[MOD] Sevos CivFanatics Fusion Ver 1.0

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Still updating, I see. Neat. :) Thanks a lot! One quick question: are games played with the 0.4 version compatible with 1.0? Or will I be told I need to reload a game saved with Sevomod 0.4, if I overwrite it with 1.0?
 
Any way to disable Snoopy's Great people mod? I love it in the early stages of the game, but once we go into "modern" times and the whole universe (even with the excellent patch by Harkonnen) slows down, all I need NOT are more pop-ups...
 
Please add Ulfn's info screen, and your favorite domestic advisor screen change. Instead of editing my group of mods I'm going to put yours in, thats a great list! No extreme changes like some other merges I've seen.
 
@Glinka -- Version 1.0 is not compatible with 0.4! Finish any saved games before upgrading!

@Ad Hominem -- I'll add an option to disable them. Hadn't thought about all the late game pop-ups! Perhaps a way to have only your OWN great people pop up makes more sense anyway.

@ Zuul -- Good idea. I'll post them in the next release.

@FourGuardians -- Adding Civs is next on the list.

@Sd3 -- I don't think so, unless they got copied over from Lost Units and I didn't catch it.

@Ghen -- Thanks! And as for the info screen, I'll check it out. I tried to add an info screen update but it was crashing the screen and I didn't have time to debug it adequately.

Happy Holidays, all!
 
Sevo said:
@Glinka -- Version 1.0 is not compatible with 0.4! Finish any saved games before upgrading!

Thought so! Glad I was careful. You might want to add that note to the next readme. :)
 
I've just installed the new patch, and the domestic advisor screen no longer appears, either with the appropriate button or F1. This is true with saved games, or new ones. I suspect the Domestic Advisor mod will have to be removed from Sevomod.
 
Glinka said:
I've just installed the new patch, and the domestic advisor screen no longer appears, either with the appropriate button or F1. This is true with saved games, or new ones. I suspect the Domestic Advisor mod will have to be removed from Sevomod.

Sorry--I have not had time to make the mod compliant with the new patch yet. I'll be back in a few days and I'll get everything up and running. We'll get it all working again!
 
Sevo said:
Sorry--I have not had time to make the mod compliant with the new patch yet. I'll be back in a few days and I'll get everything up and running. We'll get it all working again!

I know you will. You're good about that. :)
 
Best part is, you don't have to worry about Ulfn's screen crashing anymore as he's a credited inclusion in the vanilla game :)
 
This mod looks ****-hot! Thank you very much, I tried to do something similar to this a while back, but due to my lack of python knowledge and some kind of mix up, I ended up with errors. Could I suggest adding the Custom Commerce icons to this mod? Those really help. Other favourites are Settler Religion (though this may fall under the "game changing" category) and First Contact mods.

Otherwise, outstanding job.
 
Sevo, consider GreenMod. I'm told it allows you to destroy buildings and national wonders within your cities, if you want, but at a considerable cost. That sounds logical, and fits well into the game.
 
Hi

Could you add a mod which increases turns or at least gives option to choose a longer game. Thanks.
 
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