Goody Hut v0.02
2008-10-28
Mod to Civ4: Colonization.
For Age of Discovery II v1.02 (2008-10-27).
Download
XML changes to add more variety to the goody huts.
Ancients maps are larger and there are now a small chance to get a converted native. More variation on most of the other results.
I have only tested it a bit.
Change:
v1.02 AoD 1.02 fix.
+Added <iAIMoneyTree> - updated to work with AoD 1.02.
*Changed <iCityGoodyWeight> on some of the new better events - so you wont get them as often from native willages.
v1.01 Initial release.
+Added variety to 8 event.
+Added one new event.
Installation:
Rapace (keep backup):
AgeOfDiscoveryII\Assets\XML\GameInfo\CIV4GoodyInfo.xml
AgeOfDiscoveryII\Assets\XML\GameInfo\CIV4HandicapInfo.xml
AgeOfDiscoveryII\Assets\XML\Text\CIV4GameText_AODII.xml
All goody hut results: (new tabbed)
New Text:
Future versions:
Will include new things to find. Python and SDK changes.
Better maps only:
Change this if you just want to make the ancient maps a bit better.
2008-10-28
Mod to Civ4: Colonization.
For Age of Discovery II v1.02 (2008-10-27).
Download
XML changes to add more variety to the goody huts.
Ancients maps are larger and there are now a small chance to get a converted native. More variation on most of the other results.
I have only tested it a bit.
Change:
v1.02 AoD 1.02 fix.
+Added <iAIMoneyTree> - updated to work with AoD 1.02.
*Changed <iCityGoodyWeight> on some of the new better events - so you wont get them as often from native willages.
v1.01 Initial release.
+Added variety to 8 event.
+Added one new event.
Installation:
Rapace (keep backup):
AgeOfDiscoveryII\Assets\XML\GameInfo\CIV4GoodyInfo.xml
AgeOfDiscoveryII\Assets\XML\GameInfo\CIV4HandicapInfo.xml
AgeOfDiscoveryII\Assets\XML\Text\CIV4GameText_AODII.xml
All goody hut results: (new tabbed)
Code:
<GoodyType>GOODY_NATIVE</GoodyType> Getting an CONVERTED_NATIVE
<GoodyType>GOODY_SCOUT</GoodyType>
<GoodyType>GOODY_HUGE_TREASURE</GoodyType> +50% TREASURE
<GoodyType>GOODY_TREASURE</GoodyType>
<GoodyType>GOODY_BURIAL_GROUNDS</GoodyType>
<GoodyType>GOODY_BURIAL_GROUNDS2</GoodyType> Higher chance for war.
<GoodyType>GOODY_HUGE_GOLD</GoodyType> +30% HIGH_GOLD
<GoodyType>GOODY_HIGH_GOLD</GoodyType>
<GoodyType>GOODY_MEDIUM_GOLD</GoodyType> +50% LOW_GOLD
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_MAP</GoodyType>
<GoodyType>GOODY_MEDIUM_MAP</GoodyType> +75% MAP
<GoodyType>GOODY_LARGE_MAP</GoodyType> +200% MAP
<GoodyType>GOODY_EXTRA_EXPERIENCE</GoodyType> +40% EXPERIENCE
<GoodyType>GOODY_EXPERIENCE</GoodyType>
<GoodyType>GOODY_HEALING</GoodyType>
<GoodyType>GOODY_HOSTILE_WEAK</GoodyType>
<GoodyType>GOODY_HOSTILE_MEDIUM</GoodyType> 85% damage.
<GoodyType>GOODY_HOSTILE_STRONG</GoodyType>
<GoodyType>GOODY_WAR</GoodyType>
<GoodyType>GOODY_HOSTILEWAR</GoodyType> WAR + 60% damage.
New Text:
Code:
TXT_KEY_GOODY_ANNOUNCE_NATIVE
TXT_KEY_CHIEF_GOODY_NATIVE
Future versions:
Will include new things to find. Python and SDK changes.
Better maps only:
Change this if you just want to make the ancient maps a bit better.
Code:
In:
\Assets\XML\GameInfo\CIV4GoodyInfo.xml
Find:
<Type>GOODY_MAP</Type>
Change:
<iMapOffset>3</iMapOffset>
<iMapRange>3</iMapRange>
<iMapProb>80</iMapProb>
To:
<iMapOffset>4</iMapOffset>
<iMapRange>4</iMapRange>
<iMapProb>95</iMapProb>