[mod] TOTAL REALISM 2.0

rumbold said:
I think this might just confuse people, swapping the effects of the traits. I'm sure you realize too many people don't read any readme file or the thread or even the pedia, so when a player selects a leader with one of these traits, they will expect vanilla only to find out they've been switched.

Instead of changing the effects of the traits, why not just switch which ones go with which leader? I know it'd be odd seeing Tokugawa with Expansive, but I think it'd be more intuitive for players to see that than seeing him with Organized but getting Expansive traits.



I never said he didn't know anything about it or even that he didn't want to fight in WWII, because I think he did. But do you think if there wasn't a WWII he was the kind of leader that would go out looking to start one?

To me, that is the difference between an Aggressive leader and a non-Aggressive leader. All leaders will go to war when needed, but it is a Nappy/Genghis/Alex who are the types that seem to go looking for a fight. And I think such leaders are appropriately given the Aggressive trait.

But I'm not strong in history. I know many civers are, so I'm sure someone can correct me if I'm wrong.

Oh, and one last thing - the reason I think Washington could be Aggressive, though, is simply because he made his name/career in the military (at least, before becoming President) and because I don't understand why he would be considered Financial (did the US have great economic growth under Washington? Or is the trait suppose to be more reflective of US tendencies?). I don't think in necessarily fits (i.e., he's wasn't a Nappy/Genghis/Alex kind of leader), but I fail to see how Financial fits either.

Just my two cents.

And - of course - always appreciate the teams work on the mod. I've tried to do some modding on my own, I know it can be very time consuming and I appreciate the dedication you've all shown. My computer just died, so haven't been able to try 2.0 yet, but look forward to doing so once I'm up and running again.
Roosevelt was Secretary of the Navy prior to his entering politics. Prior to the reformulation of the Presidential cabinet after WWII you had the Secretary of War (in charge of the Army - land warfare) and the Secretary of the Navy (The Navy and the Marines; and during wartime the Coast Guard). Those who held these positions formulated policy, helped to define what were the strategic interests, and also were integral contributers to the overall strategies of the two services during wartime. So Roosevelt in my opinion should have a modicum of aggression as one of his "traits". Today each service has its own secretary (the Marines do not as they are part of the Navy) who fall under the jurisdiction of the Secretary of Defense.
 
Houman said:
Thank you!
Maybe you should speak up to ban this mod because of my "dumb" opinion, same like some tried to ban Dixie Chicks, George Clooney etc for their "dumb" comments.

Regarding The Pearl Harbor:

Historians are still arguing over whether President Franklin Roosevelt knew in advance that Japanese forces were about to launch a devastating attack against the U.S. Pacific fleet at Pearl Harbor, Hawaii, on December 7, 1941.

Mr. Roger A. Stolley, a resident of Salem, Oregon, has something important to add to this discussion. In the following essay, which first appeared in the Salem daily Statesman Journal, December 7, 1991, he provides personal information to confirm that Roosevelt not only anticipated the Japanese attack, but specifically ordered that no steps be taken to prevent it. (Mr. Stolley's essay is reprinted here with grateful permission of the author.)

http://www.ihr.org/jhr/v12/v12p119_Stolley.html

Its actually like the game, its funny how history repeats. Mr. Bush has also used recent events in his country to declare war on everyone who is not with them. One way to make your political party popular among your countrymen. The ancient Romans did the same thing...



@Cow @Nightravn

BTW Why are we actually calling you cow? :D Anyway keep up the good discussion and make the best trait for these leaders.

The Patch seems to be almost finished.

Kind Regards
Houman
As a former Secretary of the Navy, Roosevelt had a keen awareness of Japan's strategic strengths, deficiencies, needs and a understanding of their possible/probable war fighting strategies. If he did not know with precision as to the date/time of the attack; he sure had a great sense of anticipation as indicated by some very prominent changes in doctrine (emphasizing the carrier over the battleship); his choice of commanders on the scene at Pearl Habor; and prior to the outbreak of hostilities Roosevelt had ordered that the Pacific fleet be home-based out of Pearl Harbor and not San Diego. Lastly, as a former secretary Roosevelt maintained close ties with the chain of command within the Navy and he most certainly was privy to the high level discussions concerning Japanese motives and strategic deployments.
 
First I would like to echo the comments of another individual, the people who spent a lot of time creating something better/different should be thanked not criticized. If you don’t like it don’t use it. The individuals who spend all of this time could just keep the effort to themselves vs giving everyone else a FREE upgrade that we may or may not enjoy. We should be encouraging this effort vs complaining.

Second, I have a question. Obviously I am doing something wrong or just plain impatient. Whenever I conquer a capital it never seems to expand off of a single square even after the period of discontent following the take over. Other cities follow the typical pattern. The population starves to one. I have not read through all of the responses so forgive me if this has already been answered. People have played this mod to completion so I have to assume I have missed something.

Again thank you for all the effort......
 
Hi Scorpion & Ankenaton,

Thanks for your comments.

Scorpion, this will be fixed in the patch. I am now running the last tests. Peter seems to be away but thereafter he will be releasing the file in the download link. This might be rather tomorrow though, since he is asleep now (GMT +1).

The Patch is called 2.0.1 but will fix lots of things. Just check on Page 1 the just updated list of changes under Major and Minor changes. I am now working on the ICBM problem as the last problem...

Cya
Houman
 
Nothing of note to my post re mod performance, the offensive rating of crossbowmen or the movement rate of chariots. Simply my 2 cents to congrat the Mod team for the excellent work done thus far in turning a good game into a great one. I have seen some negative comments on the mod, each to their own but cant comprehend that anyone would consider this mod anything but an improvement on the original game. Keep up the good work.
 
Scorpion II said:
First I would like to echo the comments of another individual, the people who spent a lot of time creating something better/different should be thanked not criticized. If you don’t like it don’t use it. The individuals who spend all of this time could just keep the effort to themselves vs giving everyone else a FREE upgrade that we may or may not enjoy. We should be encouraging this effort vs complaining.

Second, I have a question. Obviously I am doing something wrong or just plain impatient. Whenever I conquer a capital it never seems to expand off of a single square even after the period of discontent following the take over. Other cities follow the typical pattern. The population starves to one. I have not read through all of the responses so forgive me if this has already been answered. People have played this mod to completion so I have to assume I have missed something.

Again thank you for all the effort......

I'm not a part of the team but I'll field this one:

The culture issue you are experiencing is a known bug. They are working on it and they appear to have it fixed for their patch. In the meantime send in a missionary along with your armies. Make the missionary do all sorts of funky praying and dancing before you inviade a city if that justifies bringing him along for realism-sake. Once the city is conquered, make him turn the city into a nice shiny (insert religeon name here) cultural beacon. Before "calendar" you can also simply make Stonehenge to counter the bug. Between the founded religeon and Stonehenge your cities will be fine and grow quickly back to their former glory. If that's simply too long then by all means pillage it's gold, eat it's chickens, chase their women, spraypaint moustaches on pictures of their false gods then raze it all down to the ground. Nothing gets the point across to a stubborn Pharoah or other such leader that you mean business quite like burning their cities down! :D
 
"pillage it's gold, eat it's chickens, chase their women, spraypaint moustaches on pictures of their false gods then raze it all down to the ground"

Pisces, that is the coolest sacking of a city i have ever heard of. If only there was a deface idols option. Effect, -2 to diplomacy, You drew moustaches on our holy idols. :lol:
 
Christ... lol, forgot to run a test again?
 
i get exactly the same. But with the normal version i simply get an error msg while loading so neither work.
 
Mod dont start by shortcut. It is able to start by modify "Mod" line in Civ.ini, but World map still unavaible :(

Will wait patch for patch ...
 
Well, the good thing is that football starts in just one hour :)
 
I'm playing as the Brits. I've got the home isles, part of Scandanavia, and part of France under my thumb. I've set up a couple of cities down in South Africa. One is where the Zulu barb city was, the other is one I settled on the coast. I obviously have trade routes by sea tech already, but for some reason there is no trade route tween my European and my South African cities.
The only thing I can think of is there are barb cities along the coast, farther north in Africa, that might be blocking the trade route, but I have caravels so the trade route should skirt any barb controlled sea tile.
I've posted a save game if any one can help me out. Thanks in advance for any help.
Er, no file. It's a tad larger than the 500 kb limit.
 
Los Tirano said:
"pillage it's gold, eat it's chickens, chase their women, spraypaint moustaches on pictures of their false gods then raze it all down to the ground"

Pisces, that is the coolest sacking of a city i have ever heard of. If only there was a deface idols option. Effect, -2 to diplomacy, You drew moustaches on our holy idols. :lol:

I'm not evil, I'm just misunderstood. :p

Also with so many Egypt fans I felt a need to give a shout out to Cleo's old Civ3 line. I'm downloading the patch so let's see what all the fuss is about. Before making fun of someone's work like "OMG! You didn't test patchorz!!!1!!" realize how annoying it must be for a bug to creep into your hard owrk. It also just might be a compatibility issue. Remeber, breathe in through the mouth and out through the nose in times of high stress like a video game not working properly. ;)
 
Thank you for the patch.
"Warlords" is coming in July, so I want to keep the best MODs available for CIV4.
(I'll buy it, don't worry).

About the random crash at startup (Civ4 needs to close...)
Suddenly, I was not able to load the MOD, even if I delete the Civ4 cache.
BUT if I switch the line...

; Specify a Mod folder (Mods\Mesopotamia), '0' for none
Mod = Total Realism

to

; Specify a Mod folder (Mods\Mesopotamia), '0' for none
Mod = 0

and load the MOD using the ADVANCED OPTIONS, no problem it seems.
Or I'm in luck?
:confused:

Despite the fact that I found a possible "workaround", if the problem reappears, I'll let you know.

"Something" is added or deleted from the RAM memory in the process?
You are the experts, so...
:D
 
Back
Top Bottom