Modding Civilization VII - a comment

Not a real modder (some dinky mods on civ 4) but I've been following many of you guys for years. Does anyone know if Cephalo is still around? His perfect world map scripts made civ 6 playable for me. It really feels like the civ 7 maps are duplo blocks with trees and hills. Im crying inside. :(
 

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Could Civ 7 ever be modded into making games continuous, instead of having age resets? Or is the age system too deeply intertwined?

I miss snowballing lol
 
Could Civ 7 ever be modded into making games continuous, instead of having age resets? Or is the age system too deeply intertwined?

It's way too intertwined. Basically, they are 3 different games. When you finish the exploration age, for example, the exploration module is unloaded, your data is copied and transferred to the modern era module. That's why it has all those weird issues with commanders having weird unit composition, etc. Your previous game is unloaded and some stuff is transferred to the new one.

You can potentially make it all a single module, but some stuff won't work (resources having a different value, different victories, etc). Basically, you can have a continuous game, but it won't have exactly the same mechanics as the regular game.
 
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