Mod-Modders Guide to Fall Further

Perhaps. I remember getting such a bug too... But I don't know why.
Have you any "fancy" graphic option turned on? I don't know... Like "No Animations" or something similar?
 
I have Globe-View Buildings Disabled, Full-screen Mode, and Show City Radius turned on in the Options/Graphics screen. All the toggeable options there are set to High, the opening screen is set to Fall Further, the Anti-Aliasing option is set to 2, and the resolution is set to max.
 
Hmm. It's weird. I've no idea what would cause this. I suppose you can try to reinstall Civ? That may be a PITA for you, though :(
 
It would be. :( But if it's just an issue on my end, it's not too bad... if it works for most other people.

So unless anyone else has any other advice, I'll just release my module/new civ and see what happens...
 
Aye, find someone to test it out, or check if you get the same error when summoning the actual Infernals as well (If the problem is in the code, it ought to also affect them, and it should have been reported by now, but maybe nobody switches to Merc/Infernal by normal methods anymore)
 
Heck, I don't even let the infernals or mercs come in since the function to give them angels and manes is broken.
 
Last I'd heard pyOnUnitKilled wasn't being called correctly - so no angels, no manes.
 
Do you know the criteria for a promo to be in the civilopedia either promotion of effect ?
 
IIRC, bGraphicalOnly will prevent the promotion to appear in the pedia (at least in the list).
 
How do I remove the sound effect from getting a slave? My playtest group is finding it maddening to have to sit through the sounds when someone is buying more than one. I've tried pulling both the Sound and Effect fields from the slave buy spell under a bForceOverwrite but it doesn't seem to be doing any good. Still have that "dink" sounds when it's cast.
 
Effect is just the visual. Sound covers the sound, but there might be some python generated sound if there is also a python function to the spell. Quite a few have sounds listed in their python code for one reason or another. I am pretty sure there is a setting to make the sound only trigger if the caster is visible on your current screen. If not, I'll look at making one.
 
I am pretty sure there is a setting to make the sound only trigger if the caster is visible on your current screen. If not, I'll look at making one.

If you would that would be stellar. Another thing that'd help, either as an and/or, is if you could set it up so a sound doesn't play if that same sound is already playing. The slave sound isn't so bad, it's six of them that's bad, especially when they all seem to amplify each other.
 
In regards to the bug I mentioned above with my custom summonable civ;

I made the following changes to CIV4TechInfos.xml:

-Removed the Ashen Veil as a prereq religion for Infernal Pact
-Set Infernal Pact to require 1 beaker.

I started a game, randomly assigned civ (it was the Kuriotates) and gave myself Corruption of Spirit via worldbuilder. I then started researching Infernal Pact after founding a city and fortifying my units. The next turn, I had to set my city to build something, speak with Hyborem (he appeared right next to me) and set a new technology to research. At that point, it offered me to flip to Hyborem, and I said yes.

The screenshot below is the result. As you can see, there's the same "terrain not being revealed/de-revealed correctly" problem, at least on my computer. I still don't know if this is just a problem on my computer or something wrong with the actual code- but now we have confirmation it isn't something wrong with onProjectBuilt.
 
Something to note is your banner in the upper left also claims you're still the Kuriotates.
 
Something to note is your banner in the upper left also claims you're still the Kuriotates.

And yet I have Infernal units selected and the diplomacy menu in the lower right indicates I'm Hyborem. And of course I can still see Kuriotate territory and can't see Infernal territory. But the Great Person bar at the top of the screen also says I own Dis, Hyborem's capital...

What is going on here? Can anyone else try a similar test to confirm where this issue lies?
 
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