[MOD] Necro Cristi - Post-Apocalyptic! Zombies! Philosophy! - Warlords

The 0.1 release proper is available at the following site:

http://www.sendspace.com/file/g5d180

(it is a little short of 30MB)

The major change is the removal of the CTD (thanks again to Kael).

Additions are primarily the addition of art for techs and civics. Over half the techs now have quotes too.

Being brutally honest I could probably have spent my time more productively learning python and investigating the xml further. But hey, I decided to trawl through my poetry collection for my favourite lines of Byron and Elliott, and compose an elaborate future history. I am nothing if not capricious.

Colin
 
I found a cool pic of a Hanging Cage on the net a few weeks back and forgot I had modeled it. Here's the finished texture and model. I figured it could be used as a post-apoc jail. Screenshot with download.
 
Very nice - reminds me of Willow. I'll definately use it when I move onto modding graphics. Cheers.
 
A quick question to anyone who has modded religions before - what do I need to edit to get the new icons I've done to show up by the cities on the main map?

Presently I've edited the civ4religioninfo.xml in the GameInfo folder to show the new religion icons and this shows up fine in the civopedia and the religion screen. However the original icons (hinduism, taoism etc.) still show up by the cities. Is there somewhere else I need to mod, and if so where is it?

Also, until a religion is founded I'm getting a pink box where it should be - again is there somewhere I can put an entry for the 'greyed out style' religious icons used in vanilla?

cheers
Colin
 
This is a tricky one. I think it's the GameFont.tga files. There are some people here who are good at it, but I'm not one of them.

There is an older tutorial about modifying these using free software in the Tutorials section.
 
Hello, I actually had a similar Idea of this sorts but actually a bit different, I was setting the scenario in Post New York city, where the city was abandoned due to rebels, disease, corruption, and all the other good things in life. The whole map was of the city, and there were rival gangs or pacts or groups that banded in the city after it was disbanded by the government, and they fought for New York City. This idea was actually fueled by a book I read, but forgot the name. I was thinking the Zombie idea for barbarians is Awesome! Good luck with this!!!

By the way free music that is really cool can be found here, also check out the other projects or other artists:
http://www.mikseri.net/artists/?id=48147
 
God damn targa files. God damn alpha channels. God damn everything.

Thanks for the tutorial link woodelf. I am now going slowly insane trying to figure out how to mod the blasted .tga files without a CTD on startup. Civ4 may be incredibly moddable, but it can be a bitter struggle at times.

The Architect - there is some interesting music there, thanks. I decided to make my mod after reading a book too, in my case re-reading Day of the Triffids. Obviously zombies took the place of genetically engineered killer plants ;)
 
Just a quick update to say I am still working on the mod, but BTS is eating into my time at the moment. On the plus side having seen all the cool new things you can do with the new expansion I am going to convert the mod to BTS; it seemed sensible to do it at this early stage rather than 6 months down the line when a lot more work would be involved. Once I've converted the current build I will hopefully move to the modpacks subforum as well.

Colin
 
can't wait for the BTS update =)
 
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