Horses DON'T disappear.
I think resources should deplete but it should depend on how much use you make of them.
Idea - an oil square should start off with say 10,000 "tons".
Each unit/improvement should have
- amount of oil (or whatever) needed to build
- amount of oil needed when "asleep"
- amount oil per turn when moving/fighting
when you trade you should trade so many tons per turn.
Example
Tank needs
to build
10 tons of oil (energy used in construction)
10 tons of iron
when asleep
0 tons oil
when active
1 ton of oil per turn
Coal plants would burn x tons of coal per turn, and so on. Coal plants could be shut down in wartime to conserve fuel, losing the production benefit but nor losing the plant itself.
BTW if a coal plant is a power station how come you can have one before electricity is discovered?
This would allow you to lose a war by running out of oil, more or less what happened to Germany after losing the Romanian oilfields in 1944, but in a more predictable way.
I think resources should deplete but it should depend on how much use you make of them.
Idea - an oil square should start off with say 10,000 "tons".
Each unit/improvement should have
- amount of oil (or whatever) needed to build
- amount of oil needed when "asleep"
- amount oil per turn when moving/fighting
when you trade you should trade so many tons per turn.
Example
Tank needs
to build
10 tons of oil (energy used in construction)
10 tons of iron
when asleep
0 tons oil
when active
1 ton of oil per turn
Coal plants would burn x tons of coal per turn, and so on. Coal plants could be shut down in wartime to conserve fuel, losing the production benefit but nor losing the plant itself.
BTW if a coal plant is a power station how come you can have one before electricity is discovered?
This would allow you to lose a war by running out of oil, more or less what happened to Germany after losing the Romanian oilfields in 1944, but in a more predictable way.