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Mod-Mod Idea: Civ 4 UN Proposals for VP

Discussion in 'Community Patch Project' started by TranceBlossom, Jan 14, 2020.

  1. TranceBlossom

    TranceBlossom Warlord

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    I often run into a problem where I can select a proposal for the World congress, but none of the proposals available (especially early) are beneficial enough to me to be worth angering other Civs. Civ 4's United Nations had some "benefits everyone" proposals, and I thought basing some proposals off of those would add more variety to the WC.

    Totally spitballing, so I'd appreciate any feedback about the balance/feasibility of the following:

    Single Currency - +1 Trade Route for all civs
    Free Trade - forces open borders with all civs
    Universal Suffrage - -10% unhappiness from distress. Non-specialist citizens gain +1 production in every city.
    Free Speech - -10% unhappiness from boredom. Specialists gain +1 GAP in every city.
    Emancipation - -10% unhappiness from poverty. Building investment costs lowered by 10% in every city.
    Environmentalism - -10% unhappiness from illiteracy. +1 F, S, P, C, G in forest/jungle tiles in every city. Maintenance costs for factories and refineries doubled.
    Free Religion - -50% unhappiness from religious unrest. +4 science in every city for each religion present. Disables the world religion resolution. (Cannot be proposed if World Religion is currently active)
     
    Last edited: Jan 14, 2020
  2. pineappledan

    pineappledan Deity

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    Individually, none of these seem particularly powerful on their own. Also seems oddly specific to break the UDHR into 4 different resulotions

    How about this?
    World Trade Organization :: +3%:c5gold:Gold on Empire for each Open Borders agreement (Max of 5). Trade Routes cannot be pillaged.
    Expatriation :: +3%:c5production:Production on Empire for each declaration of friendship (Max of 5).
    Mutual Defense Alliance :: +3%:c5science: Science on Empire for each Defense Pact (Max of 5).
    High Commission of Refugees :: +3%:c5food:Food when at Peace for each other Civilization that is currently at War (Max of 5).
    Universal Human Rights :: -5%:c5unhappy: from all Needs, -5% Empire size modifier, and +1:c5happy:Happiness in all cities (Resolution grants a public works project effect in all cities)
    International Justice Court :: -15% Spy Effectiveness. Diplomatic penalty for spying, stealing land, and pillaging trade routes is greatly increased.
     
    Last edited: Jan 14, 2020
  3. TranceBlossom

    TranceBlossom Warlord

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    I didn’t want anything game changing per se, mainly filler proposals that are relatively easy to pass, and the human can choose which will help their victory the most.

    I just kept the names of the Civ 4 civics/UN proposals, mostly for nostalgia value more than anything ¯\_(ツ)_/¯


    I actually like these two a lot, and I like the no pillaging trade route for a free trade proposal. Is making trade routes unpillagable doable code-wise?
     
  4. pineappledan

    pineappledan Deity

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    There's a corporation that does it. So just have to make a resolution version of that.
     
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  5. Stalker0

    Stalker0 Baller Magnus

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    I do like this idea, as I do think we could use a few more resolutions (they do get stale after a while). That said, I think some of these are a bit strong on yields, which resolutions tend to avoid for the most part. I've created my own lists based on the previously lists with some adjustments. I don't think a huge number is needed, just a few solid ones we all like.

    Free Trade: All non-warring civs gain an Open Borders agreement (note that this would be the usual duration so it would run out).
    Environmentalism: +1 G in forest/jungle tiles in every city.
    Free Religion: -1 religious dissent. Non-majority religions gain +15% pressure (this may not seem that strong, but remember it effects all of them, so if you have 2-3 minor religions in your civ that is a lot of extra pressure).
    World Trade Organization: Trade Routes cannot be pillaged (this is still a really strong benefit and is on a corp, so it may be better to go with +50% bonus to produce trade units...so at least remaking your trade is quicker and easier).
    Human Rights Charter: -10% to all needs
    War Reparations (needs a better name): Pillage Gold benefits reduced by 25%.
    Open Diplomacy (needs a better name): Civs gain 100 influence with all CS (basically gives you universal friendship).
     
    Last edited: Jan 14, 2020
    TranceBlossom and Heinz_Guderian like this.
  6. HeathcliffWarriors

    HeathcliffWarriors King

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    Interesting ideas. Perhaps they could even be integrated as actual resolutions, I for one would like more WC variety. Stalker0 does raise a good point re: yield inflation, though.

    I will note that these diplo penalties are completely useless against humans in multiplayer, however.
     
  7. pineappledan

    pineappledan Deity

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    i wouldn’t be too worried about a 15% cap modifier on empire, and considering how hard it would be to get 5 DoFs or defense pacts in industrial, I wouldn’t sweat it too much.

    AI opinion modifiers already exist on casus belli and Peace accords. I don’t think resolutions are much concerned with multiplayer, because human voting throws so many wrenches into the system anyways.
     
  8. TranceBlossom

    TranceBlossom Warlord

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    Thanks for the feedback, everyone!

    Is the duration limit for balance reasons or coding implementation reasons? If it's for balance, what's your reasoning behind it?

    Doubling the maintenance for factories & refineries was my favorite just for the flavor tbh :( I'd prefer to keep the negative aspect of it... if 1 to all yields is too strong, maybe 1 gold, production, and science on forest/jungle tiles?

    I really like Non-majority religions gain +15% pressure - is this implementable? If it is, I feel like just -1 unhappiness won't be near enough to counteract the extra followers though. Also lol pagoda buff

    Idk, I think trade routes not being pillagable is a cool benefit (sorry Morocco, sorry whoever took Firaxis corp), and it benefits you too if you're getting other civs' trade routes because their wars won't affect your economy. That being said, wouldn't trade routes being invincible fit better with "Free Trade" though? What about:

    Free Trade: All non-warring civs gain an Open Borders agreement, and trade routes cannot be pillaged.
    World Trade Organization: All civs gain +1 trade route and +50% bonus to trade unit production. International trade routes gain +4 gold. (Or maybe increase franchise limits for corporations?)

    The Civ 4 Single Currency proposal gave +1 trade route, so I'd like to keep that for flavor ....

    I like the idea, but it seems very weak. Maybe increased war weariness on top of it?

    I like it.

    It's a balance buff to not having friends :shifty:
     
    Last edited: Jan 14, 2020
  9. Stalker0

    Stalker0 Baller Magnus

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    My notes below:

     
  10. HeathcliffWarriors

    HeathcliffWarriors King

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    Casus Belli and Global Peace Accords also affect the human via anti-warmonger fervor.

    A diplo penalty increase would be easy to do, but I'm just pointing out that unlike any other resolution currently in this game, that effect wouldn't have any impact at all human v. human.
     
  11. TranceBlossom

    TranceBlossom Warlord

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    And this would also affect the player(s) by giving everyone -15% Spy Effectiveness, right? So it's not *just* a diplo effect.
     
  12. bigcat88

    bigcat88 King

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    Maybe better incorporate this in World Congress Reinformation mod? Currently author can't develop it, but mod is so great.
     

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