[MOD][WARLORDS] Modern world (with Medieval mod!!!)

Discussion in 'Civ4 - Modpacks' started by PSYX, Dec 5, 2006.

  1. PSYX

    PSYX Warlord

    Joined:
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    Location:
    Ukraine
    WORKS ONLY WITH WARLORDS V.2.08!!!


    BETA patch for "Modern world 3" was finished. :)
    Download Beta patch for mod Modern world v. 3.1.0:
    http://forums.civfanatics.com/./downloads.php?do=file&id=4187
    (Full version of this patch will be after testing...)

    Download full version 3.1.0:
    http://forums.civfanatics.com/downloads.php?do=file&id=3744

    ========================================= = = = =
    # Modern World MOD v.3.1.0 (RUS and ENG version)
    # Civilization 4: Warlords © 2006 Firaxis Games
    # Created by - © PSYX
    # Russification added by © PSYX
    # Russification fixing by © Swan
    # SDK scripts by © Blacksun
    # Merging mods by © PSYX
    # Used materials from:
    ©Mega Mod by Galindus,
    ©Russification by civfanatics.ru,
    ©Ukrainian Mod by xvector,
    ©PSYX MOD by PSYX,
    ©Polish Empire by civ.org.pl team,
    ©Europa Europa,
    ©Great Options Mod by TheLopez,
    ©CIV Gold,
    ©Blacksun mod by Blacksun,
    ©Medieval mod by PSYX

    Please, send me all your suggestions to:
    psyx@email.ua
    ========================================= = = = =


    Name of the mod: Modern World 3 (include Medieval mod)
    (The site of the mod: http://modern-world.civfanatics.ru)

    About mode:
    It is the global mod for Warlords.
    In the beginning, this mod was about modern times, but after first version of the mod, it became global. The Mod covers the times: Medieval, First World War, Second World War, Modern world. Each of described above times, has their own technologies and units.


    Theare are added:

    - 4 technologies

    - a types of the rules (NATO, EUROALLIANCE – was deleted)

    - new units (Read the file “Mod_units” in mod folder)

    - new religions: Catholicism, Orthodoxy (Fascism, Communism – was deleted)

    - a leaders: Yuschenko (Ukraine), Lukashenko (Belarus), Putin (Russia) and others

    - a 3 scenarios

    - all nations are replaced on modern, with modern flags


    The mod Author:
    PSYX

    The scenarios:
    PSYX

    The technology Author:
    PSYX

    The leaders Authors:
    AndyTerry,
    Iloveplaycivilization,
    PSYX,
    Wyz

    The units Authors:
    ArdRaeiss,
    C.Roland,
    Iloveplaycivilization,
    Nautil,
    PSYX,
    Rabbit,White,
    seZereth,
    Sharick,
    Snafusmith

    The Python scripts Authors:
    NeverMind,
    TheLopez

    The SDK scripts Authors:
    Blacksun

    The Graphics in menu:
    PSYX

    The Music in menu:
    (C) Rus' Total War mod

    The adoptation of the mod for Warlords translation by civfanatics.ru:
    PSYX

    The Testers:
    Andros


    The site of the mod:

    http://modern-world.civfanatics.ru




    All images and texts were taken from open media sources.

    Thanks for all participant of the forum civfanatics.ru, civfanatics.com and civru.com

    Special thanks: Swan's and NeverMind's for help, Nautil's and ArdRaeiss's for models, AndyTerry's for images with leaders, White Hawk's for ideas, TheLopez's and Blacksun's for Python-scripts, SeZerech's for models, Vpadlo's for installation project fixes, kodzi's for Poland mod, Andros's for the site of the mod and mod testing




    Modern world 3


    Features:

    v.3.1.8 (14/02/2007) Beta patch for Full version
    - Fixed uni units bag
    - Limit for uni units
    - Updated units models with characteristics (NKVD “Smersh” (USSR), Canadacorps (Canada), Fokker (Germany))
    - Added 2 Japan uni units

    v.3.1.0 (10/11/2006) Full version
    - Addoptation for Warlords
    - Added Medieval mod
    - Mod adopted for Warlords patch 2.08
    - Added new SDK and Python scripts by Blacksun
    - Added new scenarios
    - Added 80 units
    - Added 46 civs
    - 4 technologies
    - Communism and fascism was deleted


    v.2.8.6 (13/07/2006) Full version
    - New Civ4 flag
    - Added new models
    - Added new music for religions
    - Added new SDK and Python scripts
    - Added UFO units
    - All buttons for the units are now uni.


    v.2.8.0 (7/04/2006) Full version
    - Added new models
    - Added states, models and leaders of WW2
    - Added new religions: catholic, orthodox, communism, fascism and their u. units


    v.2.1.0 (30/03/2006) Test version
    - Added new models
    - Added new civilizations (Australia, Canada, Belorus)
    - Added new leaders
    - Added map/scenario
    - Added cities names
    - Added new teches: WW1, WW2
    - And others


    v.1.3.0 (25/02/2006) Update (It is puts under the version 1.2.2)

    - Added cities names
    - All flags were changed
    - Changed names of some civics
    - Added Poland Mod ©Polish Empire v.0.82 by civ.org.pl team
    - Added two new models: MiG – 29 and N 2


    v.1.2.2 (18/02/2006) Full version
    - Added Zaporozhzhian Cossack
    - Added Donian Cassack
    - Added 3 tehcs: European Union, NATO, UFO


    v.0.5.2 (16/02/2006) Test version
    - Added (c)Mega Mod v.1.1 by Galindus
    - Deleted Movies from (c)Mega Mod v.1.1 by Galindus
    - Russification by PSYX of (c)Mega Mod v.1.1 by Galindus
    - Russification by PSYX of (c)Ukrainian Mod v.0.3 by xvector


    v.0.1.2 (10/02/2006) Test version
    - Added Tank Bulat for a testing


    v.0.0.2 (30/01/2006)
    - Added European Union for a testing
    - Added (c)Russification v.1.52 by civfanatics.ru
    - Added (c)Ukrainian Mod v.0.3 by xvector
    - Added small russification for European Union

    ------------------------------------------ - - - -








    Installation:

    - Extract the zip file into <C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Mods>
    - Delete the cache file from C:\Documents and Settings\COMPUTER_USER_NAME\Application Data\My Games\Sid Meier's Civilization 4\cache
    - Run the game from ADVANCED > LOAD A MOD > Modern World 3
    - Overwriting existing game files does not delete or corrupt original files.

    ------------------------------------------ - - - -

    Please enjoy this version while the mod is still being improved;
    and please contact me with feedback and your suggestions at:
    psyx@email.ua or psyx@civfanatics.ru
     
  2. PSYX

    PSYX Warlord

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    UNI UNITS of
    MOD VERSION 3.1.0+Beta patch


    (NOW, the limit of 4-5 units for all civs!!! For more better game balance&#8230;)

    Unique units:
    America &#8211; 4 (American Navy Seal, M26, X29, Humvee ) deleted F15e, P40, M1/A2, P47, F35, M113, F22

    Arabia (UAE) &#8211; 1 (Arabia camelarcher )

    Aztec (Mexico) &#8211; 1 (Aztec jaguar)

    Carthage (Tunisian Republic) &#8211; 1 (Numidian cavalry)

    Celt (Switzerland) &#8211; 1 (Gallic warrior)

    China &#8211; 2 (China chokonu, Type 99)

    Egypt &#8211; 1 (Egypt warchariot)

    England &#8211; 1 (English redcoat)

    France &#8211; 1 (French musketeer)

    Germany &#8211; 4 (German Panzer, Fokker, BF-109e, Leopard 2A5) deleted Me262, tank Panzer 2, Fw190A, tank Tiger, tank Elefant, Panzer 5

    Greece &#8211; 1 (Greek phalanx)

    Inca (Peru) &#8211; 1 (Incan quechua)

    India &#8211; 2 (Indian fast worker, T-90)

    Japan &#8211; 4 (Japan samurai, A6M, Zuikaku,Yamato2)

    Korea &#8211; 1 (Korean hwacha)

    Mali &#8211; 1 (Mali skirmisher)

    Mongol &#8211; 1 (Mongol keshik)

    Ottoman (Turkey) &#8211; 1 (Ottoman janissary)

    Persia (Iran) &#8211; 1 (Persia immortal)

    Rome (Italy) &#8211; 1 (Rome praetorian)

    Russia &#8211; 4 (Russia cossack, Varyag, T-90, Su-47 ) deleted: tank IS-2, MiG 15, MiG 21, KV-1, KV-2, Su-33, T-72, Su-27, MiG 3, BTR-80, MiG 29, Il-2, T-34/72

    Spain &#8211; 1 (Spanish conquistador)

    Viking (Norway) &#8211; 1 (Viking beserker)

    Zulu (South Africa) &#8211; 1 (Zulu impi)

    MEDIEVAL MOD:

    Kyivan Rus &#8211; 1 (Kyivan peshecz)

    Great Novgorod &#8211; 1 (Novgorodian ratnik)

    Byzantine &#8211; 1 (Byzantine dromon)

    Poland (+ in modern) &#8211; 1 (Poland hussar)

    Teutonic Order &#8211; 1 (Teutonic knight)

    Moskovy &#8211; 1 (Suzdalskyi druzhinnik)

    Desht &#8211; I - Kypchak &#8211; 1 (Stepnyak)

    Sweden (+ in modern) &#8211; 1 (Varyag)

    MODERN CIVS:

    Ukraine &#8211; 4 (ukraine cossack, varyag, T-64BM, T-84) deleted: MiG 29, T 34/76, tank IS 2, IL 2, MiG 3, MiG 15, MiG 21, Su-27, Su-33, T 72, BTR 80, KV 1, KV 2

    Belorus &#8211; 1 (varyag) deleted: MiG 29, T 34/76, tank IS 2, IL 2, MiG 3, MiG 15, MiG 21, Su-27, Su-33, T 72, BTR 80, KV 1, KV 2; Fully deleted: Gruzovik

    Canada &#8211; 1 (Canadacorps)

    Australia &#8211; 1 (Australia mounted infantry)

    Yugoslavia (WW2 civ) &#8211; 1 (T34/76)

    Germany (WW2 civ) &#8211; 4 (Panzer 5, Tank Tiger, BF-109E, Me-262) deleted: Fokker, Elefant, Panzer 2, FW &#8211; 190A

    Italy (WW2 civ) &#8211; 4 (Praetorian, Tank Elefant, L6, Panzer 2)

    USSR (WW2 civ) &#8211; 5 (IS-2, IL-2, KV2, KV1, NKVD &#8220;Smersh&#8221;) deleted: Russia cossack, MiG 29, Mig 15, Mig 21, Su-27, Su-33, Su-37, Su-47, MiG-3, T-34/76

    Great Britain (WW2 civ) &#8211; 4 (English redcoat, DH2, P51-Mustang, Spitfire) deleted: P47

    America (WW2 civ) &#8211; 4 (American navy seal, M 26, P40, P47) deleted: F15e, F22, F35, X 29

    Spain (WW2 civ) &#8211; 1 (Spanish conquistador)

    France (WW2 civ) &#8211; 2 (French musketeer, Spitfire)

    Brazil &#8211; 1 (Brazil Pracinha)

    Israel &#8211; 2 (Egypt warchariot, Merkava)

    Iraq&#8211; 1 (Arabia camelarcher)
     
  3. PSYX

    PSYX Warlord

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    Reserved for future... # 2
     
  4. strategyonly

    strategyonly C2C Supreme Commander

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    All i can say is WOW, very impressive! And this definitely is going on MY Warlords MOD list, thx.
     
  5. Admiral Crunch

    Admiral Crunch Chieftain

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    Mine keeps giving me a runtime error!
     
  6. vicentiko

    vicentiko Chieftain

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    MOD is really awesome! but some icons are kind of weird on the civics screen, hapiness is displayed as an iron and state religion as a stone ...
     
  7. Civmatrix

    Civmatrix Warlord

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    I like how you kept the interface graphics simple so I can use both machines vid cards without having to try and modify the interface back to simple. I like the Map and I am about to start my multiplayer journey and havent gone far enough to detect bugs yet. I also like the what you did with the leaderheads, great job. And you provided a 32player 4000bc world start pos map and I was happy about that also.
     
  8. PSYX

    PSYX Warlord

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    Thx.

    The bug of fonts will be removed... I simply now ill:(... When I shall be healthy, all I shall make!!!;)

    The last scenario that I was worked is "Medieval 13 century with 19 civs"... Now, in this scenario:
    - Battle for Kalka River
    - Crusade of Fridrih 2nd
    ...

    In future it will be more units, civs, scenarious, SDK and others...

    The main thing for the mod is quality and I will be work on it!!!;)
     
  9. ump

    ump Chieftain

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    woohoo!!! I thought you abandoned the project and left the scene! Good to see you back :goodjob:
     
  10. Civmatrix

    Civmatrix Warlord

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    I was really enjoying the mod at 1440 BC when I spotted a barbarian AT&T Star Wars Mechha destroying everything lol. So I was wondering how it got that. It massacared the East coast of Asia and it was a good thing I was in Japan.

    I noticed on the MW start Pos scenerio Austrailia has a second start position in Northern Asia.

    I had to work around a runtime error in multiplayer when loading a saved game. As soon as they joined the lobby it would runtime crash (but worked fine to start the game). Workaround- I had to load the game past the lobby into the map then have the players rejoin a saved game. Then it worked fine.

    On the start pos map I learned that it needs 20 active civs and the rest set to not playable. Once I knew this I was able to play any country as long as it was only 20 set to playable.



    (EDIT)_I checked the map and I cant find any barbarians deployed so it must be something they get in BC for some reason....Ill just ply no barbarians until a fix is found. No big deal

    Anyone who plays on the wrong maps would enconter a runtime error also.

    I really enjoy this mod and look forward to playing more. .Once again thankyout for this Mod.
     
  11. vicentiko

    vicentiko Chieftain

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    Is this mod intented to be played also with random maps ?? i could do little against a barbarian Star Wars ASMS of power 52 on a medieval ages random map ...
     
  12. PSYX

    PSYX Warlord

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    vicentiko
    You can play with random maps too;)

    ump
    :)

    Civmatrix
    Thx for info...
    :)

    Now I think, what scenarious to add or addopt... have you any ideas?
     
  13. Civmatrix

    Civmatrix Warlord

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    LMAO :D I know the feeling.

    I have never tried a random map, I had always thought that +18 civ mods needed the right maps to match. I would like to try a random map, that would be cool if it worked.

    I hope we get star wars stuff for future also. I would love to walk thorugh cities with those things during the end of days and have a Terminator style battle at the end lol :cool:
     
  14. PSYX

    PSYX Warlord

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    To any who was played this mod... What scenarios to add? WW1, WW2 or your opinion...
     
  15. Civmatrix

    Civmatrix Warlord

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    WW4 I like to play long epic with my friends and it would be nice to have some future units for after going through the modern age.

    WW1 & 2 sounds good also. I use to play the board game Axis and Aliies a lot and something kind of like that setup for a WW2 start would be cool.


    I am starting a multi game today with no barbarians for now. I'll let you know how it goes.
     
  16. PSYX

    PSYX Warlord

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    This age will be in future version of the mod, but it is a hard work... Techs for future age are 50% ready, but I need some units, buildings and others...

    WW2 is in the project!;)

    Ok! Thx :)
     
  17. florimi

    florimi Chieftain

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    Location:
    Sweden, Borås/Kosova, Vushtrri
    My game keeps getting an runtime error

    what am i doing wrong?
     
  18. Civmatrix

    Civmatrix Warlord

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    I am not sure but Question 1 - what kind of map are you using?




    As for the multiplayer game (on the Mods Earth stat pos map 4000 bc) I am in I am in AD and no troubles so far with the Barbs off (for now).
     
  19. Civmatrix

    Civmatrix Warlord

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    I am encountering some out of synch errors in multi player around 1100 AD. I think it is associated with the pop up trade and communication screen. It seems to occur only when some leaders pop up to talk at the start of a turn I am may try later to figure out if it is a certain civ that I met in AD. :scan:
     
  20. PSYX

    PSYX Warlord

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    thx for info... Now I dont have much free time (...exams...)... May be on Friday I will finish the patch for this mod...:)
     

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