Black Whole
Dancing Condor
Hey, I am really enjoying your modmod. After playing several starts and a very intense game with my brother, I would like to give you my two cents.
Early game: Lairs are deadly. In most games, at least one civ is annihilated by an Ogre running around, Liches or other funny things. But you want to work on that anyway, so I will skip that.
Sometimes I see very expansionist behaviour. In my last game, the Hippus(Rhoanna) had 7 cities before turn 130. I opened worldbuilder and saw nothing, what could explain such a rapid expansion... In Rhoanna's case, it maybe wasn't that terrible, as she constructs a strong economy, but other civs really cripple themselves to the point, that they practically lost the game. Maybe something worth a look.
Financial leaders are much too strong. I would recommend to change the benefits, because those civs tend to be OP. Especially Hannah and Lanun in general can crush several civs without problems, just because they are much more advanced, while having not really financial trouble.
Loki and Heron Throne are built very, very early... Most times I don't have any chance to begin constructing the wonder, because I don't even have a coastal city!
But in general, the AI is much smarter and poses a real threat... it goes so far, that I restart when I start near Doviello or CoE because they usually crush me
. But this is a good thing, I feel that the AI plays now at the same level.
The religions are still very awkward. I don't know, but RoK seems to dominate in every game, I played. Although some civs found other religions and convert, it generates a big, happy friendship among civs, which is a bit boring. I would either remove the free discilpe unit upon researching the required tech or drastically decrease diplo bonuses from religions.
On a side note, the worker AI seems buggy, as they wake when an enemy is near them (good), even when they are fortified in the city, guarded by several military units (bad).
Mid-Game:
From turn 200 on (Normal game speed), there usually are several wars going, but yet, this led to several observations:
-world wonders are being neglected ( I could construct some wonders, although the required tech has been researched 200 turns ago!)
-No cities are built
-Almost no peace treaties are signed. ( Hannah wages war against Decius since turn 100... I am already in turn 460... no breaks)
- this again crippled Hyborem in my game
A general note on Hybi: I always see him sitting in Icy locations although many better places are available... Would it be possible to add preferences for spawning?
Hell terrain: Flood Plains are not transformed to Obsidian Plains. I fixed that for my own modmodmod (based on yours
). If you want, I can post the fix here.
Grigori often construct Mercurian Gate. I would think that Cassiel, would really abhor that idea... so maybe tweak that flavourwise?
CoE and Empyrean never play a role in my games.... Nobody converts to those religions, leaving them quite useless... But I think that this correlates with the early coversion to other religions.
End Game:
Challenging. When I started to construct Tower of Mastery, Thessa declared war on me. She used the Overcouncil to dogpile me.... It would have been critical if I hadn't an Immortal Eurabatres
. There is not much to say here. The Elves bloom their whole empire, Dangerous enemies, so nothing to complain here.
Some note on the Kuriotates:
-Their world spells sucks. That is harsh but true. It has no really use, as a hardcoded culture boost of only 300 points is nothing. I would tie it somehow to population, specialists or so, to make it at least a little bit more useful.
I had much more things in mind, but well... I forgot them
.
Thanks again for this great project! It brought FfH back to live on my pc
.
Early game: Lairs are deadly. In most games, at least one civ is annihilated by an Ogre running around, Liches or other funny things. But you want to work on that anyway, so I will skip that.
Sometimes I see very expansionist behaviour. In my last game, the Hippus(Rhoanna) had 7 cities before turn 130. I opened worldbuilder and saw nothing, what could explain such a rapid expansion... In Rhoanna's case, it maybe wasn't that terrible, as she constructs a strong economy, but other civs really cripple themselves to the point, that they practically lost the game. Maybe something worth a look.
Financial leaders are much too strong. I would recommend to change the benefits, because those civs tend to be OP. Especially Hannah and Lanun in general can crush several civs without problems, just because they are much more advanced, while having not really financial trouble.
Loki and Heron Throne are built very, very early... Most times I don't have any chance to begin constructing the wonder, because I don't even have a coastal city!
But in general, the AI is much smarter and poses a real threat... it goes so far, that I restart when I start near Doviello or CoE because they usually crush me

The religions are still very awkward. I don't know, but RoK seems to dominate in every game, I played. Although some civs found other religions and convert, it generates a big, happy friendship among civs, which is a bit boring. I would either remove the free discilpe unit upon researching the required tech or drastically decrease diplo bonuses from religions.
On a side note, the worker AI seems buggy, as they wake when an enemy is near them (good), even when they are fortified in the city, guarded by several military units (bad).
Mid-Game:
From turn 200 on (Normal game speed), there usually are several wars going, but yet, this led to several observations:
-world wonders are being neglected ( I could construct some wonders, although the required tech has been researched 200 turns ago!)
-No cities are built
-Almost no peace treaties are signed. ( Hannah wages war against Decius since turn 100... I am already in turn 460... no breaks)
- this again crippled Hyborem in my game
A general note on Hybi: I always see him sitting in Icy locations although many better places are available... Would it be possible to add preferences for spawning?
Hell terrain: Flood Plains are not transformed to Obsidian Plains. I fixed that for my own modmodmod (based on yours

Grigori often construct Mercurian Gate. I would think that Cassiel, would really abhor that idea... so maybe tweak that flavourwise?
CoE and Empyrean never play a role in my games.... Nobody converts to those religions, leaving them quite useless... But I think that this correlates with the early coversion to other religions.
End Game:
Challenging. When I started to construct Tower of Mastery, Thessa declared war on me. She used the Overcouncil to dogpile me.... It would have been critical if I hadn't an Immortal Eurabatres

Some note on the Kuriotates:
-Their world spells sucks. That is harsh but true. It has no really use, as a hardcoded culture boost of only 300 points is nothing. I would tie it somehow to population, specialists or so, to make it at least a little bit more useful.
I had much more things in mind, but well... I forgot them

Thanks again for this great project! It brought FfH back to live on my pc
