wobuffet
Barbarian
- Joined
- Jun 27, 2011
- Messages
- 1,248
I've seen it posted over and over: science is the core of Civ V. It determines when units and buildings are available and is therefore critical to every win condition in the game.
Basically, I'd like to play on King (i.e., no ridiculous gold/units advantages for AI Civs) and still face a challenge. It seems the easiest way to "organically" make the game harder would be to either
I have no idea how easy this would be to implement, but I think it'd go a long way towards giving the game more replayability (crushing Longswordsmen with Artillery gets old after a while).
Basically, I'd like to play on King (i.e., no ridiculous gold/units advantages for AI Civs) and still face a challenge. It seems the easiest way to "organically" make the game harder would be to either
- raise AI Civs' prioritization of Science (which presumably wouldn't be so effective) or, more likely,
- simply give AI Civs a straight-up science boost (say, 20% boost of all AI science production, or base 1.25 science/turn per population instead of 1).
- simply give AI Civs a straight-up science boost (say, 20% boost of all AI science production, or base 1.25 science/turn per population instead of 1).
I have no idea how easy this would be to implement, but I think it'd go a long way towards giving the game more replayability (crushing Longswordsmen with Artillery gets old after a while).