Ok, i'm still applying the civ4modder, found the first bug, being human error...


No serious consequences though.
I tried combining two mods and place the newly created modfile into the mods-map in the game's installation directory. I Started the game, went to load the new mod and found an XML mod and an art mod and I thought DOO how could i be so stupid. So now i treid the same thing over again but created the new mod-file in a new folder within the mods-folder. I thought this would be it and tried to load the mod. Loading the mod went ok, but when i tried to find the new civ (the netherlands was on of the two initial mods) i couldn't find them. So obviously something had went wrong.
When i wanted to redo the whole thing, i couldn't find the original mods... because civ4modder had somehow cleaned out the entire modsfolder.
So now i'm reinstalling the mods.
STILL not working for me!
I'm trying to combine the most recent versions of lost unit mod(by Frontbrecher) and the Netherlands(by Tremo). The Civ4modder creates a new modfolder (which i named Multiple) in the modfolder in the installation dir. In which i can see the new (two) leaderhead folders etc, and the new units (14 in total of which one is UU for netherlands) It looks to be ok, uploading the mod into the game also seems to go just fine. But when i try to find the new civ, it isn't available.
Could some one tell me what went wrong?