[MOD]Stone Ages : Pre Alpha

OMG. This idea is... well... brilliant...

i like the idea of being able to play as a god/leaders (like the egyptian pharaohs and mayan emperors etc) also the idea of nomadic cities, that can hop up and move everynow and again.

the receding ice sheets is another thing i like. starting near the end of an ice age would rock (he he)

about the civs:
what about the egyptians? they cant have been later than the sumarians could they?
you could just... idunno... make up some tribes? i mean sheesh this is 2,000, 000 years ago were talking of here, who on earth can be that accurate?

i think Religeons should be:
dreamtime or (some other religeon based on creation stories, not gods)
Animism
Paganism
Druidism
shamanism
witchcraft
parthenonism

im really looking forward to this mod being playable, but i will have to wait till school is out for the year before i can play it....
 
Just did a little research and came up with this:

http://www.smh.com.au/news/world/stone-age-tribe-kills-fishermen/2006/02/08/1139379571616.html

not sure if its true or a hoax, but hey? what can ya do?

Edit:

hmmm... had another idea about civs:
there are hundreds, if not 1000s of american indian tribes, if you searched on the net im sure you would come up with a couple of totally different races.
not to mention the south american civs.
then theres always egypt, tibett, inuet tribes, aboriginals, indonesian tribes, and so on.

so here are a few of my suggestions:
Egypt
Incans
Mayans
Aztecs
Innuits
aboriginals
sumeria
zulu
iraquoi
cherokee

a bit of research and your bound to come across the ancient/native pronunciation/spelling of them.

(sorry if this post is a bit incoherent, im too tired to think right now and bed is calling;) )
 
I'm going to work mostly on the civilizations and leaderheads again today - as well as a bit on the tech tree(s) today.

I have been thinking of keeping the following in for civilization leaders...
(ty for the list Bevertje)

South Africa
(Tribes on the plains-Fictional Leaders might have to be the go for this region)
+UNDECIDED
+UNDECIDED
+UNDECIDED
+UNDECIDED
+UNDECIDED
Start Technologies : UNDECIDED
Unique Unit : UNDECIDED

Central Africa
(Tribes in Jungle-Again as per South Africa-Unless someone knows better)
+UNDECIDED
+UNDECIDED
+UNDECIDED
+UNDECIDED
+UNDECIDED
Start Technologies : UNDECIDED
Unique Unit : UNDECIDED

North Africa
(Egypt/Carthage)
+Ra
+Anubis
+Isis
+Horus
+Baal
Start Technologies : Fire & Basic Fishing
Unique Unit : UNDECIDED

MidleEast
(Sumeria/Hitite/Babylon)
+Gilgamesh
+Anu
+Enki
+Enlil
+Ninhursag
Start Technologies : Season Awareness - Basic Gathering (Starts with the ability to build Gatherers Post)
Unique Unit : UNDECIDED

South European
(Greek/Roman origins)
+Possibly Zeus
+UNDECIDED
+UNDECIDED
+UNDECIDED
+UNDECIDED
Start Technologies : Fire - Awareness of Seasons
Unique Unit : UNDECIDED

Indo-Eurasian
(Arya)
+UNDECIDED
+UNDECIDED
+UNDECIDED
+UNDECIDED
+UNDECIDED
Start Technologies : UNDECIDED
Unique Unit : UNDECIDED

Central Asia
(Harappa, Mohenjo-Djaro)
+UNDECIDED
+UNDECIDED
+UNDECIDED
+UNDECIDED
+UNDECIDED
Start Technologies : UNDECIDED
Unique Unit : UNDECIDED

East Asian
(China/Japan)
+UNDECIDED
+UNDECIDED
+UNDECIDED
+UNDECIDED
+UNDECIDED
Start Technologies : UNDECIDED
Unique Unit : UNDECIDED

North Asia
(Tribal Man on the Steppes:-Perhaps a few FICTIONAL gods as leaders for these - unless someone knows some real ones - perhaps some lesser hindu heroes also)
+UNDECIDED
+UNDECIDED
+UNDECIDED
+UNDECIDED
+UNDECIDED
Start Technologies : UNDECIDED
Unique Unit : UNDECIDED

Northern European
(Celts, Bretts, Saxon)
+Possibly Thor
+Possibly Odin
+UNDECIDED
+UNDECIDED
+UNDECIDED
Start Technologies : Fire - Basic Hunting
Unique Unit : UNDECIDED

ARCTIC
(Eskimo/Inuit)
+UNDECIDED
+UNDECIDED
+UNDECIDED
+UNDECIDED
+UNDECIDED
Start Technologies : UNDECIDED
Unique Unit : UNDECIDED

North America
(Indian)
+UNDECIDED
+UNDECIDED
+UNDECIDED
+UNDECIDED
+UNDECIDED
Start Technologies : UNDECIDED
Unique Unit : UNDECIDED

Central America
(Mayan)
+UNDECIDED
+UNDECIDED
+UNDECIDED
+UNDECIDED
+UNDECIDED
Start Technologies : UNDECIDED
Unique Unit : UNDECIDED

South America
(Inca)
+UNDECIDED
+UNDECIDED
+UNDECIDED
+UNDECIDED
+UNDECIDED
Start Technologies : UNDECIDED
Unique Unit : UNDECIDED

Australasia and parts of the Oceania Region
(Aboriginal/Papa-Nuginea/Mauri)
+UNDECIDED
+UNDECIDED
+UNDECIDED
+UNDECIDED
+UNDECIDED
Start Technologies : UNDECIDED
Unique Unit : UNDECIDED

suggestions are welcomed as for leaders for other civilizations

Starting Technologies Include : Cave Painting - Fire - Awareness of Seasons - Basic Fishing - Basic Hunting - Basic Gathering
If you think I should change any of the start technologies to more acurately reflect a particular regions culture or history please say so.

I will be updating this list as I place leaders into the game - this will be the third time (almost sequentially) that I have replaced the leaders, I really am hoping it will be the last :p

**EDIT** KK, I been giving it some thought for this first bit of the day, and I have decided that I am going to make a modcomponent to go with this mod, called "15 Ancient Civilizations with Mythological Leaders", this will help me get organized, I've almost finished ripping it out of my mod, and will post a link to it here later, and in the ModComponents forum :p
 
I just finished a book on Aryan/early-Sumerian Religion

Some gods:

- Dyaus Pitr, the Sky-God
- Mazda, God of Justice (Zoroaster would later see this one as the one God before others)
- Indra, Warrior-God (Zoroaster would later see this one as the bad God)
- Agni, God of Fire
- Mithra, God of Storm
- Varuna, God of Order
 
Thanks Bevertje - This mod is temporarily going on hold, while I get the other mod up and going, if you lot want to follow me to http://forums.civfanatics.com/showthread.php?p=3750247#post3750247, we can continue our discussion there.
Once I have the civilizations up, which hopefully will be soon, I will get straight back here and do the more technical work.
 
I really would love to see this mod some day. It seems that it will only be fully feasable after the SDK is released. Here is what I would like to see:

Have the survival of a "civilization" linked not to their cities but to a "patriarch / matriarch" unit that you start with and have to keep alive. You could start the game in a special "cave" square that acts as a fort and generates basic units randomly depending on what is currently in the tile. Settlers should definately be limited. Perhaps the first settler unit could be generated after a certain amount of "food points" are gathered from defeating animals. I have no idea how this could be programmed but I am just throwing out ideas. The founding of the first city should definately be a big deal.
 
OATMAN:nice idea about the chess style king your talking about, I'll look into it as well, I will agree about the SDK, but I heard it was coming out in January, and I just couldn't wait any longer to start modding this game - I am thinking atm to do what I can get done until then, and see what it allows, and then decide on which way I'll go from there depending on that.

The Patri/Matriarch you mention - I assume you mean that it will build units and basically do everything a city does except build structures (on that note: why not build structures - like a totem that when a barbarian military unit passes by has a small chance of joining your clan, or a pig hunting ground that has a chance on spawning a pig animal unit every so often, which you can then hunt for food, or even a teritory marker that has the same basic method as a cities radius, by that I kind of mean a city in all respects except it never changes from size 0 and can't build units - dunno - I'll put this open for discussion), I'd like to hear a bit more detail of what you mean by this sentence...
Have the survival of a "civilization" linked not to their cities but to a "patriarch / matriarch" unit that you start with and have to keep alive.
Also - I am comming ever closer to putting graphics into the game (ie. 3D models) both in the field of terrain and unitsm though I imagine I will be able to get units into the game first - one thing with this - I am hopeless in the art of rigging and animating 3D models, so right now I will only be adding un-animated models, and even that may still be a week or two (or with my current work load - longer) away.
So a cave tile is not so impossible to add, and I'll see what I can get done, my primary concern now is the other mod however - 15 Civilizations with Mythological Leaders (see signature). I am really having a ball doin everything on my own, I could really use some help with that - in particular - I want some people to give it some play testing and suggest which values need tweaking, or even tweaking a few of them themselves, and posting what they have done - or sending me a link to it via PM - this would really speed things up, since I mod faster then I play. Current Version of that mod is v0.0.2, but I have only posted v0.0.1, if somebody would like to play test it let me know in that thread or by pm, and I will upload, but since uploading can take me nearly 15 minutes to upload 2Mb, I really just am not doing it right now (I only have 128K uploads :() if I knew it was going to get used - or I was going to get a bit of help with this I would upload more often - I have also wanted things tested before I upload also - checked for TXT_KEY_#$^^%@^%^ popping up in game, spelling, etc... another thing I could do with is some suggestions towards leaders for that mod, I could always do with more.
 
Very cool ideal.....appeals to me much more than a futuristic scenario...

Quest for fire, would be a good use for a scout...
 
Haarbal said:
religions: Voodoo, Witchcraft (or something like that), maybe some kind of beginning religion, like worshipping specific objects (think: a stone on a hill, for instance), polytheism (norse tribes worshipped multiple gods, though this might be too advanced), worshipping the tribe leaders (the tribal people see him as a supreme leader and do anything he says/grunts), pagaism and maybe the worship of the ancestors.

Well, Voodoo is actually a mix of native beliefs and christianity...

So Animism and perhap paganism may better choices for stone-age peoples...

.
 
First this Mod looks like a really cool idea.

Is it possible to get to a working city screen without having a city?
If so one possibility to have a mobile tribe, is to have one unit as the tribe (with a heavy defense boosting value), and have it spawn 1 or 2 warriors and workers each turn. Use the disease mechanic from Kael's Fall From Heaven mod to give them a lifetime (10 or 20 turns) and when they end a turn, that turn all resources on the tile they are standing on are added to the city screen (including specials). Give the tribe 1 mobility, the warriors and workers 2 mobility and you can slowly move around the map, gathering resources and following the herds of animals (defeat an animal and get hides, meat, bone, antlers Etc).

Zap
 
I want to say you shouldn't use borders until later in the game but I'm not sure. I wouldn't think that early humanity would have any concept of territory as they were merely concerned about surviving but even animals have some concept of territory so I'm not sure.
 
some good ideas in the past few posts, I'm taking the weekend off since it is m sister-in-laws birthday, but I'll sus out the implementation of some of these ideas come monday/tuesday.
I still got to figure out a lot of the python in the game, might spend a bit of today going through it, either that or try again with the import of graphics.
ty for all suggestions, see ya all monday
 
AcidSphinx:

I meant that you should not be able to build a city until you have a specific technology. Until that first city is built your civilization's survival would depend on the survival of the patriarch / matriarch character.

Perhaps when in this mode your basic starting warrior unit should be built with food points. If when you kill an animal you get food points (much like forests give you hammers) then building any sort of unit in a timely fashion would depend on hunting.

Also, technology trading should be enabled by default, at least for the basic technologies. I don't think you needed an alphabet to show someone else how to make fire :-) This would speed up the pace a bit.

The mod sounds great and is definately one of the more ambitious efforts out there. I am downloading the alpha now to check it out.
 
Egypt should start with awarness of seasons as well. because they base alot on the flooding and reciding of the nile.

I think they should also have Osiris as a leader choice as he has an enormous influence to their culture
 
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