That is because the tutorial has a bug.
I should fix it. The problem is that to make a UU appear, you also have to tell the Civilization that it has a UU, and what it replaces. It is data duplication I didn't expect. :/
I thought I'd mentioned the fix in the thread -- change in the (a copy, naturally) of XML/Civilizations/CIV4CivilizationInfos.xml in the viking entry
This:
to this:
and I think it'll be working. Let me know if it works, and I'll get around to patching the tutorial. 
I should fix it. The problem is that to make a UU appear, you also have to tell the Civilization that it has a UU, and what it replaces. It is data duplication I didn't expect. :/
I thought I'd mentioned the fix in the thread -- change in the (a copy, naturally) of XML/Civilizations/CIV4CivilizationInfos.xml in the viking entry
This:
Code:
<Units>
<Unit>
<UnitClassType>UNITCLASS_MACEMAN</UnitClassType>
<UnitType>UNIT_VIKING_BESERKER</UnitType>
</Unit>
</Units>
Code:
<Units>
<Unit>
<UnitClassType>UNITCLASS_AXEMAN</UnitClassType>
<UnitType>UNIT_VIKING_BESERKER</UnitType>
</Unit>
</Units>

k so i change the stregnths and stuff and i run the mod but when i get into a game all the information and buttons around the units dont show. the game is running and i can move my starting units around but the options (settle/skip/move) and such don't show. Also, it says "bugInit-cannot find XML for Mod Init" in the world news spot. I checked and it's doing that with all my mods suddenly... but not with the original game thankfully. What did i do wrong and how do i fix it?
.
.