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Modding Techs

Joined
Apr 17, 2007
Messages
399
Hello,

I want to rewrite the tech tree. However there are so many entries for each tech; "Flavor", "TXT_KEY"... I don't know what to change and what not to. For example, let's say I want to have one of the first techs be called "Stoneworking I". This would lead to Stoneworking II and provide +1 food for unimproved animal plots, because early stone tools used for scraping meat from the bones of a big animal.

How do I make that happen?
 
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