ModBuddy limits: Description too long

isnorden

Amnesiac Modder
Joined
Jul 6, 2012
Messages
608
Location
Madison, Wisconsin, USA
I just got an error message which said "Description can be no longer than 4096 characters"; but I don't think my text editor (Notepad++) counts characters. What should I drop from this text to stay within the limit, without losing key information?
Spoiler :

Code:
Adds nine luxury resources and three buildings to the game.[NEWLINE][NEWLINE][NEWLINE]


[COLOR_POSITIVE_TEXT]THE LUXURIES[ENDCOLOR][NEWLINE][NEWLINE]

[TAB[ICON_BULLET]Amber[NEWLINE]
[TAB[ICON_BULLET]Coral[NEWLINE]
[TAB[ICON_BULLET]Diamond[NEWLINE]
[TAB[ICON_BULLET]Emerald[NEWLINE]
[TAB[ICON_BULLET]Jade[NEWLINE]
[TAB[ICON_BULLET]Lapis Lazuli[NEWLINE]
[TAB[ICON_BULLET]Platinum[NEWLINE]
[TAB[ICON_BULLET]Ruby[NEWLINE]
[TAB[ICON_BULLET]Sapphire[NEWLINE][NEWLINE]

[COLOR_NEGATIVE_TEXT]NOTE:[ENDCOLOR]  Since most of the new luxury resources are gems, this mod also removes the generic "Gems" resource.[NEWLINE][NEWLINE]


[COLOR_POSITIVE_TEXT]THE BUILDINGS[ENDCOLOR][NEWLINE][NEWLINE][NEWLINE]


[ICON_BULLET]The [COLOR_POSITIVE_TEXT]Goldsmith's Shop[ENDCOLOR] becomes available with Mining; it increases the monetary value of [ICON_RES_GOLD] Gold and [ICON_RES_SILVER]  Silver mines closest to the city where the shop was built.  A Goldsmith's Shop also improves the value of nearby gems and a few sea resources.  However, the city must have a working Gold or Silver mine before adding this building.[NEWLINE][NEWLINE]

[ICON_BULLET]The [COLOR_POSITIVE_TEXT]Jeweler's Shop[ENDCOLOR] becomes available with Metallurgy.  It also improves the monetary value of some gems and metals; however, that is not the main benefit of a Jeweler's Shop. The building can produce [ICON_RES_JEWELRY] Jewelry in exchange for [ICON_RES_PLATINUM] Platinum, ending City-States' monopoly on the trade. Of course, this also means that only a city with a working Platinum mine nearby can build a Jeweler's Shop.  That city must also have a Goldmith's Shop first.[NEWLINE][NEWLINE]

[ICON_BULLET]The [COLOR_POSITIVE_TEXT]Court Jeweler[ENDCOLOR] is a national wonder, unlocked at Metallurgy and buildable only in a capital city. It acts as a free Jeweler's Shop, producing Jewelry without using or requiring local Platinum.  However, the player must have at least four Goldsmith's Shops throughout his empire.[NEWLINE][NEWLINE]

Besides a free shop, the Court Jeweler provides three more bonuses:  +10% each to the capital's [ICON_GOLD] Gold and [ICON_CULTURE] Culture, and +2 to local [ICON_HAPPINESS_1] Happiness.[NEWLINE][NEWLINE][NEWLINE]


[COLOR_POSITIVE_TEXT]REQUIREMENTS[ENDCOLOR][NEWLINE][NEWLINE]

[ICON_BULLET]This mod requires the Gods and Kings expansion pack, but should also work normally with Brave New World.  Since I do not play Vanilla (basic/unexpanded) Civ5, I have no plans to add a Vanilla-compatible edition.  (Other modders, of course, are welcome to try!)[NEWLINE][NEWLINE][NEWLINE]


[COLOR_POSITIVE_TEXT]BLOCKS[ENDCOLOR][NEWLINE][NEWLINE]


[ICON_BULLET]So far, WHoward69's original Goldsmith building mod is the only one I've needed to block; although my work builds on his, the "delete conflicting data" code in this mod wouldn't leave anything behind.[NEWLINE][NEWLINE]

[ICON_BULLET]Only mods which delete the techs and resources used here should cause problems otherwise.  If any conflicts occur that I haven't predicted, please leave me a note.[NEWLINE][NEWLINE][NEWLINE]


[COLOR_POSITIVE_TEXT]REFERENCES[ENDCOLOR][NEWLINE][NEWLINE]


[ICON_BULLET]This mod borrows from several other users (see the "Special Thanks" section below); I designed my own parts to reduce conflict with similar mods.[NEWLINE][NEWLINE][NEWLINE]


[COLOR_POSITIVE_TEXT]SPECIAL THANKS[ENDCOLOR][NEWLINE][NEWLINE]

[ICON_BULLET]Barathor, coder/artist of the "More Luxuries" mod.[NEWLINE][NEWLINE]
[ICON_BULLET]FramedArchitecture, who has included a resource generator in several mods;  one of them (Resources Expanded) also contained the original Jeweler building.[NEWLINE][NEWLINE]
[ICON_BULLET]Glacierheart, whose "Resource Expansion Packs" inspired me to update several of my own outdated mods.[NEWLINE][NEWLINE]
[ICON_BULLET]Horem, whose terrain art I've included here.[NEWLINE][NEWLINE]
[ICON_BULLET]Nutty, for helping me load the resource generator correctly.[NEWLINE][NEWLINE]
[ICON_BULLET]WHoward69, who has patiently offered technical advice and allowed me to re-modify his original Goldsmith building.
 
Some observations

1) it should be [TAB] not [TAB (missing closing ])
2) There is a separate "Thanks" area in the ModBuddy properties screen, so you could move that text
3) The Steam interface (unless it's been changed since I last used it) doesn't understand all the Civ 5 bracket codes (eg [ICON_BULLET]) so you'll have to edit it, so why not just use * which will work in both
4) You CAN exceed 4096 characters, just edit the description in the .civ5proj file directly
 
When uploading your mod to the workshop it defaults your workshop description to your modbuddy description. However you can (and should) edit your workshop description afterward. The workshop won't support the civ specific icon strings or white space (ei: [ICON_BULLET], [NEWLINE] etc) but it does support much of your standard forum mark up formatting.
 
*nods* I usually prepare the full description for each new mod in Notepad++: a marked-up version to copy/paste into ModBuddy, and a plain-text version to copy/paste everywhere else I need it (like the Steam Workshop. or the Download Database on this site). That way I still have everything typed and formatted in case of a crash on the other end. I already have the "Workshop descripton" of my latest mod up on both sites.
 
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