Drogear
Prince
Now when civGOLD is out can we expect sevos 3.0? It has been very long since an update and there has been hinted of great changes in the next sevo mod version.
Rabbit_Alex said:Sevo, can you put some of these models into the mod?
Settler's Wagon
Animated Leaderheads Pack by Amra (if you haven't put this in already)
Good Sauce said:could just be because you're so late in the game, even on the best of computers CIV will chug a bit in the late modern era, just because you and the AI have so many units, building etc. if it gets to be enough i could easily see it locking up a computer. 'specially if it's a big map and/or your if computer is not hoss
xprment626 said:SEVO
I spent the past two days at work reading your thread (after all, what is work for if not to fund your Civ habit?) and I think I have a pretty good idea of where you have been with your mods, which I use exclusively with my multiplayer games, and where you are going with it. I understand that your basically making vanillia Civ 4, just better vanillia...great, keep it up!!
I am not sure about others, but I have a problem with the game "ending" where it does. It seems in all our multiplayer games that we conquer 3 or 4 civs, and everything kind of balances out in the endgame with the technology cap.
Have you ever given any thought to extending the technology, and/or, the end game? Thanks for your time.
xprment626 said:A thought occured and i'm not sure if it is feasible, but what about a UU tied to a technology advance rather than a Civ? Say for example, the first to discover Fission, is granted the UU Atomic Bomb. The discoverer then would have sole possesion of that UU type, unless someone stole it with a spy (the plans), or traded it away.
And while we are on the subject of trading, how about the ability to trade construction rights to said specific UU. It happens all the time with allies in the real world. We "license" another country (ally) to construct F-16s
Yes, I also was thinking about some kind of units tied to a technology advance (not the ability to build, only as present). For example the first who discover rocketry get a V1, V2 or a Mi 24 (<--Helicopter) (or the first with flight get some Biplanes or Zeppelins and the second some other stuff ).xprment626 said:[ ] A thought occured and i'm not sure if it is feasible, but what about a UU tied to a technology advance rather than a Civ? Say for example, the first to discover Fission, is granted the UU Atomic Bomb. The discoverer then would have sole possesion of that UU type, unless someone stole it with a spy (the plans), or traded it away.
And while we are on the subject of trading, how about the ability to trade construction rights to said specific UU. It happens all the time with allies in the real world. We "license" another country (ally) to construct F-16s for their own use. I am thinking we would need to tie the UU prerequisit (technology) to some sort of resource variable (plans). Heck, then we could license the construction of said F-16 for 10 turns and renegotiate their construction again later, it would be a hell of a barganing chip.
I license M1-Tank (American UU) to England for 10 turns!! (Crank out as many as you can!!)
JohnYoga said:Sevo, et al.
It may have passed my eyes going over the thread line here: What are the differences between Sevo Mod 3 and Civ Gold?
Rabbit_Alex said:Sevo's Mod makes changes to the default gameplay and adds new civilizations, Unique Units and wonders, while the Civ Gold mod only adds new civilizations and UUs.