modding Difficulty - most direct route?

CivGumby

Chieftain
Joined
Dec 11, 2016
Messages
9
Hi,
I am interested in modding The Difficulty (such as found on this page = https://civ6.gamepedia.com/Game_difficulty).

What would be my most direct route to doing so. I have been exploring the tutorials for creating new leaders and civs, but really I just want to edit these values for myself and apply them game wide.

Can't I just edit the xml files directly? Or do I need to use ModBuddy?

Tim
 
To clarify - I want to tweak the difficulty parameters (multipliers, etc)
 
You don't need to use Modbuddy if you do not want to. You can edit the game's original files directly if you so choose. Or you can create a mod manually without ever using Modbuddy. The implementation of Difficulty setting 'parameters' is not contained within one game table or even as I recall one game file.
 
LeeS said:
You can edit the game's original files directly if you so choose.

I throw this extra advice out whenever I see anyone talking about 'editing an original' of anything (game code, Operating System files, anything) - but I would really strongly recommend not editing the base-game files. If you absolutely have to - because of the directness this brings - then I doubly-strongly recommend making backups of files before you edit.

A small mistake can lead to you stopping the game from working; which of course can be rolled back through reinstall (though that's more painful than just file replacement). Alternatively, significant successful changes, followed by a change of heart later down the line, can lead to frustration in rolling back in the same way (if you don't have backups).

It's also worth noting that base-game files are at risk of being overwritten by official updates released by Firaxis - in that context, mods are comparatively bulletproof.
 
Indeed - the detail was very much for the benefit of OP. I always prefer to spell out the why-not argument in case there isn’t an appreciation for the complexities that can follow.

On a lighter note - I think I have had enough of Modifiers for one night :-/
 
I throw this extra advice out whenever I see anyone talking about 'editing an original' of anything (game code, Operating System files, anything) - but I would really strongly recommend not editing the base-game files. If you absolutely have to - because of the directness this brings - then I doubly-strongly recommend making backups of files before you edit.

A small mistake can lead to you stopping the game from working; which of course can be rolled back through reinstall (though that's more painful than just file replacement). Alternatively, significant successful changes, followed by a change of heart later down the line, can lead to frustration in rolling back in the same way (if you don't have backups).

It's also worth noting that base-game files are at risk of being overwritten by official updates released by Firaxis - in that context, mods are comparatively bulletproof.
and sometime people make copies of the original files in the same folder without changing its extension, which is causing issue since the last update as all XML files seems to be loaded in the DB now, leading to unique constrain errors even when no mods are enabled, and worse, the error would stay on verifying the game's files or reinstalling the game, as the copies would only be removed with a manual deletion (of the files or the game's folder)

I wish that creating a mod was easier, to lower the incentive to directly modify the original files.
 
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