[MOD][WARLORDS] ViSa Modpack

Well I've come across something in my current game that's just brought a smile to my face. Was exploring the world in my ship and saw a well developed barbarian city. Great i thought easy pickings so i landed a settler and spearman plus a knight and grenader and proceeded towards the city. As i got closer I noticed that the city was better developed than most backward barbarian cities but should still have little infrastructure right.

It was only when i parked myself by the city gates that i realised why the place was well furnished, these were no ordinary barbarians, they had actually built a wonder the Roman Roads - go Barbarians :)
 
Actually i had an idea for an early unit, that comes with boating: the boat! (or bark canoe or whatever)

Moves speed 1, defense 0, no attack. Transports 1 unit. Soon obsoleted but essential for those games where you start off on an island.
 
OIL??

Now playing a 1.40 game. For the first time, it seems I might get to the end of a Visa (touching wood...). But I can't get oil. Oil is in the map, I have two wells (the map says so after I did the work), but I can't get fighters -- I have biplanes all right. Any idea?
Everything else seems to work normally - resources, bonuses, etc.
 
mem alloc fail - update with 1.40

I might as well tell you how it's going.
Map is standard, graphics have been so lowered that the next step is to play B/W...
Furthermore, after upgrading the video drivers (however, ATI Raden 9200 is now obsolete, and the newest drivers aren't updated for it!), I have followed a piece of advice from the apolyton forum, that is, to try and play "in a window" instead of full screen -- or viceversa, they said to just invert what you were doing and see if it improved. This has a little problem of its own, that is the window does not scroll and to see another piece of the screen I got to tap on the side -- slightly annoying and occasionally more when I tap on an unit and it wants to know what I want from it...
So far, I am in the year 1000 AD something (turn should be around 500) and things seem to work ok. Filesize around 750kb.
To give a little more info on this general "maf" problem, I tried a vanilla civ game with sevomod+gir+keldath+(the latest version) and I got a maf with a file not bigger than 600kb.
In the past I did win some sevomod+5uu game with a file bigger than 1200 Kb, so size isn't everything... (obviously no maf there).
I also got a "maf" with a Warlord+Amramod game, but with a biggish file (around 1 MB).
 
Civ4ludo - are you using smartmap-visa to generate map as in every game I've played using it oil is extremely rare and never seems to appear on land. Tends to make for an interesting game though.
 
civ4ludo said:
OIL??

Now playing a 1.40 game. For the first time, it seems I might get to the end of a Visa (touching wood...). But I can't get oil. Oil is in the map, I have two wells (the map says so after I did the work), but I can't get fighters -- I have biplanes all right. Any idea?
Everything else seems to work normally - resources, bonuses, etc.


For everybody....


Resources have a separate REVEAL tech and TRADE tech....this is displayed in the ViSapedia if you have any questions. The TRADE is when you are able to use it....Oil is just like many others in the ancient era that are revealed early but not usuable until Calendar for instance, which dates back to vanilla, not this mod.

But to make it seem more realistic....we will look at changing the Well so you can't build the improvement early....
 
seady said:
Hmm, if you play without the mod, switch the graphics down a notch, and try again, does it work?

At a wild guess i'd say this mod uses a lot more of graphical resources than warlords. Do you other graphically intensive games/tests work ok?

I'll try that, but none of my other graphics intensive games have ever had any problem (Oblivion, Call of Duty, Wow, etc), as well as Civ itself without the mod.

In fact, I can run them at full resolution/graphics with no problem...


EDIT: Nope, no luck, still the same error with low graphics...

can anyone else help?
 
If the problem occurs without a mod, i'd chuck the post in the main tech support area... i think there you would be more likely to find an answer?
 
seady said:
If the problem occurs without a mod, i'd chuck the post in the main tech support area... i think there you would be more likely to find an answer?

No, the game runs fine on everything BUT this mod :-/

I tried a fresh install with no luck.
 
TAfirehawk said:
For everybody....


Resources have a separate REVEAL tech and TRADE tech....this is displayed in the ViSapedia if you have any questions. The TRADE is when you are able to use it....Oil is just like many others in the ancient era that are revealed early but not usuable until Calendar for instance, which dates back to vanilla, not this mod.

But to make it seem more realistic....we will look at changing the Well so you can't build the improvement early....


Yes, OIL is revealed by SCIENTIFIC METHOD, but to build a well you need REFINING. It all works fine up to a point: I saw it earlier and I built two wells after I got Refining. But although the map says that the well are there, my cities do not register oil. Mind you, I got Uranium without mining, just because I had two cities sitting on it -- which is ok, and normal. So things are working fine. Map is indeed smartmap, but I have four oil patches (well I occupy almost half the existing world at this point).
Ok, I got COMBUSTION, and now my cities have OIL available. Strange?!

Luciano
 
Here's what the error looks like;

errordmo7.png
 
civ4ludo said:
Yes, OIL is revealed by SCIENTIFIC METHOD, but to build a well you need REFINING. It all works fine up to a point: I saw it earlier and I built two wells after I got Refining. But although the map says that the well are there, my cities do not register oil. Mind you, I got Uranium without mining, just because I had two cities sitting on it -- which is ok, and normal. So things are working fine. Map is indeed smartmap, but I have four oil patches (well I occupy almost half the existing world at this point).
Ok, I got COMBUSTION, and now my cities have OIL available. Strange?!

Luciano

Not strange at all...the reveal tech is Combustion for Oil...has been for some time :)
 
JosefStalinator said:
Here's what the error looks like;

errordmo7.png

Weird it only happens with ViSa because it sure doesn't look related to this mod in any way.
 
TAfirehawk said:
Weird it only happens with ViSa because it sure doesn't look related to this mod in any way.

I'm equally confused... which is why I was hoping someone else here could help out :p

I think ill try checking tech support though...
 
JosefStalinator said:
I'm equally confused... which is why I was hoping someone else here could help out :p

I think ill try checking tech support though...

mrgenie might have some ideas....but if Civ 4, Warlords, and ViSa are all installed in default locations and you have tried the previous video driver fixes a few pages back, well then I don't know either :(
 
im finally playing this, had one quick game checking it out and was thrilled to be approached by italians scots hyborians and huns...many other civs from most interesting times all over the place fantastic!!!

i have to admit im easily swayed but other civs in the 'mix'

now playing as random (saladin) on large smart map, it seems im on a small continent as orinated hinduism

10 opponents

religion and conquest and domination winners

also phoenocian on my island, i currently killing them. also met india and babylon!!!

its awesome so far, i will see how things develop in the a.d's !!!
 
CarpeDiem,

Glad you like it...and please give us ANY feedback so we can keep improving ViSa as we patch it every week :)
 
TAfirehawk said:
mrgenie might have some ideas....but if Civ 4, Warlords, and ViSa are all installed in default locations and you have tried the previous video driver fixes a few pages back, well then I don't know either :(

I haven't done much video driver wise, and that probably IS the problem, but I am incredibly unexperienced and wary when it comes to things such as that. I'll scan the past couple pages and try anything i see there.
 
TAfirehawk said:
Not strange at all...the reveal tech is Combustion for Oil...has been for some time :)


Now, that my head has been duly covered with ashes, what this means is that for OIL there is a three steps process:

1.- Revealing of oil on the map: Scientific method
2.- Ability to build wells: Refining
3.- Ability to use the oil: Combustion

Correct?
Isn't this different from other resources that only use two?
 
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