Ploeperpengel
academic precarity
MAX_NATIONAL_WONDERS_PER_CITY_FOR_OCC- Controls how much clothing the leaders have, don’t look at Pacal naked!
Can't help myself. I gotta try this one!

MAX_NATIONAL_WONDERS_PER_CITY_FOR_OCC- Controls how much clothing the leaders have, don’t look at Pacal naked!
Can't help myself. I gotta try this one!![]()
Kael, is there such a detailed and structured modder's help for vanilia civ4 too?
I am no modder but such a great help would push me to learn into it...
Kael said:By modifying the SDK you can create alternative types of StyleUnit logic with their own xml files and logic structures such as Units which show different Artwork based on how heavily they are damaged or the presense of specific Promotions.
From the way you've described it, it sounds like the art will be culture-specific, rather than civ-specific. So I'm wondering how this might play out if, say, you want to define different graphics for two civs in the same culture group. America and England are both European, so if I wanted to give America the Sherman Tank and England the Churchill, would that entail defining entirely new artstyles (e.g. ART_AMERICAN and ART_ENGLISH) or it can it be done as-is?
Well I certainly didn't notice that line... Is it possible to see Boudica naked then too?
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Definitely looking forward to not having to touch the formations file for every single new unit!! Also some nice new attributes in the XML (most of which were already in FfHII) and the flavour units will be easy now, you won't have any civs with fifty different unique units that only change the graphics.
It might be worth a shot to see if I can do anything with the promotions (I'm hoping that maybe you could make a regular unit become horseback with a promotion - but then it would need new animations so I'm guessing this won't work..)
Anyway, good job on the documentation Kael![]()
Let the speculation begin!![]()
Here is something I've noticed that could make Golden Ages more useful, if I'm interpreting it correctly.
BASE_GOLDEN_AGE_UNITS- Changed from 2 to 1
Perhaps the first Golden Age now only requires one Great Person??? Wow! That's fantastic! If I'm interpreting it right, and if it's true for the Epic game, it will be a major boost to Golden Ages. Now I'll actually spend Great People on Golden Ages! And the Wonder which increases the length of Golden Ages won't be so bad after all!![]()
Kael
I have one quick question about the City Style Art that was introduced in Warlords. I don't know anything about modding so I had trouble reading the entire post, anyways..
In Warlords, the Mesoamerican, European, and Middle East city styles have different tags in the XML sheets, but in gameplay there is no difference between the three styles. The Greco-Roman, and Asian styles work fine, but these three are exactly like each other. Is this going to be fixed in BtS? (A side question: Is there any African city style in BtS, instead of having them share the Middle East style?)
I seriously would like to thank you for any help, cause this one aspect of BtS I most look forward to!![]()
The reason is that in warlords only greco roman and asian styles actually got different art. Check out the graphicmods here on the forum. I believe Geomodder made a modcomponent that gives ethic diverse cityart but doesn't affect gameplay in any other way.Kael
I have one quick question about the City Style Art that was introduced in Warlords. I don't know anything about modding so I had trouble reading the entire post, anyways..
In Warlords, the Mesoamerican, European, and Middle East city styles have different tags in the XML sheets, but in gameplay there is no difference between the three styles. The Greco-Roman, and Asian styles work fine, but these three are exactly like each other. Is this going to be fixed in BtS? (A side question: Is there any African city style in BtS, instead of having them share the Middle East style?)
I seriously would like to thank you for any help, cause this one aspect of BtS I most look forward to!![]()