[MOD][WARLORDS] ViSa Modpack

Taj Mahal did not trigger a golden age. It was after 2 consecutive golden ages (second and third) and it should get me a new one. Unfortunately it did not.
I am not sure about that military academy giving pints. I could not check it becouse I had a lots of units, but I do not think it gives as many points as it says. Maybe gives to workers, too?
Another problem: if food enhanced, aftyer a while, you cannot get id unchecked without seeing a lot of people go on starvation.
Othervise, great mod. Just great. Are any scenarios for it?
 
Gicusan said:
Taj Mahal did not trigger a golden age. It was after 2 consecutive golden ages (second and third) and it should get me a new one. Unfortunately it did not.
I am not sure about that military academy giving pints. I could not check it becouse I had a lots of units, but I do not think it gives as many points as it says. Maybe gives to workers, too?
Othervise, great mod. Just great. Are any scenarios for it?

I just got the Taj Mahal in my game before my first Golden Age ended and it worked fine by increasing the length....not sure why it wouldn't work in your game.

The Military Academy I also built and it gives me the points.
 
V. Soma said:
Dear MrGenie and TAfirehawk!

1.
To Hawk:
Imagine that, we both have Gunpowder (and Mining), since 1100 or so...
- yet, no sulphur on the WHOLE map...

Are you using Balanced Resources option or SmartMap? Every game I have seen has Sulfur but I don't use those two options as they cause a problem with Marble at least and maybe some other resources too.
 
keldath said:
hey arlborn,
i havnt done nothing for the recent patches acctually.......

the guys dont like me anymore... :)

kidding...

i didnt had time to work on civ, i still have the list you sent me.
i promiss ill get it in next fridays patch :)

No problem, just wanted to know :)
 
I've had Taj - bith single and chained on the end of a G Age and it triggers on both - it just adds extra turns onto the back of the current Golden Age but doesn't announce it. As for Military academy I've seen it give anyway form 1 point to 8 points distributed over units.
 
There's definitely something a bit quirky with smartmap and smartmap_visa as i too tend not to see a lot of the strategic resources time sulphur and oil in my case normally. the easiest way around it is to just set the smart option to spawn many strategic resources and normal on the others that tends to balance it out.
 
nice work visa team:goodjob:

bug report
running V1.5
cant see unit garrisoned in a city from the city screen :confused:
 
I am having the same problem as Brave Sir Robin in that I can't see garrisoned units in the city screen.
 
Brave Sir Robin said:
nice work visa team:goodjob:

bug report
running V1.5
cant see unit garrisoned in a city from the city screen :confused:

Thanks, we spend a lot of time on this :)

And the bug report website has this already, but thanks for noticing :)
 
Axil said:
There's definitely something a bit quirky with smartmap and smartmap_visa as i too tend not to see a lot of the strategic resources time sulphur and oil in my case normally. the easiest way around it is to just set the smart option to spawn many strategic resources and normal on the others that tends to balance it out.

Exactly why I don't use SmartMap and we recommend not using it on the first page.

SmartMap_ViSa is nothing more than a newer version that mrgenie tweaked...not sure what he tweaked though :)
 
OMG how am I in heaven. But I haven't died yet
 
lol - yep i also have the garrision bug - just never noticed it as i always use the main screen to check what's garrisioned in a city.
 
I just found this mod, but when trying to extract the full 1.20 version, it comes back and says there are not files, but it shows it is 284 in the file. The 1.50 patch will open for extraction, but the full file.

Help?
 
I am a bit slow. In 1.40 my musket factory and golden age created a Blood Skinner instead of a musketman. It is the cherokee (sp?) special unit. The bug is that it can't upgrade. All the other weird musketmen did.

A minor irritent - stables do not go obsolete even when you can no loger produce horse based units.

Other than that I am enjoying it imensly. (Yes, I need a spelling checker.)

Oh! In 1.50 I can't see the garrisoned units in the city either. Originally I can then after a while they dissapear. Exiting the game and starting fixes the problem for awhile.
 
Ronnoc - you may be trying to open the file as a zip - you may need to rename .zip to .7z - it's due to the server not acceptong 7z files so it had to be renamed as a .zip. If I remeber back my Blood skinner couldn't upgrade either so it's definitely a bug
 
TAfirehawk said:
Exactly why I don't use SmartMap and we recommend not using it on the first page.

SmartMap_ViSa is nothing more than a newer version that mrgenie tweaked...not sure what he tweaked though :)
#

the recourses, the way smartmap uses them...there are differences between, strategical, common, abundand, etc etc...and i put the right resources(since we have more then standard in visa modpack) to the appropriate routines to place them...but i guess the smartmap routine doesn't like the way warlords now uses routines for map generation :) I accidental hit a section in the SDK where it handles map generations...I read many people write that firaxis didnt touch it in warlords, but after we got visa upgraded to the new patch i promise i'll going to look over the map generation routines and check what it's doing there and see if we can fix those smartmap issues...ehm, not IF, but WHEN! we fix them hehehe
 
Axil said:
I've had Taj - bith single and chained on the end of a G Age and it triggers on both - it just adds extra turns onto the back of the current Golden Age but doesn't announce it. As for Military academy I've seen it give anyway form 1 point to 8 points distributed over units.

I have had exactly the same - upto 1.40 - now playing 1.50 but I have not got (or seen another) with Taj so far.
Mil Acad gave me even more points (1 per unit) something like 10 or 11 in one or two occasions.
 
Dancing Hoskuld said:
I am a bit slow. In 1.40 my musket factory and golden age created a Blood Skinner instead of a musketman. It is the cherokee (sp?) special unit. The bug is that it can't upgrade. All the other weird musketmen did.

A minor irritent - stables do not go obsolete even when you can no loger produce horse based units.

Other than that I am enjoying it imensly. (Yes, I need a spelling checker.)

Oh! In 1.50 I can't see the garrisoned units in the city either. Originally I can then after a while they dissapear. Exiting the game and starting fixes the problem for awhile.

I found the Blood Skinner in my last game and put it on the Issue Tracker a few days ago :)

We had numerous discussions about the Stables and even though Firaxis believes they should go obsolete, ViSa will NOT do that because Gunships can not capture a city.

The no units in the City Zoom I think has been around for at least 2 weeks but I just noticed this a couple days ago too....we appreciate everybody reporting everything they see as the Team can't catch everything :)
 
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