ReligionIsDumb
Chieftain
- Joined
- Dec 22, 2010
- Messages
- 13
I apologize if this is post has already been addressed elsewhere. I poked around and didn't find my answer. The Modder's guide shows well how to put new game elements in, but I don't want new game elements. I want to fundamentally change the way the game works.
IMO, one of the most broken things (and the primary reason I went back to civ4) about civ5 is how combat works. Some examples of things I might want to change in trying to fix the system would be as follows:
1. Creating a unit "guard" action that allows it to get one attack against the first enemy unit to enter its weapon's range. This interrupts the opponents turn to resolve the attack. This way, horse archers can not attack archers without ever getting fired at themselves
2. Changing how much units heal every turn. Making promotions NOT heal a unit.
3. Making it so that ranged units fight back against other ranged units (if they are within range) like melee units do.
or
4. Making it so melee units DONT fight back against other melee units when it is not their turn
5. Introducing battle fatigue for units that which reduces combat effectiveness as it gets lower but comes back more quickly than unit casualties.
6. Allow the merging of units that are less than full strength or splitting of units.
7. Allow units to be commisioned and immediately appear on the battlefield with a very low strength which gradually increases over time.
8. Allow the upkeep cost of units to vary from unit to unit and use resources other than money
There are a number of other things I am thinking about, and these are all ideas that I would have to tinker with to see how they work, but this is probably sufficient to get the idea of what I want to do.
My question is: are these things moddable at all? While changing the surface stuff like unit stats and leader traits is reasonably straightforward, changing the above things fundamentally changes the way the game works, and I am not sure it can be done without editing the source code.
On the economic side, there are a number of things to change also that may or may not even be doable.
1. Is it possible to make luxury resources have diminishing returns on multiple resources rather than no return?
2. Is it possible to make happiness city-specific rather than empire-wide...or perhaps have a combination
3. Is it possible to make strategic resources provide a per-turn quantity of the resource?
4. Is it possible to make strategic resources salvageable from defeated military units?
I think I get how to do the basic stuff from the modding guide, but these kinds of things require something more than just changing game assets in an xml file. They require actual coding.
thanks in advance
IMO, one of the most broken things (and the primary reason I went back to civ4) about civ5 is how combat works. Some examples of things I might want to change in trying to fix the system would be as follows:
1. Creating a unit "guard" action that allows it to get one attack against the first enemy unit to enter its weapon's range. This interrupts the opponents turn to resolve the attack. This way, horse archers can not attack archers without ever getting fired at themselves
2. Changing how much units heal every turn. Making promotions NOT heal a unit.
3. Making it so that ranged units fight back against other ranged units (if they are within range) like melee units do.
or
4. Making it so melee units DONT fight back against other melee units when it is not their turn
5. Introducing battle fatigue for units that which reduces combat effectiveness as it gets lower but comes back more quickly than unit casualties.
6. Allow the merging of units that are less than full strength or splitting of units.
7. Allow units to be commisioned and immediately appear on the battlefield with a very low strength which gradually increases over time.
8. Allow the upkeep cost of units to vary from unit to unit and use resources other than money
There are a number of other things I am thinking about, and these are all ideas that I would have to tinker with to see how they work, but this is probably sufficient to get the idea of what I want to do.
My question is: are these things moddable at all? While changing the surface stuff like unit stats and leader traits is reasonably straightforward, changing the above things fundamentally changes the way the game works, and I am not sure it can be done without editing the source code.
On the economic side, there are a number of things to change also that may or may not even be doable.
1. Is it possible to make luxury resources have diminishing returns on multiple resources rather than no return?
2. Is it possible to make happiness city-specific rather than empire-wide...or perhaps have a combination
3. Is it possible to make strategic resources provide a per-turn quantity of the resource?
4. Is it possible to make strategic resources salvageable from defeated military units?
I think I get how to do the basic stuff from the modding guide, but these kinds of things require something more than just changing game assets in an xml file. They require actual coding.
thanks in advance