And to add to Vuldacon´s answer: Vuldacon made some very nice additional buttons like the garrison button that you can find here, replacing the "build radar tower" button with a garrison for scenarios with an ancient theme:are there any new icons available on this forum to download?
I really like your garrison button it's exactly what I needed. I’m using it to cover three icons used for special artillery units stationed in forts, and it seems like a perfect fit.register... I have not noticed New Buttons uploaded, however there are different Buttons that have been made for different games.
I have several different Buttons I made for EFZI2 Elite for example.
You can make your own if you understand how.
I was able to add a number of specialists, by the time I got to 10 per faction things seem to have broken down.I've seen in a modded scenario (the star trek one), what appears to have culturally based specialists. Any walkthrough on how it's done? I'm guessing faction specific techs are need to differentiate specialists, as well as new specialist types, plus the popheads.
Popheads from the mod. I'm just a bit confused as the base game doesn't seem to have this.
Are you sure the AI is using all those specialists ?I was able to add a number of specialists, by the time I got to 10 per faction things seem to have broken down.
Is there a total limit, or a limit per faction? i.e. 7 specialists and below per faction, you are fine, maximum 30 total all factions? Anyone test this before?