ModCast #17: "All-American"

DanQ

Owner, Civilized Communication
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Since Wouter had a cold, this entire ModCast is an all-American affair... whoa! Episode 17, "All-American" (44m58s), features core panelists Tony "GarretSidzaka" Kiehl and Kenneth "Impaler[wrg]" Ferland with first-time guest host David Allen.

- 02m37s | Artist Sketchpad
We looked at B-47 by asioasioasio, Mongolian and other units by Bakuel and Polikarpov I-15 by Dutchking.
- 10m50s | Code Corner
We looked at Super Spies Mod by Trojan Sheep.
- 15m18s | Modder's Spotlight
We with David Allen about the Fury Road Mod and about a whole lot more!
 
Great show. Very interesting talk with davidallen. Hey Tony, you have to set aside one whole day for Dwarf Fortress. You'll laugh, you'll cry, but if gets any worse than crying you'll go bezerk and start striking down your neighbors... so make sure you always have plenty of food and booze to keep things from getting really ugly.
 
Great show. Very interesting talk with davidallen. Hey Tony, you have to set aside one whole day for Dwarf Fortress. You'll laugh, you'll cry, but if gets any worse than crying you'll go bezerk and start striking down your neighbors... so make sure you always have plenty of food and booze to keep things from getting really ugly.

i still have dwarf fortress on my desktop, with the tile mod too. but everytime i try to play i can even figure out the simplest orders!!!!

i might just not be smart enough
 
what's Dwarf Fortress ?
 
It sounds fun, but that interface does make me :cry:
 
i still have dwarf fortress on my desktop, with the tile mod too. but everytime i try to play i can even figure out the simplest orders!!!!

i might just not be smart enough

Im with you Tony. I think Ive installed and tried to play it at least a half dozen times and Ive never been able to make any sense out of what I was doing (or not doing).

I hear about all the cool stories of people playing, but all I see when I look at it is columns of characters. But other people see blondes, brunettes, red heads.
 
I guess it's a question of putting enought time in learning it to get over the basics....
I do not have the time it would need i am afraid :(
 
Im with you Tony. I think Ive installed and tried to play it at least a half dozen times and Ive never been able to make any sense out of what I was doing (or not doing).

I hear about all the cool stories of people playing, but all I see when I look at it is columns of characters. But other people see blondes, brunettes, red heads.

the game seems to be cool and have a large world map, but i couldn't even do it while looking right at the wiki :P
 
I'll try to explain the appeal of that game, since I understand that it is not at all obvious. The game is very well fleshed out in it's details. Right now I'm making a fort dug deep into a mountain, and I've engineered control of a small underground river and used it to irrigate a large underground forest with giant woody mushrooms. I made a huge waterfall that flows right in front of my main dining hall that gives my dwarves happy thoughts when they walk by. The hall is fully engraved from top to bottom with depictions from the history of the world and the history of my fortress. If you look at the description of each engraving, sometimes it will be purely decorative, but it will often be something that really happened. Part of the charm of this game is the randomly generated nature of everything. For example, one of the engravings in my hall is a depiction of my master engraver engraving a masterwork engraving he engraved previously. I thought that was pretty funny.

All the sentient beings in the game have their own language, and names of places and people are randomly generated in those languages. It appears to make no sense at first, but you begin to accept it as part of the culture of the game. For example, the goblin civilization that keeps trying to invade my fort are called "The Rosy Flies", although I can't remember how to say it in goblin, something like Axpu Omgamuto or some crazy thing with alien forms of punctuation.

The combat system in this game is brutal. I'm not even sure it could be considered kid safe. No hitpoints here, all body parts and vital organs are accounted for, and if you lose an arm or a finger it's gone for good. Battlefields are stinking piles of blood, gore and vomit. Once when a human caravan was visiting my trade depot outside my gate, it was attacked by goblins. One of the human macemen hit a goblin so hard his arm flew up and hit my archers up on the fortress wall. When a wound causes bleeding, wherever that creature goes it will leave a blood trail. Sometimes your enemies will try to flee in this condition, but if you follow the blood trail you'll often find they eventually bled to death and you can take their stuff, or they might be lying on the ground unconscious. If you don't finish him off now, he might be back later but with more experience.

Even the bug reports for this game are fun. One person recently wrote that the human liason that visited his fort to discuss trade matters was missing a leg from some previous battle in world history. Every year he would enter the map and leave a shoe and a sock on the map edge, which he obviously was not able to use. This game has depth!
 
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