Download here: http://forums.civfanatics.com/downloads.php?do=file&id=4636 (updated 04/29/2007)
[TAB]Speed Mod is a Warlords mod for Civilization IV. It requires Warlords patch 2.08 to run.
[TAB]Speed Mod doesn't change any of the functionality of Civilization IV, everything is exactly the same as in the core game. But it has been optomized for speed. Although it improves the games performance in all areas the biggest difference players will notice is in the delay between turns, which can drop to a fraction of the normal time. If you are tired of waiting between turns, try Speed Mod.
How does it work?
[TAB]A significant percentage of Civ4's time is spent running python checks. C++ is very fast, python is pretty slow in comparison. Firaxis added all of these python checks so that we can mod in all of our own changes. There is a python call whenever combat ends, whenever a unit moves, whenever a plot is revealed, etc etc etc. But in the unmodded game none of these checks do anything.
[TAB]In Speed Mod I took out all of the python checks. Now we remain in C++ and everything flies. As a consequence you cant do any python modding with the Speed Mod dll, but if you want to play the normal game, only faster, Speed Mod is your best bet.
Whats coming up for Speed Mod?
[TAB]Right now I want to get some test results from you guys. Personally I can run on huge maps full of AI civs at the same speed I used to do standard maps (my comptuer isnt that great so I was never able to do anything much beyond the standard size map). But I need to hear about how it effects your games.
[TAB]I tried to make sure all of the python functions I removed didnt do anything, and my own games are working fine, but I also need to know about anything I broke.
[TAB]If everyone likes Speed Mod I will probably develop a version for the vanilla game.
Source Code: Speed Mod Source Code
[TAB]Speed Mod is a Warlords mod for Civilization IV. It requires Warlords patch 2.08 to run.
[TAB]Speed Mod doesn't change any of the functionality of Civilization IV, everything is exactly the same as in the core game. But it has been optomized for speed. Although it improves the games performance in all areas the biggest difference players will notice is in the delay between turns, which can drop to a fraction of the normal time. If you are tired of waiting between turns, try Speed Mod.
How does it work?
[TAB]A significant percentage of Civ4's time is spent running python checks. C++ is very fast, python is pretty slow in comparison. Firaxis added all of these python checks so that we can mod in all of our own changes. There is a python call whenever combat ends, whenever a unit moves, whenever a plot is revealed, etc etc etc. But in the unmodded game none of these checks do anything.
[TAB]In Speed Mod I took out all of the python checks. Now we remain in C++ and everything flies. As a consequence you cant do any python modding with the Speed Mod dll, but if you want to play the normal game, only faster, Speed Mod is your best bet.
Whats coming up for Speed Mod?
[TAB]Right now I want to get some test results from you guys. Personally I can run on huge maps full of AI civs at the same speed I used to do standard maps (my comptuer isnt that great so I was never able to do anything much beyond the standard size map). But I need to hear about how it effects your games.
[TAB]I tried to make sure all of the python functions I removed didnt do anything, and my own games are working fine, but I also need to know about anything I broke.
[TAB]If everyone likes Speed Mod I will probably develop a version for the vanilla game.
Source Code: Speed Mod Source Code