Your mod, while popular, sounds a little too complex for what I was hoping to find...
The problem, if I read your mod right, with havong a finite predictable amount of resources is that the AI will NOT minimax itself and stockpile and manage the resource right. I just wanted the resource to disappear with certain % chances each turn and reappear elsewhere... this way the AI/Human have no real advantage over each other.
I take it this is an SDK job, though, even as simple as I would like it: adjustable % chances of disappear/reappear each turn....