[MOD] Necro Cristi - Post-Apocalyptic! Zombies! Philosophy! - Warlords

As I said in earlier posts, this is my first foray into modding, and I'm still in the early stages of development. If you have any links/python snippets for changing the layout of the civics or religion screen by all means volunteer them.
 
The 0.1 beta is now available at:

http://www.sendspace.com/file/d4d42u

What to expect:

8 factions with 16 leaders
The beginnings of a coherent tech tree, religion, and building system
Cool sounds

What not to expect:

Most other things ;)
Seriously, I am obviously aware of missing graphics, text entries, unbalanced costs, inaccesible civics options etc. etc. These gaps will gradually be filled in!

I am releasing now for a couple of reasons:

First and foremost is this damn random crash which has 'something' to do with religions/religious buildings/religious technologies. At the moment I'm getting it most (but not all) of the time if I research religious technologies straight away. Put off researching these technologies right away and you'll probably be alright. Even better, replicate the crash, use your brilliance to isolate it and inform me how to fix it. I have spent literally weeks trying everything I can think of but it persists. Please save my sanity.

Secondly, to give a taste of what I'm trying to do here. Incomplete and low-key as the mod currently is it is certainly playable. I would be interested in any suggestions of both gameplay and thematic kinds.

Colin
 
Yeah, should have mentioned - for Warlords. Although I've not tested it on vanilla I would be surprised if it worked.
 
OK your building problem is caused by no artdefines for the military academy there, .
Tech tree should have a little spacing in between tech so people can choose them,, this is a good start, but the replace me is,, well??

Hope this helps some, wish people would do the same for my MOD's, even bad help, is good help, LOL:p
 
Thanks for the reply. I added a correct artdefine for the military academy building but I'm still getting the crash unfortunately. Still, it's another possible reason to cross off the list at any rate.

With the tech tree I think I'm going to wait until I've added in all of the techs before I neaten it up, otherwise I'd only have to reposition them all over again.
 
Could you elaborate a little? Are you saying you aren't getting any crashes at all? If so could you possibly post up copies of files you've altered please?

With your other point, do you mean the Fabian diplomacy window pops up every turn? I've not come across this before in my testing. Does this occur regularly, and for all leaders? Why would copying from a minor civ do this?

Lots of questions, I know.

cheers,
Colin
 
I played long enough to crash after Idolatry was researched. I checked the files and nothing art connected should appear with this tech, but the CTD tells me it is art related. Odd.
 
woodelf - how do you get information on the cause of a CTD?

From experience and hunches. Going straight to desktop normally means an art issue, but in this case that doesn't make sense. I won't have time to try again until next Monday so I hope someone else can do some detective work for you.
 
Do you haave autosave turned on?
Maybe it would help recognize cause
And i also think it's connected to graphics

It might be the situation that ai try to build unit with bad graphics - i had this situation in one of the early stage of 1939 mod
 
By 'bad' graphics, do you mean a problem with the actual .dds files themselves? The only new graphics I've introduced have been the leaderheads - everything else is from the original game, apart from the technology placeholder art which is from the barebones mod. Wouldn't a faulty graphics reference in an xml file cause a crash every time, rather than only sometimes?
 
By 'bad' graphics, do you mean a problem with the actual .dds files themselves? The only new graphics I've introduced have been the leaderheads - everything else is from the original game, apart from the technology placeholder art which is from the barebones mod. Wouldn't a faulty graphics reference in an xml file cause a crash every time, rather than only sometimes?

You know if anyone has an autosave post it here, it might be nice , and someone might help!!:p
 
The crash is happening because you don't have an advisor set for some of your techs.

When the game gives you your list of techs to pick from it try's to decide which tech is best for you. At some level thats a largely random process. It picks the 2 techs it thinks are best, puts them on top the list and puts the name of the advisor behind the tech (military advisor or science advisor, etc). If the tech doesn't have an advisor associated with it then the game crashes.

BtW, great idea for a mod. Im excited to see where you go with it. Im especially impressed with the writing, very evocative.
 
Thanks Kael, you're a legend. I've played through about 10 test games now and so far (touch wood) haven't had a CTD. Much appreciation.

Thanks also to everyone else for helping. Now back to modding . . .
 
These have the best looking custom leaderheads I have ever seen. There may not be animation, but these look incredable.
 
Back
Top Bottom