Guest01 said:Can you add intense "deterioration effect" to start of the game (survival era)? I mean that productive capabilities of colony must be far inadequate to sustain size and complexity of given equipment at moment of foundation. In the beginning colonists actually rapidly consuming artificial environment that supports them. So, player gets a limited time span to revert downward trend before colony collapse. I guess such modification can add significant portion of realism to mod.
There's a fine line between realism and fun. That's the tightrobe we're trying to walk now.
As it is the instant your city hits 2 pop you have (most of the time) a health issue in your city. Ouch. That stunts the growth and sort of simulates deterioration.
We do have a lot of work to do and welcome suggestions and also implementation suggestions for the suggestions.
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