Mod the plague

I am trying to encourage my Babylonians to discovery penicillin :) Perhaps if I have them start eating yogurt...
 
I think that rather than just killing units outright, the plague should gradually damage them, killing weaker units faster than stronger ones.
Using a formula like y = .1x + 1 (where x is the unit's strength and y is the amount of damage it takes each turn), it would take 2 turns to kill a warrior, 3 to kill an archer, 4 to kill a longbow, 5 to kill a musketman, etc. This would mean that weak units would still be killed, while stronger ones would remain alive but damaged.
You could also have the effects gradually decrease as units got farther away from the city (i.e. y=.1x+.5 for one tile away, y=.1x+.2 for 2 tiles away). This would mean that moving away from the city would help decrease the damage but would not save them completely.
Also, later plagues could cause more damage to compensate for the stronger units.

Just an idea.
 
I think that idea is a good one. While it is true that plague killed people, it also weakened them, killing the sick and infirm more quickly.
 
Don't they heal when they are in cities though? Wouldn't that negate the effects?

You'd have to change SOMETHING there.
 
That's true, you'd either have to increase the effects to make up for the healing, or make it so that cities with the plague don't heal units.
 
The latter makes more sense, assuming it's possible.
 
Poland wasn't as poor as Spear said. But we had (and still have) really poor infrastructure...

Compared to Aragon, Milan, Belgium and the Netherlands... Poland was a very very poor country at the time - that's just the simple facts LuKo! As I said though, it was more likely the poor infrastructure and relatively low population density that spared Poland.


Well, I'd wager that the more trade routes a city/civ has the easier chance they get the plague, and as for being rich, well, you can look at that as being able to build aquaducts and other things that improve health and mitigate the plagues effects. :)


:lol:

Life's not a game! :)

A Lord's wealth and the wealth of the people are two very different things. Bunches of peasants didn't get together to form Aqueduct Clubs to pool their money to buy great works. When talking about poverty we aren't talking about the high and mighty but the normal people of a realm... Anyway, in terms of the plague, people were ignorant about what caused it and why it spread.

To reiterate my point: Poverty might have helped it spread, but wealth brought no protection against it.


@Barak... :lol: Fear the yoghurt-eating peoples of Babylonia!
 
The plague really does need to be greatly reduced. I spent 1000 years building up a large enough military to take out Genghis Khan, only to get my military vaporized by the plague, allowing my enemies to flatten my whole Empire. Then I rebuilt the Empire, only to get my whole military wiped out by plague AGAIN and my empire broke into civil war. Please reduce plague.....
 
Game Report: No crashing. AI reacting well. But also, and I cannot stress this enough, SLOW.

I've played twice, once as India & once as America. Processing time between turns was just as slow for India in 1 AD as it was for America in 1800 AD.

Also, stategically, India seems to be at a severe disadvantage because of the plague. First, pretty much all of their cities have to be located near swamps, flood plains, or jungles. Second, the tech race to be the first to found 5 religions now runs up against an overwhelming need to build granaries and aqueducts ASAP -- which would be tough enough, except India also needs to constantly build new troops. This gives all of India's neighbors to the north and west plenty of opportunities to wipe India off the map without risking losing more than one or two units.
 
One thing that disturbs me abouthe plague (and of course this is purely for game purposes) is that you can spend 150 turns building up a unit, assign a general to it, and lose it due to plague.

Is there interest in asigning an upgrade that protects units form plague?
 
Good point, Barak, it just happened to me on a game with the Persians, my BEST units were just wiped off the map, and that hurt... :(

Losing a Great General to the plague would be horrible... Didn't I see something on the History Channel a week or so ago about the plague? I think they said that the rich and powerful were, of course, not immune to the plague, but they were able to survive better because they had the isolated summer homes, money to hold up inside for a long time, etc... Maybe GP should be immune in the game (and units they are attached too).

The only problem I see with this is not having a GG unit and the AI does! All of your units will die from a plague, leaving your cities open to a wandering AI Great General attached to a chariot...
 
That is good to hear! While I have never lost a GP to the plague it has been a concern of mine.
 
I do think that most problems can be solved by giving the last unit in each city immunity. Or at least two, that should be harsh enough.

mitsho
 
I do think that most problems can be solved by giving the last unit in each city immunity. Or at least two, that should be harsh enough.

mitsho

I'd support this. It seems that plagues are changing the game way more than intended. For example, my war strategy right now is based almost entirely on the timing of the plagues -- declare war as soon as I see that plague has left an enemy city undefended, and sue for peace as soon as the plagues hit me.
 
iirc, Rhye was changing it so the last 1-2 units in a city only take a damage hit, then again he was also mentioning possibly giving damage hits to units based on proximity to plague centers. I can't remember much. ;)
 
I encountered two "problems" or lets say advantages with regard to plagues when playing as the English (or another sea-faring nation):

As (coastal) cities suffering a plague end up having no soldiers in there, I just went there with a Galleon, let my unit land and conquered the city easily. Even if the unit was killed afterwards due to the plague, I still had the city!

I easily saved my units from the plague by just getting all them into the ships. Staying 3 tiles away from the cities helped saving them then...

Proposal 1: One unit at least should stay in every plagued city.
Proposal 2: Couldnt there be the oppurtunity to kill ill inhabitants with your soldiers? That would cost the cities lets say 2 -3 inhabitants but would extinguish the plague..?
 
Plague is the return of CivIII sh!t that the AI has no idea how to deal with, like volcanoes and such.

Got the plague? Cool! Move your units out of harms' way and wait for it to spread. Once their cities have been raped naked, just move it and take 'em.
 
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