If every unit has an inherent withdrawal chance ... does said chance cancel each other out? Also, what is the precise value for this inherent chance, or does it depend on the unit.
It's a flat +10% to all units (except objects). Not sure what you mean by cancel out. I dont think withdrawal works like that.
I'm playing with the advanced combat option for the first time, and I've come across a few bits weirdness with great commanders. It appears that I can only build one command post? Or are there perhaps two types of commanders, one from combat, one from GPP's or techs?
Great Generals are specific to Advanced Tactics and are received from combat. They cannot build anything.
I didn't think about using them to get discount upgrades for everyone. Though since you're limited to 1 per turn, I'm not sure it's a major issue.
Finally, when a commander is split off of a unit to join a different one, the original unit's graphics still display the commander tagging along.
Known issue.
[to_xp]Gekko;11889459 said:
are the "no AI building reqs" and "no AI minimum level" gameoptions still recommended or does the AI understand those mechanics well enough nowadays?
The AI should understand them well enough. I've done a little work recently on making the AI better at creating buildings for making units.
A curious upshot is a unit can be led by both simultaneously, giving +2 strength, +1 xp per combat, +50% xp in combat, and -50% upgrade costs. Perhaps this is intentional?
Another trick that didn't occur to me. I think that's fine.
[to_xp]Gekko;11891681 said:
I've noticed more naval AI places a scorpion clan archer with lairguardian AI on goblin forts at game starts. it doesn't check if there's already one on the tile though, so on a scenario with goblin forts already guarded you end up with 2 goblin archers.
OK. I'll look into it.
how does the animal AI handle guarding lairs btw? it seems like bears don't protect them while lions do...
I haven't noticed any difference myself but I'll keep an eye out.
THIS IS AWESOME!!!
as far as mod-ability goes, the ability to make unique CIVICS*** for nations would be pretty frikken awesome.
There is already a <PrereqCivilization> tag in CivicInfos for FFH2.
[to_xp]Gekko;11893721 said:
Thanks for all the save games. I'll try and take a look at them soon.
[to_xp]Gekko;11898970 said:
Gibbon Goetia doesn't abandon player after switch to AV. known bug?
First I've heard of it. I'll add it to the list.
[to_xp]Gekko;11899334 said:
barb wolfrider pillaged my rice farm and I've lost cultural control on the tile, killed him but it's still gone. I'm not using advanced tactics.
I've seen this bug a lot.
If your city doesn't produce culture ... it NEVER goes away
Hmmm... OK. I must have mucked up something in the code there. I'll look into it.
Thanks for the modmod, it is really nice. however it crashed on me.
Thanks for the save. I'm out of town this weekend, but I'll try to look into it next week sometime.
I don't think that AI players should be able to request that you make peace with another player if you are set as being in a permanent state of war against him.
Fair enough. AI diplomacy is not something I'm overly familiar with, but I'll see what I can do.
I noticed when playing the Wages of sin scenario that combats odds do not show the bonuses Bless, Paramanders and Monks have against demons (I guess all bonuses against demons). It does seem to work, but before I started counting I thought the mechanics was broken.
The bonus from stigmata does not seem to show up either. Playing an Infernal game now, AC is at 100 and about 3/4 of my units were built with stigmata, but no bonus shown. Not sure if it's being applied properly and not shown, or not applied at all.
None of the FFH specific stuff is reflected properly in the display of the actual combat odds. I've tried messing with it a bit but there's something about it I'm not quite understanding. Known issue.
So my question is: can an Illian AI player EVER bring back his god?
I've seen it happen, though this was quite a while back. Did the Illians have Omniscience?