mod projects with the sdk

darkedone02

The Suggestor
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since the sdk is out, i wonder if anyone will ever do a big challange, This challange is turning a turn-based game into a real-time stregaty mod. I want someone to make a great fantasy mod other then fall of heaven, with this challange.

The other challange is try making a first person view and be able to explore the world like a first person rpg game, Oblivion. I know that this might not be possible, but at least you can try.

another project is a Turn-Based RPG mod. I know that this can be possible, but you need to make some sub componects like a RPG equipment menu, skill menu, battle system, and others. I know that this is possible to make, cause i know there are minor to medium difficulty to make these.

Try and make these things by using the sdk... if you make these games, other people will start making different mods. it's like "a mod that can create other mods"
 
no, i want someone who can do all these to make a future mod for civilization 4, i'm talking about a new type of modding that will create other mods. you don't need money to make all this, cause modding is free. Do you see a price on every mod here in civilization 4? no. do you see anyone placing a price on there mod? no... placing a price on any mod is like turning a cannon pointing at you and litting the string on fire.
 
The way I see it, although Civ 4 could be changed into an RTS, there isn't much point, as that is what RTSs are for. IIRC Dawn of War is meant to be a very moddable RTS.

It would be far too much work (we're talking years for a single person working alone) to even think about. There are 10s of thousands of lines of text in the SDK, most of which would have to be completely replaced to make either of what you are proposing.

EDIT: I said DoW was an RPG... oops.
 
The Great Apple said:
The way I see it, although Civ 4 could be changed into an RTS, there isn't much point, as that is what RTSs are for. IIRC Dawn of War is meant to be a very moddable RPG.

It would be far too much work (we're talking years for a single person working alone) to even think about. There are 10s of thousands of lines of text in the SDK, most of which would have to be completely replaced to make either of what you are proposing.

Making the game first-person view would be very hard, since you only really can change the gameplay, not so much the graphical parts of the game engine.

However, I do believe that a pseudo-rts could be possible. Theoretically, you can make the impression of an RTS by setting the time-per-turn at a very small amount (a second, perhaps?) and making the game simultaneous play. It would still be turn-based, but you wouldn't really notice if you took away all of the graphical interfaces that reference turns.

Indeed, a great project, but I do believe it could be pulled off without completely replacing the code. It probably wouldn't have the same feel as other RTS's, but it would still be considered an RTS.

Just purely theory, I have no idea if it could be pulled off, but I've always been of the mindset that if there's a will, there's a way.
 
It would be easier in any of these cases to simply use game engines or games already designed for these types of games. In addition, you have yet to state what kind of work you are willing to do on these projects.
 
catwhowalksbyhi said:
It would be easier in any of these cases to simply use game engines or games already designed for these types of games. In addition, you have yet to state what kind of work you are willing to do on these projects.

It's true, these would be easier using other engines / games. But then again, look at how many people make PC Cases out of Legos. Not what Lego's were originally intended for, nor is it practical in any sense, but it's still fun to do for people who enjoy that kind of challenge.
 
Like i once said, these will be difficult. If these things are complete, it will spread thoughout and people will make mods out of this, to something more different then the samn thing. It's time to discover new things, just like what Garry newman did to half-life 2, he made a sandbox mod that allow people to use to props, all thanks to there sdk. Now since they released the sdk, we can progress though new types of mods and projects, just like the people who play half-life 2 mods.
 
no, the reason why is cause he is busy making another mod or continue to update his original mod. since half-life 2 is a shooter, there will be no turn based strategy for half-life 2 unless someone can make one. however this is a turn-based game, and people continue to make turn-based mods. No one have yet made something different, like make a real-time strategy mod or an rpg mod. If someone can make those two, things will change dramatically.
 
could you make it so you have to fight a battle like "medieval total war" does? In that game you see a map build buildings in your city build units like civilization but when it comes to a fight with other civs its just like a normal game no turns just your units against theres. it would really bring this game to life
 
Lord Olleus said:
but why would we? it would involve completely rewritting the game engine. it would be easier to build a game from scratch.

If it cost us to rewrite the game engine, then so be it. some people want to try something new, not the plain old stuff we are doing now. the sdk is out, so let's start modding the possible and unbelieveable. We are now in a whole new generation of modding.
 
darkedone02 said:
If it cost us to rewrite the game engine, then so be it. some people want to try something new, not the plain old stuff we are doing now. the sdk is out, so let's start modding the possible and unbelieveable. We are now in a whole new generation of modding.
I'm not trying to sound hostile, but what are you doing to start this "new generation of modding." I think your requests would be much more likely to actually happen if you started to learn python and then C++ so you could do it yourself.
 
There is a big difference between modding and making a new kind of game. The engine is designed for turn-based strategy and that is what it will always be best used for.

So, say, modding the engine so it become a tactical game with no cities would work, since it is still using the engine for what it's meant for. You could also do things like add magic, new resources, more of a level up system for the units, and so forth. But turning it into first person or a full RPG? Ridiculous. There are already other game engines that can do this better than the Civ4 engine will ever be able to accomplish.

But if you really want to leave C++ and do this, then go ahead, knock yourself out. Just don't expect someone else to do it just because would like it to happen.
 
darkedone02 said:
I just want people to start making new types of game-mode then the ones we are playing, So that this game be more fun to play.

Perhaps you're not understanding it, but you're talking about projects that would take years to do. Not only that, but you're pretty much asking people to make a commercial project. Aka one that they could get payed for. Why should people spend years making something for free when they can spend just as much time doing it and get money for it? Answer that and you might be able to find people interested in doing this.
 
darkedone02 said:
no, the reason why is cause he is busy making another mod or continue to update his original mod. since half-life 2 is a shooter, there will be no turn based strategy for half-life 2 unless someone can make one. however this is a turn-based game, and people continue to make turn-based mods. No one have yet made something different, like make a real-time strategy mod or an rpg mod. If someone can make those two, things will change dramatically.

If you want to a play an RTS game, play Rise of Nations. Civ would not work as a RTS, it defeats the entire purpose.

And there are mods with RPG elements. Like FFH, which has Magic promotions, Equipment and Quests on the horizion.
 
So yall saying "no, we don't want to advance"? the SDK is out there for a reason, to make new mods. If we don't use that, i suggest they might remove it. As it will prove useless since no one is advancing Civ 4 into something brillent. Look at all the other games that have mods, look at Oblivion, look at Half-Life 2, look at every other game that have mods with a different game-mode. I can tell already that people want this game to improve as well, they want to see a RPG, they want to turn this game into a RTS. If we can make a RPG mod and a RTS Mod, then we can save a lot of money from people cause we just made this game a 3 in 1 pack.
 
Your right, a lot of other games have some brilliant mods. All of them, however, are based on extending the regular game engine, not making it into something its not. People are already using the SDK for exciting things. Adding a magic system, enhancing the AI, adding new resources, adding abilities and traits not possible with Python alone. All of these things are wonderful and use the turn-based strategy system in new ways. Someone may even add more RPGish elements, but keeping the system already in place.

That's what the SDK is for. Not making an entirely different game. There are already other engines out there that can do some of those things far better.

And you have yet to say what you plan on actually doing yourself. I suspect the answer to that is nothing. If you really believe in this, then get to work and let use know when you have something, then people are more likely to join you. If you merely want others to do it for you, then forget it. Ain't going to happen.
 
catwhowalksbyhi said:
Your right, a lot of other games have some brilliant mods. All of them, however, are based on extending the regular game engine, not making it into something its not. People are already using the SDK for exciting things. Adding a magic system, enhancing the AI, adding new resources, adding abilities and traits not possible with Python alone. All of these things are wonderful and use the turn-based strategy system in new ways. Someone may even add more RPGish elements, but keeping the system already in place.

That's what the SDK is for. Not making an entirely different game. There are already other engines out there that can do some of those things far better.

And you have yet to say what you plan on actually doing yourself. I suspect the answer to that is nothing. If you really believe in this, then get to work and let use know when you have something, then people are more likely to join you. If you merely want others to do it for you, then forget it. Ain't going to happen.

Quoted for truth.
 
A turn based RPG is conceivable. I saw an interesting free game online called "The Battle for Wesnoth" that's actually a decent amount of fun. That's part of the challenge of modding, you might be able to make an interesting game that plays almost completely differently.
 
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