I would like to mod the Terra file so that the civs are randomly distributed rather than all being in the "Old World"
I have located these sections:
I believe the findStartingPlot determines the "Old World" Continent so I would remove that entire function. I haven't seen anything similar in any other map.py files anyway.
I'm thinking I could remove the startingDistanceModifier as well or increase it to maybe 40. Does anyone know what that number means in terms of grid spaces?
I would play with 8-10 civs so on the Huge Terra map I could have a fairly large starting distance.
Any ideas, comments?
I have located these sections:
Code:
def minStartingDistanceModifier():
return -20
def findStartingPlot(argsList):
[playerID] = argsList
def isValid(playerID, x, y):
map = CyMap()
pPlot = map.plot(x, y)
if (pPlot.getArea() != map.findBiggestArea(False).getID()):
return False
return True
return CvMapGeneratorUtil.findStartingPlot(playerID, isValid)
I believe the findStartingPlot determines the "Old World" Continent so I would remove that entire function. I haven't seen anything similar in any other map.py files anyway.
I'm thinking I could remove the startingDistanceModifier as well or increase it to maybe 40. Does anyone know what that number means in terms of grid spaces?
I would play with 8-10 civs so on the Huge Terra map I could have a fairly large starting distance.
Any ideas, comments?