I asked before about the automatic patrolling of units(not just air-recon missions) but so far noone replied..so I ask again if there's someone out there who can program such a thing or at least explain me how to do it..or giving me the links where i can find info about how to chance the xml, or python ro make such a option in the game
new request (yes I know it doesnt belong to this mod, but this is far the best mod out there and I like to see such options included in this mod, since this is the only mod im playing right now anyway, therefore im posting it here, sorry if someone feels disturberd my my request posts in the sevomod forum)
:
since you know how to make units, I assume you can work with the python and xml languages?
I have an idea, but im not familiar with those languages and therefore not sure if my idea can be realised, but if so, would you, or anyone else like to help me on the way with it? or maybe you do the programming while I do the images?
here's the idea:
In civ 4 there's still a lack of tactical using the various landscapes. there shouldnt be as much as in real life of course, it'll be to complex and annoying for gameplay, but just mountains not allowing units to cross as the only tactical enhancement of the landscape is not enough i'd say(ok, there are still the oceans

more important in strategy are rivers. You cannot just cross them, and main battles, and movies of them, are about bridges and their importance in great battles and wars..therefor units just crossing rivers seems very unlogic to me.
First I want to disable the moving ability of units on rivertiles. only workers can access it, but not building roads! they can irrgate or anything but not just building roads railroads on them, and definitly not as easy as in civ4!! there should be a special unit:"bridge-chariot->horse/wagon-bridgebuilder->armored bridgebuilder(as it is used in most modern armies these days)"
only this unit then can build bridges, in 30turns in old ages(chariot), 20turns middle ages(horsewagon), 15turns modern area(armored bridgebuilder), after which the normal workers can build roads to connect them to the rest of the empire. that way, in wartime the rivers can make huge differences in defending or attacking a country..i.e. when I have a huge airfleet but my armored devisions are all destroyed by the enemy, at least i can destroy the bridges and focus my defences on smaller areas(with the advantage of healing bonusses I might take a change against bigger armies), if the enemy tries to fix bridges, like in reality, it is very hard to rebuild bridges when he's under attack by bombers..it would be very interesting in game since you can achieve a status qou where in standard civ4 you are forced to spread 60units in 10cities.assume the enemy attacks with 40units..I cannot know exactly where he strikes, but, i'll loose some cities anyway, after pillaging them i lost a whole part of my empire....now with destroyed bridges i'd could try to defence just one spot with 30units..where the enemy of course has much more problems as when i'd spread them..30in defence might stand quite well against a 40units attacking force..I hope i wrote it understandable.
I'm not sure if the terraintype(river) can be edited this way, and im not sure if the (worker) can be modified this way, and i don't know if theres the abilty of making those 3units(bridgebuilders for different areas of the gametimeline) to fullfill this aspect..but if you think it is possible..would you care and like to help me on it?
at least explaining me, or sending me links about, the xml python what i need to know to try out this?
kind regards,
vincent Veldman