[MODCOMP] Enhanced Military Advisor

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Caesium said:

I know Caesium, but I do have a new military advisor in the works.
 
TheLopez said:
...I do have a new military advisor in the works.
Looking forward to it, also. :goodjob:
 
Congratulations on the birth of your son, a new addition to your civilization, what plot will you have him work or will he be a specialist?
All kidding aside well done and I hope the baby and mother are well, health, wealth and profound happiness to you and your family!
Cheers!
Andrew.:goodjob: :)
 
Whlie waiting for a new military advisor from TheLopez, I converted this mod for Warlords. :king:

Screenshot:

Click to enlarge

Patch 2.08 compatible!

EDIT: file removed
 
I just wanted to ask, how far your work on your new advisor has grown ;)
 
Added a Warlords version compatible with the v2.0.8.0 patch.
 
You should add the advisor as a council and also for other advisors. For this one though he may advise you to go to war with a civ and it would speak of what cities or advisors support him and why or why they say no and why
 
Added a Warlords version compatible with the v2.0.8.0 patch.

Thanks, TheLopez!!

I've noticed that it isn't included in any unaltered gameplay mods. I guess that's understandable because it only shows your own units. BUT I came up with a compromise in the new modpack I just released. I have an INI setting to use your Enhanced advisor instead of the standard one. In the future I'll make it a within-game option so that you can switch back-and-forth in-game.

FYI, here's the new modpack:

[MODPACK][Warlords] jrayUGH Unaltered Gameplay Hodgepodge - Development Thread
 
Could we have a feature to hide all fortified units from the list? It's helpful for separating defensive city units that I want to forget about. Great mod so far! Thanks! :goodjob:
 
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