Mod the plague

I'm sorry, Rhye, but I'm almost positive I've had a great general (attached to a unit) die of the plague... I could be mistaken, but I'm pretty sure I lost that unit... It was a game or two ago, so I can't go back and look, but is the unit the GG attached supposed be immune also?
 
February 5th Plague Status Report

I begun a game as Arabia. All my camel archers, longbowmen, swordsmen, all my workers were killed by the plague. Even my one Islamic missionary was killed. All this within 2 turns of beginning the game.
 
I think that GG when attached to a unit should also be immune. Perhaps we can create a city rat catcher to help minimize plague :)
 
As far as I know, there's no way to distinguish a unit+GG from the others

Perhaps via the special promotions? Too much to check and not all Warlords have those promotions, but well, it'd be a try? After some thinking, that would lead to medic 3 warlords die from plague ;).

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Well, unless the plague is changed (from what it is in the current version), I think it's alright that the GG attched to a unit is NOT immune. As it stands now, all the units in a civ that has the plague die... This typically leads to every unit on the MAP dying... Having 1 or two super units roaming around could easily change the balance of power (even more so than the current plague already does...)

i.e. You get the plague from Egypt. You know everyone else has it, so your dying units don't worry you too much until a GG attched chariot goes running rampant through all of your undefended cities... Even if you built a unit or two to defend with, the promotions from the GG attachment would probably make that immune unit unstoppable.

Should the plague be modified to not being as strong, which is seems to be going that way, I'm all for making the GG attached unit immune, if possible.
 
I have to throw my weight in behind the people that say the plagues are too strong. It's too easy to bulldoze someone suffering from a plague and it's an end-game to receive one. It just puts too much randomness into the game. Could we tone it down a bit- perhaps killing less units or only damaging them?
 
February 7th Plague Status Report

I begun a game as India. I'm behind but doing well. Then Arabia invaded. So I sent a troop stack through Persia toward Arabia.
All the troops died of plague before getting there.
 
I just downloaded v182, and in a game as Persia my entire army just died in twenty minutes of gameplay (the first twenty minutes of the game). Only Aspadana wasn't decimated, and that's because the road I'm building to it isn't finished yet. :(

Edit: And it won't be for a while. My workers died too.
 
In 132, my city of athens was reduced to zero military units due to the presence of a GP. It did work correctly in Byzantion, where my last unit's HP were cut in half.

Also, only the egyptians and my civs were effected, so I was VERY happy that the Romans liked me, otherwise their legions could have destroyed me pretty quickly.
 
Yet again in 132, the plague has killed all my units in some cities (only three in two cases) while leaving a unit in others.

In this case my greek cities are suffering far more than the AI cities from this plague outbreak (my third as of 1270 AD)

And turkey seems to not be effected by plague while all those around it are suffering.
 
Rhye, do something drastic so it's playable- small damage hits at first, then tweak it to where you want it.

Having a random event that's basically "you lose" is annoying.

Chinas army destroyed 132 patch.

Off to play ViSA while this plague thing is fixed. :(
 
I have no problem with the concept of the plgue, but as of 132 I have found it to still be unbalanced. Some nations do not ewver suffer form it, while others suffer more than others.

I see Roman cities with plague not losing any population or units. I see French cities where no units die, they all lose HP. My cities are empty of units...all killed by plague.
 
I'm playing 182, and the plague is still beating the crap out of me. I've had entire city garrisons dead in a turn, all of my workers wiped out, etc. etc.

Also, I don't have a stability indicator anymore, which is why Babil declaring independence caught me totally by suprise. :(
 
Rhye, do something drastic so it's playable- small damage hits at first, then tweak it to where you want it.

Having a random event that's basically "you lose" is annoying.

Chinas army destroyed 132 patch.

Off to play ViSA while this plague thing is fixed. :(
I agree totally. It's more than annoying; it ruins the game. One of the great things about civ4 was that it removed all of the random events which were rife in its predecessors. You could deal with pollution but volcanoes were simply unfun. Worse, the AI had no clue how to deal with them.

While disease is unfun and bad from a gameplay perspective, plague is far worse. It is a civ-destroying event. It's also unfair. Certain civs, like the Babs, are almost certain to get it. This is both historically wrong and game-destroying. Flood plains didn't cause plague. Civ4's health system models the real effects of flood plains quite accurately. This plague thingey turns it into a farce.

Even worse, the AI simply sits there since it has no clue what to do about it. I "won" a Carthaginian UHV because I was able to walk over the plague-stricken Middle East. Later in the same game, one War Elephant took Greece apart. It coulda bin a warrior for all the difference it made. It just happened that a WE was the unit which I managed to protect from the disaster. In the meantime, the Arabs were too stupid to walk over my naked cities. Do you think I am proud of this so-called victory? No. The process cheapened and tainted it. I'm embarrassed to have it in My Hall of Shame.

Rhye, let me offer you a bit of advice. You have (had?) a magnificent mod here but random events which attack civs from nowhere are simply a bad idea. I don't really like Congresses, but at least they have something to do with diplomacy. I don't like the "stability system" but I do understand how it reflects the real world and helps new civs to rise. Plague has no redeeming characteristics. None. It can't be fixed.

I would really rather than you spend time making interesting UHVs. Everyone loves those. Carthage needs to be fixed. So does Persia and Arabia, just to mention three. BTW, circumnavigation is boring. It is trivial to achieve.

Sad to say, I'm with jgb. I have stopped playing this mod. :(
 
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