def onNukeExplosion(self, argsList):
'Nuke Explosion'
pPlot, pNukeUnit = argsList
## Begin Change ##
if pPlot.isCity():
CyInterface().addMessage(pPlot.getPlotCity().getOwner(), False, 25, "%s has been destroyed by %s's Nuke!" %(pPlot.getPlotCity().getName(), gc.getPlayer(pNukeUnit.getOwner()).getName()), '', 2, "", 7, pPlot.getX(), pPlot.getY(), False, False) ## A message to the city's owner
pPlot.getPlotCity().kill() ## Kill the city
## End Change ##
CvUtil.pyPrint('Nuke detonated at %d, %d'
%(pPlot.getX(), pPlot.getY()))