tiles?

Free Religion: -1 religious dissent. Non-majority religions gain +15% pressure (this may not seem that strong, but remember it effects all of them, so if you have 2-3 minor religions in your civ that is a lot of extra pressure).
I really like Non-majority religions gain +15% pressure - is this implementable? If it is, I feel like just -1 unhappiness won't be near enough to counteract the extra followers though. Also lol pagoda buff

World Trade Organization: Trade Routes cannot be pillaged (this is still a really strong benefit and is on a corp, so it may be better to go with +50% bonus to produce trade units...so at least remaking your trade is quicker and easier).
Idk, I think trade routes not being pillagable is a cool benefit (sorry Morocco, sorry whoever took Firaxis corp), and it benefits you too if you're getting other civs' trade routes because their wars won't affect your economy. That being said, wouldn't trade routes being invincible fit better with "Free Trade" though? What about:

Free Trade: All non-warring civs gain an Open Borders agreement, and trade routes cannot be pillaged.
World Trade Organization: All civs gain +1 trade route and +50% bonus to trade unit production. International trade routes gain +4 gold. (Or maybe increase franchise limits for corporations?)

The Civ 4 Single Currency proposal gave +1 trade route, so I'd like to keep that for flavor ....

War Reparations (needs a better name): Pillage Gold benefits reduced by 25%.
I like the idea, but it seems very weak. Maybe increased war weariness on top of it?

Open Diplomacy (needs a better name): Civs gain 100 influence with all CS (basically gives you universal friendship).
I like it.

I will note that these diplo penalties are completely useless against humans in multiplayer, however.
It's a balance buff to not having friends :shifty:
 
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My notes below:

Is the duration limit for balance reasons or coding implementation reasons? If it's for balance, what's your reasoning behind it?
--Just to be consistent with other open border agreements, if its easy to code permanently than that's fine.

Doubling the maintenance for factories & refineries was my favorite just for the flavor tbh :( I'd prefer to keep the negative aspect of it... if 1 to all yields is too strong, maybe 1 gold, production, and science on forest/jungle tiles?
--+1 G, P, and S is incredibly strong. My worry is that there are already gold problems in the Industrial era for certain civs, so giving them a big maintenance increase could be a problem. Also a straight yield buff to a terrain is more in form with other WC resolutions.

Free Trade: All non-warring civs gain an Open Borders agreement, and trade routes cannot be pillaged.
--I think both of these benefits are fine on their own. Like you were saying before, you want some nice filler agreements that aren't too strong. Both of these are very solid benefits on their own.

World Trade Organization: All civs gain +1 trade route and +50% bonus to trade unit production. International trade routes gain +4 gold. (Or maybe increase franchise limits for corporations?)
--+1 TR is imo too strong with certain civs. There is a lot more that Civ 5 does with trade compared to Civ 4. The franchise limit increase (or maybe decrease) isn't a bad idea.
 
i wouldn’t be too worried about a 15% cap modifier on empire, and considering how hard it would be to get 5 DoFs or defense pacts in industrial, I wouldn’t sweat it too much.

AI opinion modifiers already exist on casus belli and Peace accords. I don’t think resolutions are much concerned with multiplayer, because human voting throws so many wrenches into the system anyways.

Casus Belli and Global Peace Accords also affect the human via anti-warmonger fervor.

A diplo penalty increase would be easy to do, but I'm just pointing out that unlike any other resolution currently in this game, that effect wouldn't have any impact at all human v. human.
 
Maybe better incorporate this in World Congress Reinformation mod? Currently author can't develop it, but mod is so great.
 
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