Nazman
Chieftain
Love this mod so far only it keeps crashing my game. After a couple of tries it crashed after completing Theology. So i tried switching research and it kept going, until the ai completed it. I hope this helps.

), while others, like spearman, form a small circle and end up "poking" each other with their weapons. These are probably things you simply didn't get around to for your first release but I wanted to mention them nonetheless.
and same goes for scouts and explorers. Consider increasing their numbers. Also, and I'm not even sure if it's possible, but maybe you could add an extra child to the settlers unit (this is again, due to smaller overall scale of units, in some cases there appears to be too much empty space, which feels weird, maybe I'm just crazy that way
).


This would go great with any war scenario (civil war, revolutionary war, crusades, etc.)LOL, that's called beginners luck!PiTiFUL said:LOL this is funny, I know absolutly nothing about using a XML editor. I like this MOD, crashed on me when I got theology, so I DL'd a XML editor and poked around. I found the problem, fixed it and it no longer crashes
In the CIV4UnitsInfos.XML file in the CHRISTIAN_MISSIONARY area you will find this ...
<iGroupSize>4</iGroupSize>
<fMaxSpeed>1.75</fMaxSpeed>
<iMeleeWaveSize>2</iMeleeWaveSize>
Change 4 to 1 and 2 to 1 and no more crashing.


Mug said:Is there anyway I can get this to work with SevoMod? That defaults the sizes to 5, and overwrites your mod, although the units are still scaled down small.
alerum68 said:Are all those art files original and needed, or are they art files for new units? If so, which ones are stock and are needed for proper operation of the MOD?
Thanks!![]()
) Well, that's just the 5-formation mod, no need to make "Regiments: Lite".A Silly Goose said:If the mod is having a real negative impact on performance, then I suppose it's probably possible to remove five of the units (and their placement coordinates within the tile). That way, you'd still be able to have some pretty impressive-looking fights, but almost only half the number of figures would have to be displayed, which would certainly make for faster performance. It'd certainly make for a nice "Regiments: Lite" mod component.
Anyone interested? can you see what I changed?