[MOD][WARLORDS] Modern world (with Medieval mod!!!)

great mod but to change the religion from christian to catholicism is weird if you do that you need to add protestantism or just change it back to christian.
being protestant and wanting to pick a christian religion there is no choice.
 
Hey, I've really enjoyed your mod and scenarios! Keep up the good work!:goodjob: Secondly I would put my vote in for WW1. I have always like that war more.

Now quick question. When I try to open scenarios up with warlords it says that it cannot read them. I have my warlords updated and my mod running but it cant read the scenarios. Does anyone know why this is?
 
strategyonly
Thx...

I was fixed some known bugs... And patch work now... After some small corrections I upload this patch...

Here is info about finished correcting:

v.3.1.8 (14/02/2007) Patch for Full version
- Fixed uni units bag
- Limit for uni units
- Updated units models with characteristics (NKVD “Smersh” (USSR), Canadacorps (Canada), Fokker (Germany))
- Added 2 Japan uni units

Files of the patch will be later...

Happy Valentains Day to ALL!:)
 
To all,
Work on Beta patch for Modern world mod v.3.1.0 was finished. You can see and download it on first and second post

GoSkins ,
Thx... I will fix it...
Now I working on WW2 1939 scenario... And I will fix some bugs, after testing of this patch:)
 
So far pretty good. In A.D. I had out of synch in multiplayer twice when University of Sukrage and Tahj Mahal were built by someone. But then reloaded the game and continued. Works on Multiplayer you still have to load the map fully before others can rejoin a loded game or else you get a run time error. I dont have barbarians on so far and I am at around 1200 A.D. starting on the B.C. start pos map.
 
I tried your mod and so far, i am disapointed. I have no idea what kind of PC you guys are using to play this mods but for me, it is totally unplayable.
I have a
AthlonXP64 3000+ with a GeForce6600 256ram and 1.5gig of RAM DDR 400mhz... I'm a computer Tech, yes my driver and all are just fine and my system is good enough to run any mods (I use to play XX Century 3)... and its soooo laggy, i can't even wait a full turn !

Second thing, the world Builder Crash... can't even check myself what's wrong, i have some ressources looking like "RED BUBBLE" and everytime i try to load the WorldBuilder, my Game just Crash to Desktop with a Run Time Error from Microsoft... No Clue what's the problem, but i hope someone can tell me.:blush:

Cya
 
Civmatrix
Thx... I know about this error... I willl try to fix it...;)

ibcoltscrew
If you about scenarious of MW, I know... I think that in this mod only one scenario work corrrectly... It is Medieval Europe scenario... You have a good PC!!;) I will optimize MW scenarious... But it will be latter, becouse I work on this mod allone... Now, I try to fix all the errors of XML (buildings and etc.)...

brownzie
:) All works... You can see it in the download database...
 
ibcoltscrew
If you about scenarious of MW, I know... I think that in this mod only one scenario work corrrectly... It is Medieval Europe scenario... You have a good PC!!;) I will optimize MW scenarious... But it will be latter, becouse I work on this mod allone... Now, I try to fix all the errors of XML (buildings and etc.)...

If you make some change, do you think it could be possible to add a "Bombard Mods" for the Catapult, Longbowman, Canon, Artillery and Modern WarShip... I really miss the fact that we can Bombard a title with the Artillery or the Canon without actually facing the melee troups. It's kind of bad to have to sacrifice Artillery to do some Collateral Damage.

There is already a Full Code available for Warlord 2.08...
http://forums.civfanatics.com/showthread.php?t=174134

:scan:
 
Good news, for all who likes this mod :) Now, I start prepearing materials for Modern World v. 4.1.0 ... This version will be for addon "Beyond the sword"...

The full patch for M.W. v.3.1.0 will be in June ;)
 
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