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[MODCOMP] Goody Hut

Discussion in 'Civ4Col - Mods and Files' started by Zuul, Oct 19, 2008.

  1. Zuul

    Zuul Mod lister!

    Joined:
    Nov 13, 2005
    Messages:
    1,117
    Location:
    Sweden
    Goody Hut v0.02
    2008-10-28

    Mod to Civ4: Colonization.
    For Age of Discovery II v1.02 (2008-10-27).


    Download

    XML changes to add more variety to the goody huts.

    Ancients maps are larger and there are now a small chance to get a converted native. More variation on most of the other results.

    I have only tested it a bit.


    Change:

    v1.02 AoD 1.02 fix.
    +Added <iAIMoneyTree> - updated to work with AoD 1.02.
    *Changed <iCityGoodyWeight> on some of the new better events - so you wont get them as often from native willages.
    v1.01 Initial release.
    +Added variety to 8 event.
    +Added one new event.


    Installation:

    Rapace (keep backup):
    AgeOfDiscoveryII\Assets\XML\GameInfo\CIV4GoodyInfo.xml
    AgeOfDiscoveryII\Assets\XML\GameInfo\CIV4HandicapInfo.xml
    AgeOfDiscoveryII\Assets\XML\Text\CIV4GameText_AODII.xml


    All goody hut results: (new tabbed)
    Code:
        <GoodyType>GOODY_NATIVE</GoodyType> Getting an CONVERTED_NATIVE
    <GoodyType>GOODY_SCOUT</GoodyType>
        <GoodyType>GOODY_HUGE_TREASURE</GoodyType> +50% TREASURE
    <GoodyType>GOODY_TREASURE</GoodyType>
    <GoodyType>GOODY_BURIAL_GROUNDS</GoodyType>
        <GoodyType>GOODY_BURIAL_GROUNDS2</GoodyType> Higher chance for war.
        <GoodyType>GOODY_HUGE_GOLD</GoodyType> +30% HIGH_GOLD
    <GoodyType>GOODY_HIGH_GOLD</GoodyType>
        <GoodyType>GOODY_MEDIUM_GOLD</GoodyType> +50% LOW_GOLD
    <GoodyType>GOODY_LOW_GOLD</GoodyType>
    <GoodyType>GOODY_MAP</GoodyType>
        <GoodyType>GOODY_MEDIUM_MAP</GoodyType> +75% MAP
        <GoodyType>GOODY_LARGE_MAP</GoodyType> +200% MAP
        <GoodyType>GOODY_EXTRA_EXPERIENCE</GoodyType> +40% EXPERIENCE
    <GoodyType>GOODY_EXPERIENCE</GoodyType>
    <GoodyType>GOODY_HEALING</GoodyType>
    <GoodyType>GOODY_HOSTILE_WEAK</GoodyType>
        <GoodyType>GOODY_HOSTILE_MEDIUM</GoodyType> 85% damage.
    <GoodyType>GOODY_HOSTILE_STRONG</GoodyType>
    <GoodyType>GOODY_WAR</GoodyType>
        <GoodyType>GOODY_HOSTILEWAR</GoodyType> WAR + 60% damage.

    New Text:
    Code:
        TXT_KEY_GOODY_ANNOUNCE_NATIVE
        TXT_KEY_CHIEF_GOODY_NATIVE

    Future versions:
    Will include new things to find. Python and SDK changes.


    Better maps only:
    Change this if you just want to make the ancient maps a bit better.

    Code:
    In:
    \Assets\XML\GameInfo\CIV4GoodyInfo.xml
    
    Find:
                <Type>GOODY_MAP</Type>
    
    Change:
                <iMapOffset>3</iMapOffset>
                <iMapRange>3</iMapRange>
                <iMapProb>80</iMapProb>
    
    To:
                <iMapOffset>4</iMapOffset>
                <iMapRange>4</iMapRange>
                <iMapProb>95</iMapProb>
     
  2. Zuul

    Zuul Mod lister!

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    I guess this was not that high priority change. But I always thought the ancient maps in the goody huts where worthless. Now they are a bit better.

    Still I want to add more events to the goody huts. Like finding some ancient text giving you some religious/diplomatic/exploration/.. points.

    Anyone has any thoughs about this?
     
  3. The Rusty Gamer

    The Rusty Gamer Chieftain

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    Location:
    Christchurch, New Zealand
    What about the chance of a hostile indian, like the old barbarian risk in Civ?
     
  4. Zuul

    Zuul Mod lister!

    Joined:
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    Yea that would be nice to have. Adding back barbarians will take some work to do.
    I'm sure soon someone will add that. Then I can add that goody-hut event.


    Edit: Updated the mod.
     
  5. The Rusty Gamer

    The Rusty Gamer Chieftain

    Joined:
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    Location:
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    Hmmm...what about other things that would be unique to good huts such as getting a key that must be used to pass through a passage (touches of HOMM) or maybe getting a quest of some sort.
     

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