[MOD][WARLORDS] ViSa Modpack

civ4ludo said:
I tested the original map, but I could not select the option in the Visa start screen.
And therefore I'd love to test your version, but I have a problem:

How do I load it (is a custom scenario) and then choose from Visa option??

Thkx

--
EDIT:
A question for the Visa team (I asked it in another forum already but no luck...)


Quote:
Originally Posted by civ4ludo [ I was addressing strategyonly in his map thread)
First of all, thank you for this map in particular, and for all the work you do with maps in general.

I have a question, which applies to the Visa mod and your map specifically, don't know if it's a more general problem.

Ok, Visa allows for certain settings to be chosen at the start, IF you use the "custom game" option. Now, to load your map, I need to start using one of the "custom scenario" or "scenario" options. This only lets me chose the leader of a civilisation, but not those settings.

Do you know of a solution to this? Like, fiddling with the .ini file? OR can your map saved in a way that it shows up as one of the maps I can choose using the "custom game" option?

Thks for yr help.

[ and strategyonly replied ]:
You'd have to talk to the VISA people about that, i am sure they'd help.

Any idea??
__________________

I don't know any of us using custom map of any sort, so I have no idea how it works. I do know that in Custom Game it remembers the options you chose last time so maybe they can be set that way using Scenario for the map...no clue really as we aren't concerned with custom maps of any sort in ViSa right now.
 
First of all, I really like the VISA mod. I really appreciate all the trouble you guys go through to make it. There are a couple of small points that I would like to see changed.

Some spelling/naming issues:

- Change 'Jungle Luncher' to 'Jungle Launcher'.
- Change 'Light Apache' to 'MI-24 Hind'
- Change 'Apache' to 'KA-50 Werewolf'
- Change 'Light APC' to 'M-113 APC'
- Change 'Endevourer' to 'BTR-80 APC' or at least to 'Endeavourer'
- Change 'Mechanized Infantry' to 'Motorized Infantry'. (If infantry has APCs or IFVs, they are called 'mechanized'; if they have trucks, they are called 'motorized').

Some issues with (modern) units that seem out of place:
- Hydra MLRS. You should either get rid of it or move its prerequisite technology to a more advanced tech.
- Tank destroyer and Wolverine armor. Both seem like an anachronism in modern warfare. I would change 'Tank destroyer' to 'M109 Mobile Gun' and give it back its artillery role. Get rid of the Wolverine Armor altogether; really, it's nice for a WW2 scenario, but it has no place on the modern battlefield. Replace it with a 'TOW-2 AT Team'; the graphics could be a Humvee with two Bazookas. Give it ambush 1,2 and 3 promotions and presto: Modern AT crew, which is weak against everything else.

Apart from that, it's a really great mod to play with. :-)

Well done!
 
TAfirehawk said:
This is the opposite of other people's complaint....standard works fine and balanced leaves resources out. And I haven't heard any resource complaints in at least 2 weeks...so not sure what the issue is...

Instead of playing future games or whatever you are doing, just go into WorldBuilder and look for the resources.

After about 3 hours of testing here are my results. In hotseat (2 players) 18 civ standard map various land settings only 1 sulfur and 1 rubber is being generated. If I drop the civ number down I get more sulfur/rubber but its not enough till about 12 civs. By enough I mean about 6 of each. On balanced resource setting for any number of civs it works fine. But again then everyone gets it. Other resources are being left out like sugar or olives etc. Have yet to have a game where all resources are present.

If you would like I can save about 10 games and send them to you so you can see yourself.

I even completely re-installed the game from the ground up...no help.

Your idea to use world builder isn't viable in hotseat.

So now my next question how do I make a custom map to preview it and add resources if needed?

:confused:
 
TAfirehawk said:
You are on Prince Level....that means you have an advantage in tech % over the AI....Noble is the 'default' level. Other settings are basically the same in my game except the map and my tech is working just fine...but I am not past gunpowder by much (only because I neglected other lines and did a SL to it) at 50% done with the game.
which is your map? i want to test a game with your full set up if is possible, i like restart games:) and i will choose noble.i will use the new patch. thx for it
 
TAfirehawk said:
I don't know any of us using custom map of any sort, so I have no idea how it works. I do know that in Custom Game it remembers the options you chose last time so maybe they can be set that way using Scenario for the map...no clue really as we aren't concerned with custom maps of any sort in ViSa right now.

But I am and I posted a draft map which i was hoping to get some feedback on?
Its still a work in progress, but i think i am getting close. Not enough goody huts for my liking... which bright spark decided that to use the map editor you had to start a game, thus pre-choosing what civs you wanted!

Ok to start it, remove the ".txt" from the end of the file and use 7zip to uncompress. I put mine in C:\Documents and Settings\Brett Caton\My Documents\My Games\Warlords\Saves\WorldBuilder but i expect you can put it in public maps instead (Not sure!).

Next step, start visa, choose type of game (single/multi)* and then custom scenario.

I said it before but just in case, i'm still learning how to clean these maps. Also, the supplies of vital resources is deliberately concentrated to encourage trade or wars. It's very roughly accurate in geography and if you feel something should be moved, give me the sample file and i'll see what i think.

Credit is due to strategyonly for doing the bulk of the work. :goodjob:

Issues: will be better with post oil technologies as at the moment civilization is very dependent on oil.




* i assume if both people have my map a 2 player game will work (and i'd love to hear the feedback from multi to identify flaws that the AI won't).
 
I fiddled around with the aquatic harvester building. Do you use a spreadsheet to keep track of what to add to which file? As far as i can tell it's 5 files that need to be edited to add 1 building? (not counting art!)
 

Attachments

bergrar and seady,

I don't play any custom maps of any sort...I just play Custome Game with Standard Size - Continents selected. That is my play style and what I enjoy, sorry.

If I get a chance I will look at these things, but honestly it is not a priority for any ViSa team member....not that we want to ignore any player, but we can't tweak ViSa for every single player.
 
Can't run the 2.0 version. I have loaded the Warlords patch, deleted the Visa folder, loaded 2.0 and then the 2.1 patch. Then when I try to run the game I get this runtime error:

Microsoft Visual C++ Runtime Library
Program: ...mes\Sid Meier's Civilization 4\Warlords\Civ4Warlords.exe
This application has requested the Runtime to terminate it in an unusual way. Please contact the applications support team.

What am I doing wrong? Thanks.
 
Ronnoc said:
Can't run the 2.0 version. I have loaded the Warlords patch, deleted the Visa folder, loaded 2.0 and then the 2.1 patch. Then when I try to run the game I get this runtime error:

Microsoft Visual C++ Runtime Library
Program: ...mes\Sid Meier's Civilization 4\Warlords\Civ4Warlords.exe
This application has requested the Runtime to terminate it in an unusual way. Please contact the applications support team.

What am I doing wrong? Thanks.

could you elaborate more on this issue? i.e. which directory did you install? did you install using the "installer" or an unzip? did you unzip inside or outside the ViSa dir? what windows version you play, etc? Our mod was not, and will not, made/make for the Mac version of the game, people using windows emulators on linux are comming home from a cold shower also, we don't support that.

did you check the http://keldath.family-veldman.com website? there is a troubleshoot section which has alot of infos to cope with the majority of problems people have reported so far, you might wanna try out the regkey troubleshoot issue,
 
TAfirehawk said:
bergrar and seady,

I don't play any custom maps of any sort...I just play Custome Game with Standard Size - Continents selected. That is my play style and what I enjoy, sorry.

If I get a chance I will look at these things, but honestly it is not a priority for any ViSa team member....not that we want to ignore any player, but we can't tweak ViSa for every single player.
i agree with you:)
i am playing standard map now with terra, noble set, and the tech is right, sorry about my questions, but i didn't think that changing the difficult could change the mod.
the new patch is really good, and the mod runs smooth as silk.
i will try next game continent option, but i want to finish the game before
There are always some pink units, and the age windows have no graphic.
are all minor bugs.
nice new resource windows.
thx bye
 
I am having a startup problem with the VISA 1.2 sar and Warlords version 2.0.8.0. When I extract to the Warlords mod folder as specified, the VISA folder appends normally to the Mod list, but when I open Warlords, go to "advanced" and then "load a mod" and then check visa, it starts to load but crashes every time with a message referring to "error signature" and a file called cvgamecoredll.dll. Curiously, if I instead do "extract to ViSa- v_1.20FULL", the mod loads OK, and I find myself in the start window with the name ViSa-v1_20-FULL visible in the upper right corner of the screen. That looks good, but if I now hit "play" I get the standard vanillla Warlords instead of VISA. Is there another way to get it started at this point, as it is not in the scenario lists? I have cleared my cache in temporary internet files. Incidentally, you refer to a deleting the cache in the Warlords folder itself. If that is the problem, I don't know how to do that, other than what I already did.

Any explanations/suggestions would be appreciated.
 
I am having a startup problem with the VISA 1.2 sar and Warlords version 2.0.8.0. When I extract to the Warlords mod folder as specified, the VISA folder appends normally to the Mod list, but when I open Warlords, go to "advanced" and then "load a mod" and then check visa, it starts to load but crashes every time with a message referring to "error signature" and a file called cvgamecoredll.dll. Curiously, if I instead do "extract to ViSa- v_1.20FULL", the mod loads OK, and I find myself in the start window with the name ViSa-v1_20-FULL visible in the upper right corner of the screen. That looks good, but if I now hit "play" I get the standard vanillla Warlords instead of VISA. Is there another way to get it started at this point, as it is not in the scenario lists? I have cleared my cache in temporary internet files. Incidentally, you refer to a deleting the cache in the Warlords folder itself. If that is the problem, I don't know how to do that, other than what I already did.

Any explanations/suggestions would be appreciated.
 
Rusty, patch ViSa 1.2 up to 2.0 (2.0. is the W2.08 verison) and then to 2.1
(by copying 2.1 files manually onto 2.0)
 
Soma, I don't follow you. On the main VISA page, version 1.20 is called the "latest full version" and designet specifically for 2.0.8.0.

Have I misunderstood something here?
 
This is because all the next ones are patching this 1.2.
Believe me :)

First put up 1.2
then patch this with 2.0
and then manually copy 2.1 over this
 
Rusty Nail said:
Soma, I don't follow you. On the main VISA page, version 1.20 is called the "latest full version" and designet specifically for 2.0.8.0.
Have I misunderstood something here?

I just checked this myself, on the main page of ViSa is definatly 2.1!!!!
http://keldath.family-veldman.com/
check for yourself, there is no such thing as 1.2 on the main page

Rusty Nail said:
I am having a startup problem with the VISA 1.2 sar and Warlords version 2.0.8.0. When I extract to the Warlords mod folder as specified, the VISA folder appends normally to the Mod list, but when I open Warlords, go to "advanced" and then "load a mod" and then check visa, it starts to load but crashes every time with a message referring to "error signature" and a file called cvgamecoredll.dll. Curiously, if I instead do "extract to ViSa- v_1.20FULL", the mod loads OK, and I find myself in the start window with the name ViSa-v1_20-FULL visible in the

check the troubleshoot section, if you have something that these solutions don't solve or point out what you should do, please message me and I'll update the troubleshoot section with a added solution for your problem
 
Rusty Nail said:
Soma, I don't follow you. On the main VISA page, version 1.20 is called the "latest full version" and designet specifically for 2.0.8.0.

Have I misunderstood something here?

You have greatly misunderstood....ViSa v1.20 if for Warlords v2.0.0.0, not v2.0.8.0.

ViSa v2.00 and later is CLEARLY specified as Warlords v2.0.8.8 compatible in the first post...

EDIT
I have clarified my website and the first post a bit better...hopefully this avoids any further confusion.
 
V. Soma said:
This is because all the next ones are patching this 1.2.
Believe me :)

First put up 1.2
then patch this with 2.0
and then manually copy 2.1 over this

Other option is install v1.20 Full, then v2.10 Patch, then finally the Registry Key Fix.

And also works installing v2.00 Full then v2.10 Patch.


Any of those three will work for a 'clean' install of ViSa :)
 
The problem with the bizzarre red overlay that I mentioned several pages ago disappeared after I reinstalled the mod.

Is it possible to make all those new units an "option"? I mean, I believe there are some 50 units too much, and many of them are really weird ideas - like that Polish special marine unit or the Japanese.. ninja regiment ;).
 
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