ww2commander
Emperor
Hi All,
I have been trying to figure out how the art work links in with the Terrains.XML file as the artdef entries within there seem to do nothing.
What I am trying to do is create a duplicate terrain type (different names etc) and recycle the existing graphics. I need this in order to have a snow type for grasslands and a plains that can be looped through when detecting season changes...otherwise if I use the single snow terrain for grassland and plains in winter then I can't revent back from that single tile to grasslands and plain types in summer.
I also ran a simple test by using the desert terrain (as it was a spare not used in my scenario). I replaced the deserts artdef entry with that of the snow terrain but when I loaded the game it simply reverted to the desert terrain. Thus I am on the assumption that this might be DLL hard code issue
Can anyone confirm if terrain graphics are indeed hard-coded or am I missing something?
I have been trying to figure out how the art work links in with the Terrains.XML file as the artdef entries within there seem to do nothing.
What I am trying to do is create a duplicate terrain type (different names etc) and recycle the existing graphics. I need this in order to have a snow type for grasslands and a plains that can be looped through when detecting season changes...otherwise if I use the single snow terrain for grassland and plains in winter then I can't revent back from that single tile to grasslands and plain types in summer.
I also ran a simple test by using the desert terrain (as it was a spare not used in my scenario). I replaced the deserts artdef entry with that of the snow terrain but when I loaded the game it simply reverted to the desert terrain. Thus I am on the assumption that this might be DLL hard code issue

Can anyone confirm if terrain graphics are indeed hard-coded or am I missing something?