Hi all,
I would really be glad if some mod-programmer would create a mod dealing with refugees.
[I'm posting in here, but to coordinate requests for mods I suggest creating a sub-forum of the creation forum just for requests.]
I'll explain what I'm thinking of, but to show I'm not the only one interested in this topic, here a few links:
Migration to another Country
http://forums.civfanatics.com/showthread.php?t=124570&highlight=refugee
Refugees, thread by Justy, August
http://forums.civfanatics.com/showthread.php?t=126870&highlight=refugee
Refugees, thread by RickiusMaximus, June
http://forums.civfanatics.com/showthread.php?t=122138&highlight=refugee
there are some complicated suggestions in these, creating new units and all. I suggest some simpler system (still complicated enough, i fear)
the idea:
just as in the real world, I'ld like to see consequences of war and oppression affecting migration (in civ-terms: population).
When a city is attacked/razed/taken over, there should by a certain probability that some of its population is added to another city (this might be a city of the attacked civilization, or some other civilization other than the attacker).
on the other hand, if a leader does really bad, his/her civ might generate refugees in other countries (i.e., population might of this nationality may be added to some other city in the world). we can even introduce a new "tech" like the Geneva refugee convention (though i don't know that it should do - maybe that if a civ has developed the convention, accepted refugees are automatically becoming happy nationals of that civ)
can anybody estimate whether this is a hard thing to implement?
I would really be glad if some mod-programmer would create a mod dealing with refugees.
[I'm posting in here, but to coordinate requests for mods I suggest creating a sub-forum of the creation forum just for requests.]
I'll explain what I'm thinking of, but to show I'm not the only one interested in this topic, here a few links:
Migration to another Country
http://forums.civfanatics.com/showthread.php?t=124570&highlight=refugee
Refugees, thread by Justy, August
http://forums.civfanatics.com/showthread.php?t=126870&highlight=refugee
Refugees, thread by RickiusMaximus, June
http://forums.civfanatics.com/showthread.php?t=122138&highlight=refugee
there are some complicated suggestions in these, creating new units and all. I suggest some simpler system (still complicated enough, i fear)
the idea:
just as in the real world, I'ld like to see consequences of war and oppression affecting migration (in civ-terms: population).
When a city is attacked/razed/taken over, there should by a certain probability that some of its population is added to another city (this might be a city of the attacked civilization, or some other civilization other than the attacker).
on the other hand, if a leader does really bad, his/her civ might generate refugees in other countries (i.e., population might of this nationality may be added to some other city in the world). we can even introduce a new "tech" like the Geneva refugee convention (though i don't know that it should do - maybe that if a civ has developed the convention, accepted refugees are automatically becoming happy nationals of that civ)
can anybody estimate whether this is a hard thing to implement?