[MOD REQUEST] Zoom in Zoom out

CivFanMUC

Chieftain
Joined
May 7, 2010
Messages
79
Location
Germany
I'd like to Zoom in even closer, to see all the little details in buildings and so on....

but also ... well, let the image speak for itself. (But maybe zooming out so much has to be done by firaxis, and I fear, the engine is just not made for it...)
civ4_world.jpg
 
I skipped Civ V, no idea how it was there, but this neat little feature of Civ IV I'd like to see in Civ VI. So, I'm in the right section :)
 
I would like something that MAY be moddable (via hotkey-changing xml scripts?)
That when you zoom out to the max level, and continue scrolling back, it should switch to the strategic view (since that can zoom out a bit further without preformance issues).
Then it'd mimic what games like Endless Legend and such do, turning into 2d when you zoom out too far.
 
There's been a lot of posts in this thread subforum today, so you'll be forgiven for missing it, but there's a thread discussing this with posts from just a few hours ago. (Google is your friend.)

...accessible from the debug console (~ key). You have to enable it in AppOptions.txt.

In the console, type camera config DebugCamera . That allows zoom below the default minimum.

Type camera listconfigs for a list of alternates. There isn't really anything else useful there, but it does suggest we may be able to write our own camera configurations, provided that these are accessible. The crazy config allows for maximum zoom out... which is way too far... but it would be nice to make a custom configuration that allowed something further than default.

help camera for a full command list

edit: You can use the existing 'crazy' config to zoom out to maximum distance, but you get rendering problems after a certain point. Haven't found any loose config files to play with or discover their format. I would guess that they're either packed up or compiled.

edit: On my machine, you can zoom out to 1121 world units (whatever those are) before things get funky.

* * *
Oh, and...
I would like something that MAY be moddable (via hotkey-changing xml scripts?)
Tried that [Changing WorldInput.lua, that is]. No dice.
 
Last edited:
I'd like to Zoom in even closer, to see all the little details in buildings and so on....

but also ... well, let the image speak for itself. (But maybe zooming out so much has to be done by firaxis, and I fear, the engine is just not made for it...)
View attachment 457188

Civ4 uses a completely different set of art assets in making that transition to globe view. It isn't entirely convincing, but it was impressive at the time. I doubt we'll see anything like that with civ6 given the engine limitations and the fact that they've already gone with the static strategic map view.

There are a few camera settings in the console that suggest it may be possible to push the boundaries a little, if a way can be found to create a new config.

Tried that [Changing WorldInput.lua, that is]. No dice.

While doing that, did you by chance manage to discover the method to simply show/hide the strategic map? That would be useful to have on a hotkey and bind externally to a mouse button. I've managed to add a couple of hotkeys via the default message handler (InGame.lua) that show/hide the unit icons and city banners. Haven't figured out strategic map or resource/yield icons yet, though. It's great that they've finally implemented a live keybinding option, but the selection of bindings stinks thus far.

edit: ... manged to add resource and yield icon hotkeys :cool:
 
Last edited:
I'd like to Zoom in even closer, to see all the little details in buildings and so on....

but also ... well, let the image speak for itself. (But maybe zooming out so much has to be done by firaxis, and I fear, the engine is just not made for it...)
View attachment 457188

From memory this is really easy with Civ IV since there is a min and max zoom setting in the .config file. Shame there isn't the same for Civ VI yet.
 
While doing that, did you by chance manage to discover the method to simply show/hide the strategic map?
Haven't had a chance to look...

I've managed to add a couple of hotkeys via the default message handler (InGame.lua) that show/hide the unit icons and city banners ... manged to add resource and yield icon hotkeys

Care to share what you have so far?
 
There's been a lot of posts in this thread subforum today, so you'll be forgiven for missing it, but there's a thread discussing this with posts from just a few hours ago. (Google is your friend.)







* * *
Oh, and...

Tried that [Changing WorldInput.lua, that is]. No dice.
Does anything like the console option for crazy camera config exist for Civ 5?
 
Back
Top Bottom