Perfect_Blue said:
Anyway.........So, maybe I can get one response

I hope.
Civscale no longer seems to function with this latest version. I can no longer change the unit size to scale them down. Maybe it's just me, but I would
appreciate any advice.
I don't know why it doesn't work...then again, I'm not really sure what it is...

What is Civscale? That will help me fix the problem...
Samael said:
Would it be possible to make it:
a) The full eight square slash & burn applicable to only the first city? (Thus allowing for a relatively fair start)
b) In the interests of variety, making it only destroy between 25%-75% of the surrounding eight jungles in either the next few cities or all later cities? (Thus preserving both challenge and interest whilst giving the city some room to grow at least a little)
Yes, and yes. I suppose I'd find it reasonable to have a "burn down" for the very first city, just so if you're playing MP or something you don't get totally hosed by starting in the middle of the rainforest.
Shichiaikan said:
My idea here: have you thought about working with one (or more) of the other compiled mod creators?
You've done a great job, but so have some of the other guys... cip: gekko (total experience mod). I've been switching back and forth between TE, Comp. Mod v16, and this one, because all of them rock, but all of them have a few things that I wish the other had.
Thanks for the compliments. Some of us have corroborated on projects, most of us borrow from one another. Some of the followers in this forum have done work I've pulled into the mod. It's just hard for us to get together and "work together" in the sense you're alluding to, since most of us work in our spare time and whatnot. Plus we all have our own little visions...mine are more hallucinations, I think, but I digress.
homersheineken said:
Sevo,
Quick question...
Are you planning on adding the Random events mod? If this has been asked, i apologize for my laziness to look through the 12 pages

grazie
I go back and forth on Random events. It started to bug me, so I unmerged it, but I think I may re-merge it with some changes eventually.
Bursk said:
is there any way that I can disable the additional civs? I'm not a big fan of things that stick out as being clearly modded, and I find the new leaders a bit jarring to say the least. Is there anything I can change in e.g. an ini, to stop the new civs appearing?
Regretfully, no. Not easily, anyway. I waited for a long time to merge SuperCiv, and I have to say, I somewhat agree with you. There's just too much variability in style and quality in that mod for my liking (and now my mod...)
@ Keldath -- I wasn't sold on SuperCiv either, for the reasons you document and the ones pointed out by Bursk.
Well, I'll be fixing it up. I'm going to pull a lot of the civs, and the ones I keep I'm going to clean up a bit. Willowmound did such a great job with the "realquotes" diplomacy text and I really liked getting that 'character' from the other civ leaders. Now my leaders don't say anything when I meet them.
I wanted to fix it before merging it, but I'm going on vacation next week so I rushed it a bit. Suffice to say it bugs me too and I'll be changing it ASAP.