Salty Civ3 unique units for Civ4 mod version 0.2
(by salty on civfanatics forum)
No new graphics or skins, stats only
Playable Barbarians Enabled
Base stats from v1.52 patch (including jag35/praet45 bump)
Mod seems to work, but hasn't been tested extensively AND CERTAINLY HASN'T BEEN BALANCED
1) Install in your Mods folder
2) Use the Advanced -> Load a mod -> saltymod option
3) LET THE BLOODSHED BEGIN!
Nationless units are barbarians, except Numidian Mercs for Malinese, and Swiss Mercs for French and Germans). Yes, some Civs still only have 1 unique unit.
Added Units:
Enkidu Warrior = Warrior with 50% vs melee
Jaguar Brave = Warrior, move 2, cost 20, picture is Jaguar, 10% city attack, 25% jungle def, city attack ai
Chasquis Scout = Scout with ignore terrain move costs (was v0.1 added attack, free Sentry Promotion, added attack ai, removed pillage)
Bowman = Archer, str4
Javelin Thrower = Archer, 2 first strike, immunity to first strike
Three-Man Chariot = Chariot, str6, cost 35
Legionary = Swordsman, str6. 25% vs melee (was v0.1 replaced axeman class due to conflict with praetorian, str6, 50% vs melee)
Immortal Soldier = Swordsman, str6, 25% vs horse
Gallic Swordsman = Swordsman, move 2, cost 65, city attack 20%
Impi = Spearman, move 2
Numidian Mercenary = Spearman, str5, cost 40, 50% vs. melee, 50% vs horse
Conquistador Squire = Explorer with attack, goodie huts not guaranteed, pillage on, added attack, pillage AI
Mounted Warrior = Horse Archer, str7
Swiss Mercenary = Pikeman, str7, city def 25%, hill def 25%
Ansar Warrior = Knight, str 9, move 3, cost 80
(Camel Archer moved to new class in order to coexist with Ansar)
Heavy Keshik = Knight, str9, cost 80, ignore terrain cost, 50% catapult
Indian War Elephant = Knight, require Copper or Iron, and Ivory, 60% vs. mounted, not immune to first strike
Rider = Knight, move 3
Elite Samurai = Knight, 2 first strikes, 50% vs melee, not immune to first strike, get defensive bonus
Berserk = replaces Longbow unit with axeman, str 10, cost 90, amphibious, req. iron working, iron or copper, 50% vs melee, ai city attack default, add city attack ai, no city defend
Man-o-War = Frigate, str10,
Hwacha = Cannon, str 16, doesn't need Iron, collat damage limit 70 (was str18)
Sipahi = Cavalry, str 21, cost 150
F15 = Jet, str27, intercept 80
Carrack, Dromon not added (too lazy to figure stats)
Panzer, Musketeer, Hoplite = Phalanx, War Chariot, Cossack already exist as pretty much the same unit from Civ3
Ancient Cavalry, Crusader, Trebucet, others also not added
To do:
clean up AI/not AI
add new skins or pics
run code formatter
may give Berserks to Russian, Numids to Egypt, Legion to Greeks later, just so everyone has 2
figure out why .ini description isn't showing in menu
fix 'salty mod' pop up screen (not included)