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[MOD] Nexus Combined Mod

Thanks Teg, that all makes sense -- I'll keep going with SEVO and any other composites that I find.
 
sure would like to see the next V soon cause i LIKE IT BUT THE DOUBLE SCREENS MAKE MY EYES GO:crazyeye: i will keep looking for it:eek:
 
:crazyeye: hey, i get no writing on the screen now with the new civ patch{play now, load game, advanced, back, ect.}its blank? help cause i like this mod:eek::cry: :cry:
 
i like to see an update version of this mod soon right now i have a blank screen when i load this up i cant see the main menu options on it.
 
I love the variety and complexity of this Mod. I've been playing SEVO and it's great. However, I d/l this one and have not been able to get it to start without all the text missing on the menu screen and in-game. I've tried launching several times (to clear cache) and even replacing some of the files with those in SEVO -- all to no avail. The error message that I get on launch is: "TECH_UTOPIA in Info class was incorrect. Current XML file is : GameInfo/Civ4CivicInfos.xml"

Should attempt to d/l and install again?

Somewhere along the way (v1.61, I suspect) Firaxis changed the key for Communism from TECH_COMMUNISM to TECH_UTOPIA in the Asset XML files.

Mods that refer to TECH_COMMUNISM therefore partially break with the error you're seeing.

It's easy enough to fix - locate mod XML files with TECH_COMMUNISM in them (from a Command prompt in the Mods\<mod> directory: findstr /i /c:"tech_communism" /s *,xml), and do a global search and replace of TECH_COMMUNISM with TECH_UTOPIA (eg Notepad can do this with a CTRL+H) for each one found.

Note that there are some affected subkeys too (eg TXT_TECH_COMMUNISM), but providing your search and replace isn't restricted to whole words, these will be fixed without additional effort.
 
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