[MODCOMP]Stronger Natives

Onionsoilder

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Joined
Mar 19, 2007
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This is a little something I whipped up this afternoon. Basically, it is an attempt to make the native civilizations a little less of a pushover. It gives each native civilization a new trait corresponding to how their tribe was historically.

It can be used as a standalone mod, but it shouldn't be hard at all to merge it into an existing mod like AoDII or Triangle Trade(Right now it only edits some XML files, though I plan to add some art files later)

You can download it here.

What it does:
Spoiler :

Aztec: All units starts with Wilderness Warfare promotion:
- +20% Attack & Defense in Forest and Jungle, +10% in Light Forest.

Inca: All units start with Altitude Warfare promotion:
- +20% Attack & Defense on Hills and Peaks.

Tupi: All units start with Pillager promotion:
- +10% City Attack, +50% pillaged gold

Cherokee: All units start with Guerilla promotion:
- +30% withdrawal rate

Apache: All units start with Territorial promotion:
- +25% City Attack & Defense

Iroquois: Gains 5 guns per city, per turn.

Souix: Gains 5 horses per city, per turn.

Arawak: Gains +10% production for all crops, stronger relationships with other natives.


Also, the 5 new native promotions are available to all civilizations, but require the Veteran V promotion as a prerequisite. If for some reason you have a unit with an absurd amount of experience points, you can get these promotions as well, as they are slightly better then the regular promotions.



Right now I'm looking for some help finishing this mod up. I need:

- Someone to make 5 .dds files to represent the new promotions(Right now they use the Great General icon)

- Someone to help me come up with better names for some of the promotions. I'm happy with Pillager, Territorial, and Guerilla, but I want to find another name for Wilderness Warfare and Altitude Warfare.

- A better trait for Arawak. While it matches them historically, it doesn't really strengthen them much(except for making you less likely to attack because they make a better trading partner)
 
After further testing it seems that the Iroqious and Sioux traits aren't working as intended. The trait gives them a one-time bonus of 5 guns/horses per colony, before they have any cities built, making the trait quite useless. I'm going to do some more modding and see if I can't make it better.
 
Eh, well I can't seem to find a way to make the Iroquois and Souix traits work with XML, which is the only thing I can do... If anyone else wants to take a crack at it, be my guest.
 
I wish someone would beable to add to the native tribe civs and make them worth playing somehow, like, trading with the euros, their own kind of buildings, like, insted of a tabacoo roller, they would have a hut that add to gathering the herb for trading, and the same for cotton/sugar/fur.



We should have our own units too. only having armed brave and mounted armed brave.

What about Cannos(1 attack, 2 move, 1 or two cargo slots) and War Canno(3 attack 2 move 2or3 cargo)

We also need our own kind of victory too!
Like, the Warpath one; Raze X number of settlments and kill X number of euro units. Or...

Passing the Peace Pipe; Ally yourself with every Native Tribe and defeate the Euro civs

We could turn Churchs into Furtility(spelling?) shrines and when you have enough, new braves are born(ie; you can't trade with Europ, but, new units are gained from crosses still)
town hall turned into Chiefs Hutt that when people are their, they gain bells that are used to.... I have no idea on this one.
 
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