Version 2.21 is uploading right now and will be posted on the front page shortly.
2.21 deletes all but 14 of the 40+ SuperCiv Civs & Leaderheads I added in version 2.2
What can I say, I jumped the gun. A lot of people wanted more civs, but I REALLY didn't look at SuperCiv closely enough before merging it, and I reacted as strongly to the effect it had as most of the people who played the mod did based on the feedback I got. The vastly different styles and qualities of the added Civs were just too distracting. So I trimmed the fat down and in a completely arbitrary manner (based on quality of leaderheads, historical interest of the Civ, and whimsey) and I picked 14 and cleaned them up as extensively as one day's work allows.
The button graphics have all been cleaned and re-alpha-masked, some were redone from scratch. I filled in all the missing pedia entries for the units, Civs, and leaderheads that I kept, and I customized as much of the leaderhead text as I could reasonably get to in short time. The leader buttons also match the leaderhead graphics as well, now. Needless to say, cleaning out the detritus left across the text files, art files, unit info, civ, leaderhead, etc. files took a while. I also tried to fix the UU's to make the really weak ones more appropriate: UU's should be a blessing, not a bummer!
The fit and feel of the 14 new civs is already leaps and bounds better than the addition of the whole SuperCiv was and I think this version is totally playable without the distraction factor, but there is still work to be done. I want every added CIV to have it's own music. Leaderheads should have historically accurate quotes like Willowmound's Dip. text mod (there is still a bit of generic stuff), and UU's probably need to be looked at. Even some of the NEW button graphics bug me a bit, but in case you can't tell I tend to take minutia to an insane level sometimes so I'm letting it roll for now...until I can fix 'em up to my liking! Doubtless there will still be leaders who pop up and say nothing, so please bear with me while I clean up house a bit more. I wanted to get this first fix out ASAP.
I also fixed the problem with the Unhappy/Unhealthy/commerce/etc icons not appearing on the main map around cities. There is an entire thread dedicated to how @!#%$@ up the font files are and how hard they are to mod, but I got lucky and discovered that I only need to mod one of the two to get the effects I need in this mod, so it saved me a little time (and one sacrificial goat).
I also dropped out the camera angle changes I had made as it had the un-intended effect of slowing gameplay on a lot of machines. My little 'puter is a horse and I didn't appreciate how much the change was hurting others. I still like the lower angle so I've left the file in the main directory of this mod: CIV4DetailManager.xml. If you want to use the lower camera angle, simply move the file to /sevomod/assets/XML/misc/
I'm on vacation this coming week (Feb 11-17th) so enjoy the mod and I'll see you all when I get back from my ski trip! And keep the feedback coming! (Is it sad that I'm going to miss Civ4 while I'm skiing? Don't answer that.

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